Matt Lowe
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antipop.bsky.social
Matt Lowe
@antipop.bsky.social
Design Director on THE FINALS at Embark Studios. Worked on ETQW, Brink, Dirty Bomb. MP gaming nut, sports fan, politics mumbler etc.

'Science takes time, stupid is instant'
Yup, I've seen it, I get the dislike and frustration, but to liken it to a conflict where over 50,000 Ukrainians have been killed since the 2022 invasion and hundreds of thousands have been wounded doesn't feel great.
November 16, 2025 at 10:28 PM
Really? It’d be like that?
November 16, 2025 at 6:48 PM
a child wearing a hat that says respect on it
ALT: a child wearing a hat that says respect on it
media.tenor.com
November 6, 2025 at 9:55 PM
When I talk about a rock, tree, shrub, in our case I'm talking about photogrammetry pipelines. But maybe folk consider that generative AI at this point.
October 30, 2025 at 7:41 PM
I mean of course it is, but a rock, in itself, is rarely the experience, as is a tree, a shrub etc. I don't want to speak for them but as an example, I think our environment artists are far more excited about building an environment that is the experience, than building solely rocks for six months.
October 30, 2025 at 7:25 PM
..around 80-90 for production. That was very much about going slow and being agile until we really understood the system we were building, then we could press ahead with speed with a little more confidence.
October 30, 2025 at 7:15 PM
I think we'd agree. Marginal gains in some places are not necessarily a solve for the practicalities and dynamics of others, but they can at least free up some capacity to allow more effort to be applied.

On The Finals the team ran with just 12-14 devs for almost two years before we ramped up to..
October 30, 2025 at 7:15 PM
Content in our vocabulary is very specific to visual assets, not experiences, dynamics, gameplay, moments. This isn’t quite the contradiction it might initially seem like. Much of our ambition is to reduce some of the more mundane elements of production to free up more time for the experience.
October 30, 2025 at 6:57 PM