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barinky
@barinky.net
low-poly mechanic
and here's what the texture looks like currently.
December 6, 2025 at 9:53 PM
\\ step 4.1 - more texturing \\

i'll probably add more detail to the mech, but i'm going to move on to the buildings and environment first

#texturing #3dmodeling #picoCAD #aseprite #3dart
December 6, 2025 at 9:53 PM
and lastly here's a screenshot of the texture itself. the details will change but what's most important now is that i don't overshoot how much space i'm using in my 128x128 file.

palette is lospec.com/palette-list... by @skeddles.com
December 4, 2025 at 8:03 PM
this step is mostly Aseprite + picoCAD, w/ some double-checking done in the webviewer (i try to keep that to a minimum because i realize this workflow is already a bit ludicrous).

here's how the same texture file looks in the webviewer:
December 4, 2025 at 8:03 PM
\\ step 4 - texturing \\

even though i now have 3 separate models combined, they have to share the same texture file. additionally, i'm using an unsupported palette, so the image out of picoCAD isn't wholly representative of the actual texture.

#lowpoly #picocad #3dmodeling #texturing #pixelart
December 4, 2025 at 8:03 PM
so the process up until this point has been:
picoCAD to model > picoCAD Toolkit to combine models > picoCAD webviewer to view combined models

DISCLAIMER: picoCAD is a lot of fun to work in "vanilla", none of what i'm doing outside the original software is necessary.
December 3, 2025 at 6:06 PM
however, the picoCAD webviewer still allows me to view the combined models.

from this point forward i'll use the webviewer to double-check changes to the individual parts that might impact the final version.

lucatronica.github.io/picocad-web-...
#3dmodeling #picocad #lowpoly #wip
December 3, 2025 at 6:06 PM
\\ step 3 - background modeling \\

at this point, combining the background model w/ the previous mech model breaks picoCAD, so work becomes a bit siloed between each part (legs, body, background).
December 3, 2025 at 6:06 PM
the picoCAD toolkit is a super useful tool, and allows me to skirt some of the restraints inherent to picoCAD.

github.com/jordanfb/Pic...

here's the "subject" of the scene, a downed mech that will be slumped over into a building/whatever environment i decide on.

#picocad #lowpoly #3dmodeling
December 2, 2025 at 10:27 PM
i'll use a cube to outline where the model is, duplicate the file, and then delete the model (saving the cube/outline). this way i can line up disparate files without keeping unnecessary detail.
December 2, 2025 at 10:22 PM
\\ step 2 - initial modeling \\

i use 2 different programs during this phase, picoCAD and the picoCAD toolkit (by jordanfb on Github). once i get close to the file size limit w/ a vanilla picoCAD model, i'll start a separate model (to be merged via the toolkit)

main mech body:
December 2, 2025 at 10:16 PM
\\ aforementioned process thread \\

i make loops first, until one kick-starts an idea for a model/scene. here are two from this weekend that give me some ideas for next steps.

i use a EP–133 K.O. II (stock sounds) and record into Reaper.
November 30, 2025 at 3:55 PM
November 18, 2025 at 2:01 AM
music + export:

the last step (although often the first, i'll start with a tune and model afterwards) is to pair the model w/ music. i add a bit of distortion (bulge, glow, vignette, etc) for fun.

\\ YAPPING: COMPLETE \\
November 6, 2025 at 3:49 PM
texture:

picocad has the same palette restrictions as pico-8, but you can use the webviewer to sidestep this constraint.
November 6, 2025 at 3:49 PM
core:
November 6, 2025 at 3:49 PM
limbs:
November 6, 2025 at 3:49 PM
i plan on making a general guide for my process (mostly for the #picocad discord) but i'll also document it here.

in the meantime, here are the parts that make up my previous model/scene.

all models are <16kb (picocad file size limit), and captured via lucatronica.github.io/picocad-web-...
November 6, 2025 at 3:49 PM
G-O 73mm
(Gravitationally-Operated 73mm Bipedal Weapons Platform)

Nickname: GOLEM

#lowpoly #mech #mecha #aseprite #picocad #3dmodeling #3dart #robot
November 6, 2025 at 1:51 PM
November 5, 2025 at 3:12 PM
G-073m (golem) WIP

very rad "Dreamscape8" palette from @kerrielake.bsky.social
lospec.com/palette-list...

#mech #lowpoly #wip #3dmodeling #robot
November 4, 2025 at 11:16 PM
November 3, 2025 at 4:15 AM
November 2, 2025 at 10:38 PM
October 30, 2025 at 2:57 AM
here's a tweaked export because i can't leave well enough alone :^)
October 26, 2025 at 8:23 PM