J.D. Bell
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atomicsidewalk.bsky.social
J.D. Bell
@atomicsidewalk.bsky.social
Extreme and supreme
Low poly practice
November 4, 2025 at 10:58 AM
A little blender animation for a friend
November 3, 2025 at 2:18 AM
Slowly understanding low poly texturing
November 1, 2025 at 7:20 PM
This little modeling practice piece is pretty much done. I still have much to learn
October 30, 2025 at 7:45 AM
Almost done with this practice model but I need more experience before I move onto uv unwrapping
October 28, 2025 at 8:40 AM
Learning about geometry nodes but I can't figure out how to get this stuff to loop properly
October 27, 2025 at 11:50 PM
Practicing modeling with low poly Hieronymus Bosch
October 27, 2025 at 6:42 AM
I've gotten decent at Hyper Demon but actually beating the final boss still eludes me
October 26, 2025 at 11:19 PM
Mistakes were made
October 26, 2025 at 6:23 AM
Slowly learning this blender stuff
October 26, 2025 at 1:20 AM
Its lit wrong, runs too long, and is rendered in eevee but it was quite a journey to even get this far
October 25, 2025 at 4:16 AM
Not out of the woods yet but my little Blender donut is coming along
October 21, 2025 at 2:09 AM
Dreamt about a fishing game where cute animals tackle philosophical questions
October 1, 2025 at 2:04 AM
Getting closer to Completionist++
September 27, 2025 at 9:32 AM
Comments on these Electric Underground videos are wild
September 27, 2025 at 2:55 AM
Experimenting with masks for the face cards #12CardBlues
September 22, 2025 at 6:44 AM
Experimenting with giving the face cards expressions to communicate conditions
September 21, 2025 at 4:47 AM
Toned down the visual strain of the badges as well as decoupling them from suits so its more visually consistent. Finalizing the mechanical "silos" is a challenge to be sure
September 20, 2025 at 7:26 AM
Wasn't prepared to witness a tragedy unfold in the youtube comments of a jazz playlist
September 19, 2025 at 3:23 AM
As my typos would indicate I'm just writing this stuff off the top of my head. While chat gpt is hardly an authority its unclear why you would take issue with the way I characterized this. "Owning the means of production" is indeed dialectial sythesis.
September 18, 2025 at 4:25 AM
The visual density is quite high but it does make sense when you're playing it
September 17, 2025 at 11:29 AM
Its a bit extreme but badges (the brown things) were just too tiny so now they're huge. Fortunaly the card portraits didn't really need all the space they were previously occupying
September 17, 2025 at 9:43 AM
I got the squid bullet working (more bullets are being developed) but the upgrade it gives happens so fast its hard to tell what occurred. Don't want to slow things down so I'll have to think of a fix. #12CardBlues #gamedev
September 17, 2025 at 8:21 AM
Losing my marbles making this game but its coming along in its own special way #12CardBlues
September 16, 2025 at 5:31 AM
Closing in on Completionist++. Now that fully understand Balatro I give it a 7/10. Overall I like it but eternal & temp cards, the handling of planet packs, and certain boss blinds drag down the fun significantly. I does have innovative ideas and great game feel however.
September 9, 2025 at 4:44 AM