AI movement + situational skills + physics + spinning at 2000 RPM + on a procedurally generated arena.
Now that it is (mostly) working, it is fun. Back then it was hell.
AI movement + situational skills + physics + spinning at 2000 RPM + on a procedurally generated arena.
Now that it is (mostly) working, it is fun. Back then it was hell.
3 tables with different weights to give variety: plants>rocks>trees. I can model some lowpoly assets in the future and make new enviroments.
#indiedev #gamedev #indiegame
3 tables with different weights to give variety: plants>rocks>trees. I can model some lowpoly assets in the future and make new enviroments.
#indiedev #gamedev #indiegame
I can set every prefab's weight (% appearing chance) and if I want it to have random rotation. Every prefab only needs a collider to check if its in a safe zone to spawn (works most of the time) and uses a pooling method to reduce cost.
#indiedev #gamedev #indiegame
I can set every prefab's weight (% appearing chance) and if I want it to have random rotation. Every prefab only needs a collider to check if its in a safe zone to spawn (works most of the time) and uses a pooling method to reduce cost.
#indiedev #gamedev #indiegame