Andy's Islands
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andysislands.bsky.social
Andy's Islands
@andysislands.bsky.social
Long time fan of Shaman King and the rest of Hiroyuki Takei's works. Doing a bunch of archival work located at https://manga.properties .
In case you were wondering where this rabbit hole went...
Takeshi Okano Profile - Jump Multi World 1993
From the 1993 Jump Multi World booklet, the mangaka Takeshi Okano, has a profile highlighting his series in Weekly Shonen Jump.
manga.properties
November 30, 2025 at 7:51 PM
I think this one of the few manga sales today that also extends to pre-orders!
I've done my part and got another pre-order in for more manga to come my way in 2026! 🫡
November 28, 2025 at 10:50 PM
Takeshi Obata's art is solid as always. But I still like their more grounded character designs from earlier works (Hikaru no Go, Death Note, .etc). Having a more wild and loose designs for this comedy definitely work here though!

Hopefully we can see another series in 2026 from them!
November 27, 2025 at 8:14 PM
If the future Tsubasa series got official English releases, I'd be all for reading them.

The series as a whole just didn't have the edge I thought it would at some point. "The ball is my friend" was just such a powerful design for the entire series. Which is fine, I just left wanting a bit more.
November 26, 2025 at 7:28 PM
Doesn't mean that I couldn't see the appeal. Just like Haikyu!, I can see why fans would grow attached to the characters. The author, Yōichi Takahashi, certainly did. And I can see why he would never have an end for these characters, even to this day. He really cares about these characters.
November 26, 2025 at 7:28 PM
As a result, I started to care less if there was a win or not. Even mid-way through the series it just skips over 3 years of matches since those didn't really matter. The result of the matches didn't matter and every character would be happy with the result. It just changed on how long to get there.
November 26, 2025 at 7:28 PM
The "moments" in Tsubasa were really the special moves. But those turned into just moves to be used in a game, rather than a climax to a character's development (which could still lead to a loss).
November 26, 2025 at 7:28 PM
The series that I've read that feels in comparison to this is "Haikyu!" Very similar in characters aging/growing, a team sport, etc.

But I think "Haikyu!" solved this problem from Tsubasa by giving each character their moment to shine. We don't always see the redemption arc, but you see the growth.
November 26, 2025 at 7:28 PM
Every match was structured in a way that nobody really loses. Somehow, everyone is always happy with the result. Even if injured, or sidelined, these were only temporary setbacks that every single one will result in a good or positive outcome.

The author couldn't make anything bad actually stick.
November 26, 2025 at 7:28 PM
The answer I came up with is...
"Yōichi Takahashi cares too much about each character."

The author, once they established a character never wanted to give any of them a "bad ending." Which goes counter to the concept of sports. A winning and losing team.
November 26, 2025 at 7:28 PM
As a programming note for @manga.properties:
After next week's article from Jump Multi World, that series of articles will go on a one month hiatus. They'll start back up in January 2026 with a mostly weekly basis again until they are finished. We're just over half-way done!
November 22, 2025 at 10:56 PM