Brian Kopleck
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bkop.me
Brian Kopleck
@bkop.me
senior game designer at Riot Games on Legends of Runeterra | he/him | 50% WR against PVDDR
out of curiosity, what would you expect from each game for a crossover event like that? we already share art and universe, so something like the current TFT event where we pay homage to some of their mechanics?
November 10, 2025 at 10:40 PM
SB Kindred's 1 & 3* create Beast's Frenzy, so once you have at least their 1*, you have the amount of access to Beast's Frenzy that we intended. While this means you can't level them up at 0*, players spend so little time playing at 0* that we decided not to give weight to it when finalizing design
October 27, 2025 at 5:05 PM
i was so ready to write this off as a random toxic gamer post until i read the username

how dare you, it goes in recycling at least
October 24, 2025 at 6:54 PM
oh right, my hot take: where myst
October 20, 2025 at 9:53 PM
those champs are more alluring for designers because they are more interesting problems to chew on; i don't think players actually like consistent FTK champs so much as they like quick rewards. also players are smart and would def break current Fiora w/ relics + even the weakest deck/powers
September 29, 2025 at 5:28 PM
our eng team seems determined to prove that nothing is ever too complicated to fix and so far they've been proven right, but realistically it'll be hard to prioritize this anytime soon
September 18, 2025 at 8:48 PM
we wanted this as well, but encountered technical difficulties as OG Kindred's marks are tangled up in being associated with that card's cardID. new kindred's mark system is more generic/robust, but we can't just slap that on old kindred freely.
September 18, 2025 at 8:16 PM
daw appreciate it! sent this compliment to the chefs :D
September 18, 2025 at 4:34 PM
yeah it's a rough anchor to break from. examples are in the realm of current expensive/long conditional outputs: ledros, watcher, warmother's call, etc. could also see it more like a planeswalker ult: units cost 1 for rest of game. huge power jumps but you still play it out
September 17, 2025 at 5:47 PM
if you come at me about the american date format i will tell you that us in the states are not doin so hot right now so please just let us have this
September 16, 2025 at 5:03 PM
oh yeah don't worry, we also don't want to ship boring stuff. we can tolerate one (1) OP space dragon but that's it
September 16, 2025 at 4:03 PM
liking them as support champs highlights how the concept is really best in small doses: a rare dream that you occasionally pull off next to a more robust game plan
September 15, 2025 at 10:03 PM
also balance would be extremely critical: too difficult and you won't even try for it, so the dream is completely lost. too easy and you're back to that one note feeling. that balance has to scale for all adventure difficulties
September 15, 2025 at 8:02 PM
my issue with keeping the insta-win is that because the game ends the same way every time, you need to get all of the variety out of meeting the condition. otherwise every game will feel incredibly one note
September 15, 2025 at 8:02 PM
1) same conditional, not an insta-win (but still exciting/powerful!)
2) harder conditional (scales with adventure difficulty), but insta-win
3) it's champ dependent (e.g. fiora should stay 4 kills, but ryze should stay destroy nexus)
4) abandon these designs and come up with something new
September 15, 2025 at 8:02 PM
it's this xkcd for LoR designers xkcd.com/356/
Nerd Sniping
xkcd.com
September 15, 2025 at 7:48 PM
The unlock process should happen when your inventory is fetched, try closing and reopening the app or playing a game and let me know if that unlocks them for you
September 10, 2025 at 7:15 PM