Bearmathik
bearmathik.bsky.social
Bearmathik
@bearmathik.bsky.social
what is that? :O
November 29, 2025 at 10:33 AM
Dear #gamedev / #godot - people,

do you have any experience with the new export/import feature of #mohoanimation?

I tried to import a #mohoanimation from a friend into Godot, but it doesn't work correctly (only nose and finger moves). Do you have any idea, what the problem is?

(<- 3d-Godot-Noob)
November 29, 2025 at 10:30 AM
New and improved #mapgeneration for my game #gamedev

I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates

I hope to make a video about the game I am creating soon.
November 19, 2025 at 11:54 AM
I started to develop my own game #gamedev

The game should handle a lot of data, so I thought a lot about engines:
1. #bevy -> cool, but underdeveloped
2. selfmade engine -> progress was slow
3. currently: a c++ game (gamelogic) connected to #Godot (for graphical stuff)

and I think it looks cool:
August 24, 2025 at 9:15 AM
Did you know, that brown bears can make entire countries happier?

For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio

(this is of course meant to be humoristic)
🧵
July 8, 2025 at 7:33 PM