🎮indiegamedev
👨💻webdev
💻pwa
currently working on OverRuin, an AR RPG
www.overruin.com
https://brianpoole.dev
I'm working on a game, OverRuin, blending MMORPG gameplay with the real world.
I'm using AR + GPS + Open Street Maps to spawn encounters all over the planet!
Here I am on a loot run:
By far the best Bluetooth headphones I've ever owned. The sound quality is impressive but they're so personal and open-ear.
The battery life is fine. The camera is fun and practical but the quality is fine.
Needs more AR!
By far the best Bluetooth headphones I've ever owned. The sound quality is impressive but they're so personal and open-ear.
The battery life is fine. The camera is fun and practical but the quality is fine.
Needs more AR!
That's so cool!!
That's so cool!!
Kevin Smith and his production team were swindled by Sega who lied about a cross promotion that would never happen.
Kevin Smith and his production team were swindled by Sega who lied about a cross promotion that would never happen.
And if you care about games or game dev at all, play it again with dev. commentary on. It's a masterclass and you will learn so many vital things.
store.steampowered.com/app/220/Half...
And if you care about games or game dev at all, play it again with dev. commentary on. It's a masterclass and you will learn so many vital things.
store.steampowered.com/app/220/Half...
I'm working on a game, OverRuin, blending MMORPG gameplay with the real world.
I'm using AR + GPS + Open Street Maps to spawn encounters all over the planet!
Here I am on a loot run:
I'm working on a game, OverRuin, blending MMORPG gameplay with the real world.
I'm using AR + GPS + Open Street Maps to spawn encounters all over the planet!
Here I am on a loot run:
Suck it n00bs!
Suck it n00bs!
🚀 We're Kickstarting Bitter Silver b/c we're trying to make a personal #indiegame love letter to Cowboy Bebop & there's no other way.
😸 Follow our Kickstarter (link in our bio) to help us out.
🚀 We're Kickstarting Bitter Silver b/c we're trying to make a personal #indiegame love letter to Cowboy Bebop & there's no other way.
😸 Follow our Kickstarter (link in our bio) to help us out.
Enjoy the free, browser-based retro console for game playing and development.
All of the fun of SNES era game development, with modern tools so you can focus on gameplay.
Enjoy the free, browser-based retro console for game playing and development.
All of the fun of SNES era game development, with modern tools so you can focus on gameplay.
This package is a modern, ready-to-use environment designed for the Sega #Dreamcast development on Windows.
This major release bring you a lot of new exciting features including #Ruby support!
📥 Download now!
dreamsdk.org
This package is a modern, ready-to-use environment designed for the Sega #Dreamcast development on Windows.
This major release bring you a lot of new exciting features including #Ruby support!
📥 Download now!
dreamsdk.org
Jacky, Trent, Luca and everyone else at Gentleland, are guiding me to bring my dream to reality. The past 6 months have been tough but I'm starting to generate income and I'm PUMPED 🤘🔥
Reach out to them!
- Constantly adjusting the page to perfection.
- Making sure everything is lined up and ready to go
- Preparing for your schedule for the next 30 days.
Launch day can be exciting, but scary.
Jacky, Trent, Luca and everyone else at Gentleland, are guiding me to bring my dream to reality. The past 6 months have been tough but I'm starting to generate income and I'm PUMPED 🤘🔥
Reach out to them!
Noodle Weaver - A tool used to create interactive stories.
https://noodleweaver.com
If there's interest, I can polish it up!
Noodle Weaver - A tool used to create interactive stories.
https://noodleweaver.com
If there's interest, I can polish it up!
I honestly love it.
I wonder how many half-complete projects I'll make for this guy...
I honestly love it.
I wonder how many half-complete projects I'll make for this guy...
As a programmer I always feel a bit of shame that I can't quite bring the live product to the level of quality that the artist envisions, but sometimes technical challenges that get in the way, like implementing shadows.
As a programmer I always feel a bit of shame that I can't quite bring the live product to the level of quality that the artist envisions, but sometimes technical challenges that get in the way, like implementing shadows.