We've got round goals and round difficulty increases and selling stuff now!
We've got round goals and round difficulty increases and selling stuff now!
After all the planning and groundwork and refactoring:
* The store system is in!
* Can drag and drop items between inventory slots
* Can drag items to buy to your inventory
After all the planning and groundwork and refactoring:
* The store system is in!
* Can drag and drop items between inventory slots
* Can drag items to buy to your inventory
Played Meta Form by @boz-float.itch.io
boz-float.itch.io/meta-form
I'm not good at puzzle games, but Meta Form is short and the leaps of logic are easy, even if they are dream-like. It's an interactive fiction game where you acquire words by talking to characters and taking actions.
🧵
Played Meta Form by @boz-float.itch.io
boz-float.itch.io/meta-form
I'm not good at puzzle games, but Meta Form is short and the leaps of logic are easy, even if they are dream-like. It's an interactive fiction game where you acquire words by talking to characters and taking actions.
🧵
* Big refactor to create item system version 3 to shore up some of the annoyances from the second version
* Implemented two new items to test the architecture and expanded the architecture to support them
Next Up: More items to test/expand the architecture.
* Big refactor to create item system version 3 to shore up some of the annoyances from the second version
* Implemented two new items to test the architecture and expanded the architecture to support them
Next Up: More items to test/expand the architecture.
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project
Almost able to get to the "here's where it gets weird" part
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project
Almost able to get to the "here's where it gets weird" part
We are:
🔥 Making rad new IP
❤️An empathetic AAA Team
💸 Have profit sharing and focused on being sustainable long term
If this interests you, please apply here!
gravitywell.games
#gamedev
#gamedevjobs
We are:
🔥 Making rad new IP
❤️An empathetic AAA Team
💸 Have profit sharing and focused on being sustainable long term
If this interests you, please apply here!
gravitywell.games
#gamedev
#gamedevjobs
store.steampowered.com/app/2228490/...
Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.
store.steampowered.com/app/2228490/...
Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.
Also decided to test out arranging the world more like Neon White. I like the idea of rapid movement through an FPS environment with quick draw targeting.
Also decided to test out arranging the world more like Neon White. I like the idea of rapid movement through an FPS environment with quick draw targeting.
This is a major win for public health.
This is a major win for public health.