Founder of the #Yssaia Worldbuilding Project
WINTERRRRRRRR 😍
Today, I travel back to THE FIELD. But yesterday, I made AND implemented the rest of the Sky Viewssss 😍 Here's one to sample:
WINTERRRRRRRR 😍
Today, I travel back to THE FIELD. But yesterday, I made AND implemented the rest of the Sky Viewssss 😍 Here's one to sample:
Y'all, the REAL holiday is today: MTG night with my friends! No work today probably!
Though, I ended up making 3 of the 6 collectible Sky Views last night!
Y'all, the REAL holiday is today: MTG night with my friends! No work today probably!
Though, I ended up making 3 of the 6 collectible Sky Views last night!
Happy Thanksgiving, everyone! After baking 1.5 apple pies, I got around to implementing the wedding. What happens when you gather all the worldly artifacts of two trans scholars? They get MARRIED, of course!
Happy Thanksgiving, everyone! After baking 1.5 apple pies, I got around to implementing the wedding. What happens when you gather all the worldly artifacts of two trans scholars? They get MARRIED, of course!
Today, I have gotten another puzzle into the Sage Hall. I am currently outlining all the flavor text I gotta write and placing the objects for it. Then, I will go through and write everything for it.
Also, I should catch up on my Collectible NPC's data management too
Today, I have gotten another puzzle into the Sage Hall. I am currently outlining all the flavor text I gotta write and placing the objects for it. Then, I will go through and write everything for it.
Also, I should catch up on my Collectible NPC's data management too
Today, I mostly relaxed. I haven't taken a real weekend in a while. But what I DID do was continue doing some VN CGs. And... I think I cooked with this one
Today, I mostly relaxed. I haven't taken a real weekend in a while. But what I DID do was continue doing some VN CGs. And... I think I cooked with this one
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#gamedev #gamemaps #screenshotsaturday #AllThePromisedBurn
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#gamedev #gamemaps #screenshotsaturday #AllThePromisedBurn
I wrote more Olivinne flavor text AND ALSO implemented the map and second map in all locations. I jave 7 more entries to go on Olivinne and then I gotta rig up his dad
I wrote more Olivinne flavor text AND ALSO implemented the map and second map in all locations. I jave 7 more entries to go on Olivinne and then I gotta rig up his dad
Late last night and this morning, I pivoted to working on the map.
Now I've made MORE progress and it's VISUAL! This tickles my brain. The game map now shows you where you are in comparison to the next story quest. It needs testing tho cuz it's very stylized
Late last night and this morning, I pivoted to working on the map.
Now I've made MORE progress and it's VISUAL! This tickles my brain. The game map now shows you where you are in comparison to the next story quest. It needs testing tho cuz it's very stylized
(Now we just have to test it with someone!)
(Now we just have to test it with someone!)
Okay, I have most of my combat mini-game. The last thing I need is better signifiers for the player -- 90% of it is gonna be in the NPC's appearance though. (This pile of hay was not originally gonna be for combat lol)
I am pretty pleased with this though!
Okay, I have most of my combat mini-game. The last thing I need is better signifiers for the player -- 90% of it is gonna be in the NPC's appearance though. (This pile of hay was not originally gonna be for combat lol)
I am pretty pleased with this though!
Silksong at home:
Silksong at home:
Friday, I went to the Nasa Space Shuttle and Rocket Museum.
Saturday, I spent most of the day walking around caves O_O
But tonight... I made Silksong.
Friday, I went to the Nasa Space Shuttle and Rocket Museum.
Saturday, I spent most of the day walking around caves O_O
But tonight... I made Silksong.
"Where flesh never fades and dreams never die."
"Where flesh never fades and dreams never die."
Need better UI for it, but these are the basic controls. There's an invisible progress meter at the moment. I think I'll have it so that if you get hit, your progress'll go back down (But no failstate)
Need better UI for it, but these are the basic controls. There's an invisible progress meter at the moment. I think I'll have it so that if you get hit, your progress'll go back down (But no failstate)
It's already 3 days into November 🫠 The days are MELTING together like mush🫠🫠🫠
Yesterday tho, I did art. And I think that was the correct course of action to shift to while my brain is soup here! Today, I'll continue art unless I feel good, then I continue puzzles.
It's already 3 days into November 🫠 The days are MELTING together like mush🫠🫠🫠
Yesterday tho, I did art. And I think that was the correct course of action to shift to while my brain is soup here! Today, I'll continue art unless I feel good, then I continue puzzles.
- Added collectibles to the Selvages
- Figured out how to give characters different text sounds, volumes, and pitches (if I want)
- Wrote most of the region's quest, and even added reactive branches to the player's Knowledge Levels and the character in their party!
- Added collectibles to the Selvages
- Figured out how to give characters different text sounds, volumes, and pitches (if I want)
- Wrote most of the region's quest, and even added reactive branches to the player's Knowledge Levels and the character in their party!