Bearmathik
bearmathik.bsky.social
Bearmathik
@bearmathik.bsky.social
Looks cool

(btw: There is a typo "KLightning damage")
November 29, 2025 at 11:17 AM
what is that? :O
November 29, 2025 at 10:33 AM
Always depends on the amount of work you would have to put in. If it can be done relatively quickly, you should certainly try to do it (but don't forget to also think of ways to promote the demo)
November 27, 2025 at 3:16 PM
Next to the comments already made:

I guess (and I might be wrong), that people will get better at identifying AI-images over time - not consciously, but subconsciously.

So, I guess, that an impressive AI artwork from today could look bland for people in a few years time
August 1, 2025 at 10:44 AM
...my advice:
1. Think really hard, if you really want to do this

2. Never use linear transformations for movements, etc.. Always use something more smooth.

3/3
August 1, 2025 at 10:23 AM
The result:
1. I have now my own "R-engine" for animated plot (e.g. for animated smileys in scatterplots)

2. It was way too much work to make this and this wouldn't make economic sense (it was a hobby pet project though)

If you want to do something similar...

2/3
August 1, 2025 at 10:17 AM
Interesting

My attempt to make animations with R:
I used ggplot to make one plot for each frame
-> stored them into a folder
-> used the the library "av" to merge them to a video

Everything was drawn in ggplot - no images were included (with the exception of my logo)

bsky.app/profile/bear...
Did you know, that brown bears can make entire countries happier?

For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio

(this is of course meant to be humoristic)
🧵
August 1, 2025 at 9:45 AM
This project was rotting on my hard drive for a while. I thought it is too good to let it just stay there (even if it is not perfect)

It is the result of the question: Can you make cool looking animation with #RProgramming ?
The answer is "yes", although rendering times were bad
July 8, 2025 at 7:33 PM