fractalsoftworks.com
fractalsoftworks.com/forum/index....
fractalsoftworks.com/forum/index....
fractalsoftworks.com/2025/08/18/o...
Talking about some changes that make officers easier to work with, as well as some changes to s-mods, and a quick update about the plan for the next release!
fractalsoftworks.com/2025/08/18/o...
Talking about some changes that make officers easier to work with, as well as some changes to s-mods, and a quick update about the plan for the next release!
fractalsoftworks.com/2025/03/27/s...
Please repost!
fractalsoftworks.com/2025/03/27/s...
Please repost!
I'd expect it to be pretty situational - ignoring even a frigate is often a bad idea - but it'll be a nice extra bit of control to have!
I'd expect it to be pretty situational - ignoring even a frigate is often a bad idea - but it'll be a nice extra bit of control to have!
(First thing I'm going to do is put one on the enemy spawn so my ships don't go there and get ganked by the reinforcements coming in.)
(First thing I'm going to do is put one on the enemy spawn so my ships don't go there and get ganked by the reinforcements coming in.)
Strategy was to put "Avoid" orders on the Radiants; this naturally makes the Furies isolate and pounce on stragglers.
Pictured: the final Radiant going down.
Strategy was to put "Avoid" orders on the Radiants; this naturally makes the Furies isolate and pounce on stragglers.
Pictured: the final Radiant going down.
The losses are all "separated and eventually surrounded by frigates"; makes me want to try it with Unstable Injector.
The losses are all "separated and eventually surrounded by frigates"; makes me want to try it with Unstable Injector.
One thing I'm *not* seeing in my testing is it over-extending due to its "move forward" mobility system; possibly due to in-dev AI changes.
One thing I'm *not* seeing in my testing is it over-extending due to its "move forward" mobility system; possibly due to in-dev AI changes.
fractalsoftworks.com/2024/12/20/a...
Talking about the design and art process for a new high-tech ship!
fractalsoftworks.com/2024/12/20/a...
Talking about the design and art process for a new high-tech ship!
Should be especially handy for when there are fewer factors later on in the run, after most factors have been dealt with, and event progress is slower as a result.
Should be especially handy for when there are fewer factors later on in the run, after most factors have been dealt with, and event progress is slower as a result.
What type of ship is it built into, you ask? The answer is shrouded by time and layers of Domain bureaucracy.
What type of ship is it built into, you ask? The answer is shrouded by time and layers of Domain bureaucracy.
Also: hi and welcome to the recent twitter refugees :)
Also: hi and welcome to the recent twitter refugees :)
fractalsoftworks.com/2024/07/13/p...
Talking about revamping the planet screen and making it helpful for finding good colony sites, while not talking about what I'm currently working on, because: spoilers!
fractalsoftworks.com/2024/07/13/p...
Talking about revamping the planet screen and making it helpful for finding good colony sites, while not talking about what I'm currently working on, because: spoilers!
New music for Galatia Academy
fractalsoftworks.com/2024/06/12/n...
New music for Galatia Academy
fractalsoftworks.com/2024/06/12/n...
fractalsoftworks.com/2024/05/11/c...
Talks about updating the Codex and making it a proper part of the game that has a real role to play.
fractalsoftworks.com/2024/05/11/c...
Talks about updating the Codex and making it a proper part of the game that has a real role to play.