ArkaeinMatt - wishlist Stunted Gravity!
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arkaeinmatt.bsky.social
ArkaeinMatt - wishlist Stunted Gravity!
@arkaeinmatt.bsky.social
Solo developer of Stunted Gravity, an upcoming cyberpunk stunt driving game made using the Godot Engine. Wishlist now on Steam!

https://store.steampowered.com/app/4103290/Stunted_Gravity/?utm_source=bluesky&utm_medium=social

#Godot #GameDev
Is there any evidence Franken was actually involved in any of this?

My reading of this email is just a list of names of men that Krauss wanted for this conference.

There's a big gap between men interacting with Epstein and men being named dropped by other men interacting with Epstein.
November 13, 2025 at 9:37 PM
The slow-mo in this clip is embellished. However live gameplay has optional cinematic slow-mo time effects for melee attacks!
November 13, 2025 at 3:24 PM
Businesses need employees with the right skills, but they can be destroyed by employees that wreck everyone else's morale.

Social and emotional skills are critical.
November 12, 2025 at 4:23 PM
It's amazing how backwards this screencap is.

I work in tech, and when I helped interview in the last round of hiring at my last job, we wanted people with the right tech skills, but we all emphasized the importance of culture fit.

And the main component of that culture fit was "don't be a jerk".
November 12, 2025 at 4:23 PM
I think it actually works okay? It's harder to play, but definitely playable, at least with some experience with the game. Would love your feedback on whether this is something you'd be interested in as an optional view.
November 8, 2025 at 2:15 PM
If you like what you see, wishlist Stunted Gravity on Steam: s.team/a/4103290
Stunted Gravity on Steam
Stunted Gravity is a hovercraft stunt-driving game set in a neon-dystopian future. Race, jump, and improvise lines across arenas where gravity pulls in any and every direction. Execute stunts, evade h...
s.team
November 7, 2025 at 2:27 PM
The blue shift indicates the no damage period while stunts are executed.

In this time trial event, the player leaves a shockline trail and the course gets more dangerous with every lap!
November 3, 2025 at 1:28 PM
Going there was crazy. I get the idea of the safe call on 3rd and going on 4th and short, but once the screen was blown up just kick the FG.

Those 3 points were the difference!
November 2, 2025 at 11:50 PM
Haven't dug into any new features yet, but I've been eyeing the unlimited text shadow and outline effect stacking for my level intros!
October 30, 2025 at 11:57 AM
I also ran into one minor text spacing issue that I fixed by increasing Paragraph Separation. Did this exist before 4.5? I previously used Line Separation, but these lines in a single Label were separated by newlines, so I had to add the paragraph setting.
October 30, 2025 at 11:57 AM
Also had to update the Sphynx motion blur add-on, due to I think some changes with compositor APIs.

A bit confusing because although Godot 4.5 is supported, it's supported in it's own non-master branch and not described on github, but it's there and works!
October 30, 2025 at 11:57 AM
I bet you did! It was there in September, and before that in July.
October 27, 2025 at 2:07 PM