Alexander Atoz
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Alexander Atoz
@alexanderatoz.bsky.social
DM of countless games when I was younger, and currently the writer of http://dragonencounters.com, a blog looking to create unique encounters for every single monster in D&D.
(Started at the beginning, going in order, have covered over 70 so far.)
6) Have the statue be a clue to something else in the dungeon,
such as the dungeon’s story, as well as a trap. Having it be a trap will help draw attention to it, preventing them from missing the clue, provided the trap is challenging enough.

#dnd #dnd5e #ttrpg
February 27, 2025 at 12:19 PM
5) A statue can give clues as to what it will do, and what will trigger it. For example, if it has a hammer raised to its shoulder, it has to hit the other side. If its mouth is opened, it will probably spew fire/acid/darts or the like.
February 27, 2025 at 12:19 PM
4) Place an obvious statue trap, then have them realize that it has a treasure or object they need on top or behind it. Then have water start filling the room to give them a time limit.
February 27, 2025 at 12:19 PM
3) Give the statue two aspects.
The first is a trap, such as hitting anyone in front of it. The second is movement, such as rotating, changing the definition of in front of it. Pull out the second when it’s unexpected.
February 27, 2025 at 12:19 PM
2) A statue is a predictable trap. Let them solve it and then bring in a fight, a boulder trap where they have to move fast, or the like. Suddenly, the trap that they got past easily is a tricky obstacle. Also, you can use several statues.
February 27, 2025 at 12:19 PM