INDUSTRIA 2
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bleakmill.com
INDUSTRIA 2
@bleakmill.com
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2.

bleakmill.com
🚨Attention🚨

INDUSTRIA 2 Open Steam Playtest live NOW 👀

Instant access here: s.team/a/2154070
September 26, 2025 at 1:52 PM
we got a feature in the latest @edgemagazine.bsky.social 😍
September 19, 2025 at 2:06 PM
Nora has gloves now!
September 17, 2025 at 2:22 PM
some screenshots from our gamescom demo

steam playtest soon 👀
September 10, 2025 at 2:32 PM
hey, our narrative fps industria 2 is playable at gamescom next week👀

anyone wants to meetup?
August 16, 2025 at 1:16 PM
fresh commented gameplay from our narrative FPS adventure + some news: 👀

- playable demo at gamescom
- steam playtest soon
July 24, 2025 at 5:38 PM
This is much more fun than it should be
April 4, 2025 at 3:25 PM
being able to look up in our inventory is such a handy addition 👁️👁️
March 27, 2025 at 2:45 PM
ATTENTION INDIEDEVS
Show off your art style
March 26, 2025 at 2:29 PM
we made a new story trailer for our game and were able to show it in the Future Games Show 👀
March 25, 2025 at 9:59 PM
We've dded new animations to our enemies. Or rather, our legendary animator @neverheardofben.bsky.social did!

Proper foot placement, stumbles and dynamic attack swings with root motion. The game is getting really fun lately!
February 20, 2025 at 5:53 PM
testing our new enemies in game!

what do you think?
February 13, 2025 at 2:49 PM
hey everyone, we are making a narrative survival horror FPS thingy👀

wishlist on steam: s.team/a/2154070 💙
January 27, 2025 at 3:56 PM
Some cozy ambient music for our game!
November 18, 2024 at 3:50 PM
Using nanite in unreal to model out as much as possible and avoid alpha masking. We'll see how that goes, trees like spruce and conifers are definitely hard to make substantial and lush without literally adding millions of polys. Still experimenting here!
November 16, 2024 at 3:04 PM
Some shots from exterior levels we're working on for our narrative FPS.

Completely remaking our foliage for that 👀
November 16, 2024 at 3:04 PM
having some fun with the wip combat in our game!
November 15, 2024 at 3:43 PM
So we just added basic crafting to our diegetic inventory in our narrative FPS. Still early, but what do you think?
November 11, 2024 at 3:32 PM
Hi, Bluesky.
Meet my game!
November 10, 2024 at 7:20 PM
hey, we're making a narrative FPS in ue5 and this is some overgrowth we are currently working on 🌿
November 10, 2024 at 1:07 PM
testing some new combat for our game INDUSTRIA 2 👀
October 2, 2024 at 9:43 AM
Its official, we are working on a new game: INDUSTRIA 2.

A narrative FPS adventure about a woman stranded in a parallel dimension, trying to find a way home. Explore, scavenge and fight in a strange boreal landscape consumed by ever-hungry machines.

You can wishlist the game here: s.team/a/2154070
March 28, 2024 at 11:36 AM
More environment work in ue5 for the new game!

Based on a scene in HL:A where I tried to understand their env art workflows, so this is not gonna be in the final game.
October 18, 2023 at 8:15 AM
some #blocktober fun for our new game! Did these in blender actually before bringing it all into ue5
October 4, 2023 at 9:55 AM
Our love for flat materials got pretty big over the last 2 years! Hotspots are just *chefs kiss*
September 27, 2023 at 7:51 AM