It’s so nice to feel at home on the internet again!
Follow me if you’d never get tired of seeing Nintendo/indie/board games in your timeline. I post about other stuff, but that’s the bulk of it.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
I love teaching games.
I love teaching games.
I’ve owned this game for over a year now, but most of my plays have been solo. I played it twice on Tabletop Simulator. And I played exactly two physical games with my copy, but neither of those went super well because not everyone was super into it. This time I found a group that is!
I’ve owned this game for over a year now, but most of my plays have been solo. I played it twice on Tabletop Simulator. And I played exactly two physical games with my copy, but neither of those went super well because not everyone was super into it. This time I found a group that is!