i'll probably add more detail to the mech, but i'm going to move on to the buildings and environment first
#texturing #3dmodeling #picoCAD #aseprite #3dart
i'll probably add more detail to the mech, but i'm going to move on to the buildings and environment first
#texturing #3dmodeling #picoCAD #aseprite #3dart
palette is lospec.com/palette-list... by @skeddles.com
palette is lospec.com/palette-list... by @skeddles.com
here's how the same texture file looks in the webviewer:
here's how the same texture file looks in the webviewer:
even though i now have 3 separate models combined, they have to share the same texture file. additionally, i'm using an unsupported palette, so the image out of picoCAD isn't wholly representative of the actual texture.
#lowpoly #picocad #3dmodeling #texturing #pixelart
even though i now have 3 separate models combined, they have to share the same texture file. additionally, i'm using an unsupported palette, so the image out of picoCAD isn't wholly representative of the actual texture.
#lowpoly #picocad #3dmodeling #texturing #pixelart
picoCAD to model > picoCAD Toolkit to combine models > picoCAD webviewer to view combined models
DISCLAIMER: picoCAD is a lot of fun to work in "vanilla", none of what i'm doing outside the original software is necessary.
picoCAD to model > picoCAD Toolkit to combine models > picoCAD webviewer to view combined models
DISCLAIMER: picoCAD is a lot of fun to work in "vanilla", none of what i'm doing outside the original software is necessary.
from this point forward i'll use the webviewer to double-check changes to the individual parts that might impact the final version.
lucatronica.github.io/picocad-web-...
#3dmodeling #picocad #lowpoly #wip
from this point forward i'll use the webviewer to double-check changes to the individual parts that might impact the final version.
lucatronica.github.io/picocad-web-...
#3dmodeling #picocad #lowpoly #wip
at this point, combining the background model w/ the previous mech model breaks picoCAD, so work becomes a bit siloed between each part (legs, body, background).
at this point, combining the background model w/ the previous mech model breaks picoCAD, so work becomes a bit siloed between each part (legs, body, background).
github.com/jordanfb/Pic...
here's the "subject" of the scene, a downed mech that will be slumped over into a building/whatever environment i decide on.
#picocad #lowpoly #3dmodeling
github.com/jordanfb/Pic...
here's the "subject" of the scene, a downed mech that will be slumped over into a building/whatever environment i decide on.
#picocad #lowpoly #3dmodeling
i use 2 different programs during this phase, picoCAD and the picoCAD toolkit (by jordanfb on Github). once i get close to the file size limit w/ a vanilla picoCAD model, i'll start a separate model (to be merged via the toolkit)
main mech body:
i use 2 different programs during this phase, picoCAD and the picoCAD toolkit (by jordanfb on Github). once i get close to the file size limit w/ a vanilla picoCAD model, i'll start a separate model (to be merged via the toolkit)
main mech body:
i make loops first, until one kick-starts an idea for a model/scene. here are two from this weekend that give me some ideas for next steps.
i use a EP–133 K.O. II (stock sounds) and record into Reaper.
i make loops first, until one kick-starts an idea for a model/scene. here are two from this weekend that give me some ideas for next steps.
i use a EP–133 K.O. II (stock sounds) and record into Reaper.
the last step (although often the first, i'll start with a tune and model afterwards) is to pair the model w/ music. i add a bit of distortion (bulge, glow, vignette, etc) for fun.
\\ YAPPING: COMPLETE \\
the last step (although often the first, i'll start with a tune and model afterwards) is to pair the model w/ music. i add a bit of distortion (bulge, glow, vignette, etc) for fun.
\\ YAPPING: COMPLETE \\
picocad has the same palette restrictions as pico-8, but you can use the webviewer to sidestep this constraint.
picocad has the same palette restrictions as pico-8, but you can use the webviewer to sidestep this constraint.
in the meantime, here are the parts that make up my previous model/scene.
all models are <16kb (picocad file size limit), and captured via lucatronica.github.io/picocad-web-...
in the meantime, here are the parts that make up my previous model/scene.
all models are <16kb (picocad file size limit), and captured via lucatronica.github.io/picocad-web-...
very rad "Dreamscape8" palette from @kerrielake.bsky.social
lospec.com/palette-list...
#mech #lowpoly #wip #3dmodeling #robot
very rad "Dreamscape8" palette from @kerrielake.bsky.social
lospec.com/palette-list...
#mech #lowpoly #wip #3dmodeling #robot