Boz
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boz-float.itch.io
Boz
@boz-float.itch.io
Freelance technical game designer. Has made over 20 games. Hire me! https://caseyweeks.com
Reposted by Boz
September 6, 2025 at 12:00 AM
Reposted by Boz
I Will - The Story of London for the Pioneer LaserActive has been dumped and scanned in high resolution. Enjoy! archive.org/details/i-wi...
September 4, 2025 at 9:56 PM
Thing of the Day™️
We've got round goals and round difficulty increases and selling stuff now!
August 26, 2025 at 4:30 AM
Thing of the Day™️
After all the planning and groundwork and refactoring:
* The store system is in!
* Can drag and drop items between inventory slots
* Can drag items to buy to your inventory
August 25, 2025 at 5:06 AM
Reposted by Boz
#VideoGames
Played Meta Form by @boz-float.itch.io
boz-float.itch.io/meta-form
​I'm not good at puzzle games, but Meta Form is short and the leaps of logic are easy, even if they are dream-like. It's an interactive fiction game where you acquire words by talking to characters and taking actions.
🧵
Meta Form by Boz of Aesth, c0hil
Surrealist point-and-click adventure game with a touch of existential dread and a whole lot of escapism.
boz-float.itch.io
August 13, 2025 at 5:34 AM
**Thing of the Day™️**
* Big refactor to create item system version 3 to shore up some of the annoyances from the second version
* Implemented two new items to test the architecture and expanded the architecture to support them

Next Up: More items to test/expand the architecture.
August 15, 2025 at 5:24 AM
There's now a money label and a tally for earning money at the end of the round that resets if you lose
August 10, 2025 at 9:09 AM
* Targets now do a little spawn animation instead of pop into existence
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely
August 8, 2025 at 7:37 AM
Thing of the Day™️
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project

Almost able to get to the "here's where it gets weird" part
August 6, 2025 at 5:42 AM
Refactored start behavior to be triggered by a "Round Start" event and then used that to set a start and end screen. Also refactored handling of cursor locking and pausing to provide an infrastructure for more screens.
August 5, 2025 at 5:09 PM
Reposted by Boz
We're hiring a bunch of Design and Art roles right now at @gravitywell.games!

We are:
🔥 Making rad new IP
❤️An empathetic AAA Team
💸 Have profit sharing and focused on being sustainable long term

If this interests you, please apply here!
gravitywell.games

#gamedev
#gamedevjobs
August 5, 2025 at 3:59 AM
I find art style (and abilities) comes from passion. Passion comes from personal history. You have to be real with yourself about who you are and where you came from and what is deeply personal and passionate for you and you can channel that.
August 3, 2025 at 10:27 PM
Just finished patching this one last night as part of my work for the client!
store.steampowered.com/app/2228490/...

Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.
Save 20% on Atomic Owl on Steam
You are Hidalgo Bladewing, a bird with a beef. Hack, slash, platform, and soar through a beautifully chaotic pixel-art neonscape in your quest to save your feathered friends. Elegant roguelite element...
store.steampowered.com
August 3, 2025 at 3:35 AM
Added hitscan aim (feels amazingly more accurate) and added a damage bonus based on how close to the center of the target you shoot.
July 29, 2025 at 2:49 PM
July 25, 2025 at 5:18 AM
Test toon shader on the walls where I've customized 12 thresholds of color for different levels of shadow, with an outline post process on top from flatkit. And then the pink cubes are using the deformation shader with basic unity lighting.
July 24, 2025 at 5:45 AM
Good enough environment lighting for prototype vibes: flat kit shader for the walls and distributed some colored point lights around the world.

Also decided to test out arranging the world more like Neon White. I like the idea of rapid movement through an FPS environment with quick draw targeting.
July 18, 2025 at 2:22 PM
New movement mechanic?
July 11, 2025 at 2:56 AM
Reposted by Boz
BREAKING: A federal judge reversed National Institutes of Health's terminations of hundreds of critical research grants that were canceled because of their alleged connection to disfavored topics, including diversity, equity, inclusion, and gender identity.

This is a major win for public health.
June 16, 2025 at 9:46 PM
Cubes swap to a new material on death that animates being destroyed by dropping the faces off the cube. Created the world out of these cubes.
June 17, 2025 at 7:56 AM
With a vertex shader the cubes can now deform slightly when being shot.
June 17, 2025 at 7:54 AM
The numbers were hard to see because they kept going inside the models, so I gave them their own camera. And then I gave them their own physics so they could knock each other out of the way and bounce on the floor.
June 10, 2025 at 4:54 PM
Reposted by Boz
We took the stage at Summer Game Fest today to unveil a world premiere for our upcoming game, Mina the Hollower. Leaning into Mina’s gothic horror roots, the top-down action adventure game is set to launch on 10/31/25. Play the demo NOW on Steam!
June 6, 2025 at 10:11 PM
Reposted by Boz
Early concept screens of Final Fantasy Tactics from 1996, when the game was a RTS more closely modeled after Ogre Battle. Uploaded to X by Yasumi Matsuno last year.
June 5, 2025 at 1:41 AM
Just released a desktop version of my first mobile game on itch while I work on updates for it boz-float.itch.io/cereus
CEREUS by Boz of Aesth
Roguelite arcade base defense enemy clicker with permanent and in-run upgrades.
boz-float.itch.io
May 26, 2025 at 8:23 AM