do you have any experience with the new export/import feature of #mohoanimation?
I tried to import a #mohoanimation from a friend into Godot, but it doesn't work correctly (only nose and finger moves). Do you have any idea, what the problem is?
(<- 3d-Godot-Noob)
do you have any experience with the new export/import feature of #mohoanimation?
I tried to import a #mohoanimation from a friend into Godot, but it doesn't work correctly (only nose and finger moves). Do you have any idea, what the problem is?
(<- 3d-Godot-Noob)
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game I am creating soon.
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game I am creating soon.
The game should handle a lot of data, so I thought a lot about engines:
1. #bevy -> cool, but underdeveloped
2. selfmade engine -> progress was slow
3. currently: a c++ game (gamelogic) connected to #Godot (for graphical stuff)
and I think it looks cool:
For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio
(this is of course meant to be humoristic)
🧵
For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio
(this is of course meant to be humoristic)
🧵