Alen Lapidis
@alapidis.bsky.social
Senior Artist // Cold Iron Studios
🎨 https://www.artstation.com/alapidis
Formerly:
🎮 Standing Stone Games
🎮 Rogue Planet Games
🎮 Sony Online Entertainment
🎮 Blizzard Entertainment
🎮 Interplay Games
🎨 https://www.artstation.com/alapidis
Formerly:
🎮 Standing Stone Games
🎮 Rogue Planet Games
🎮 Sony Online Entertainment
🎮 Blizzard Entertainment
🎮 Interplay Games
Pinned
Alen Lapidis
@alapidis.bsky.social
· Aug 29
How often do I think about the Hyundai Vision 74 a week? Less than 10 more more than 0.
Reposted by Alen Lapidis
🗿 Concept art “boulder by nature, daddy by design.” 💅
#indiedev #gameart #characterdesign #pucalabs
Credit to our epic artist:
Toloma
www.deviantart.com/toloma8
www.instagram.com/toloma.draws
#indiedev #gameart #characterdesign #pucalabs
Credit to our epic artist:
Toloma
www.deviantart.com/toloma8
www.instagram.com/toloma.draws
November 11, 2025 at 6:02 PM
🗿 Concept art “boulder by nature, daddy by design.” 💅
#indiedev #gameart #characterdesign #pucalabs
Credit to our epic artist:
Toloma
www.deviantart.com/toloma8
www.instagram.com/toloma.draws
#indiedev #gameart #characterdesign #pucalabs
Credit to our epic artist:
Toloma
www.deviantart.com/toloma8
www.instagram.com/toloma.draws
Reposted by Alen Lapidis
A peek at some of the other Tron sketches I added to my portfolio
November 11, 2025 at 6:20 PM
A peek at some of the other Tron sketches I added to my portfolio
Reposted by Alen Lapidis
The new Array modifier in Blender 5.0 finally gives us a simple solution for making Circular Arrays. #blender #B3D #Blender3D
November 11, 2025 at 9:59 AM
The new Array modifier in Blender 5.0 finally gives us a simple solution for making Circular Arrays. #blender #B3D #Blender3D
Reposted by Alen Lapidis
November 10, 2025 at 11:34 PM
#Godot #IndiDev #GameDev
I'm really impressed by how this dev managed such high fidelity out of this scene.
I'm really impressed by how this dev managed such high fidelity out of this scene.
Screen Space Shadows and Micro Shadows test in the forest demo
YouTube video by Toni Macaroni
www.youtube.com
November 10, 2025 at 10:49 PM
Reposted by Alen Lapidis
Here are my favorite fabric studies i've drawn so far bc i think they look cool together
November 10, 2025 at 8:49 PM
Here are my favorite fabric studies i've drawn so far bc i think they look cool together
Reposted by Alen Lapidis
Reposted by Alen Lapidis
Reposted by Alen Lapidis
Pretty happy with how this turned out.
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
November 10, 2025 at 1:31 PM
Pretty happy with how this turned out.
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Reposted by Alen Lapidis
I figured out a fun way to present my procedural design/material art in Showreel format.
November 10, 2025 at 8:57 PM
I figured out a fun way to present my procedural design/material art in Showreel format.
Reposted by Alen Lapidis
Pretty much all affordability discourse could benefit from just posting this chart.
If you're in the better off America, all the luxury goods you want in excess are for the most part much cheaper. If you're in the poorer America, most of the shit you need to live/grow is more expensive.
If you're in the better off America, all the luxury goods you want in excess are for the most part much cheaper. If you're in the poorer America, most of the shit you need to live/grow is more expensive.
November 10, 2025 at 2:53 PM
Pretty much all affordability discourse could benefit from just posting this chart.
If you're in the better off America, all the luxury goods you want in excess are for the most part much cheaper. If you're in the poorer America, most of the shit you need to live/grow is more expensive.
If you're in the better off America, all the luxury goods you want in excess are for the most part much cheaper. If you're in the poorer America, most of the shit you need to live/grow is more expensive.
Reposted by Alen Lapidis
The art vs the artist’s hand 👉👈
(Studies from 2020 when I had hand-washing and germs on the brain)
(Studies from 2020 when I had hand-washing and germs on the brain)
November 9, 2025 at 8:14 PM
The art vs the artist’s hand 👉👈
(Studies from 2020 when I had hand-washing and germs on the brain)
(Studies from 2020 when I had hand-washing and germs on the brain)
Reposted by Alen Lapidis
📚 The 7th Toolbag Library Drop has landed!
Download 113 new Brushes, Materials, Smart Materials & Textures, free for all Toolbag users.
👉 Grab them now in your Toolbag Library: marmoset.co/posts/toolba...
Download 113 new Brushes, Materials, Smart Materials & Textures, free for all Toolbag users.
👉 Grab them now in your Toolbag Library: marmoset.co/posts/toolba...
Toolbag Library Drop 07 Available Now | Marmoset Toolbag
113 New Assets Added to the Library The seventh Marmoset Toolbag Library Drop is now available, featuring 113 unique, high-quality assets in the Brushes, Materials, Smart Materials, and Textures…
marmoset.co
November 10, 2025 at 7:00 PM
📚 The 7th Toolbag Library Drop has landed!
Download 113 new Brushes, Materials, Smart Materials & Textures, free for all Toolbag users.
👉 Grab them now in your Toolbag Library: marmoset.co/posts/toolba...
Download 113 new Brushes, Materials, Smart Materials & Textures, free for all Toolbag users.
👉 Grab them now in your Toolbag Library: marmoset.co/posts/toolba...
Reposted by Alen Lapidis
all these details together is soo satisfying 😌👌
November 10, 2025 at 7:43 PM
all these details together is soo satisfying 😌👌
I think allot of new devs are afraid to make new classes to separate concerns because of the fear that the code will become so distributed they can’t see/understand it as a whole. It’s a fear ya need to grow out of over time to be able to separate responsibility for cleaner code.
November 10, 2025 at 8:34 PM
I think allot of new devs are afraid to make new classes to separate concerns because of the fear that the code will become so distributed they can’t see/understand it as a whole. It’s a fear ya need to grow out of over time to be able to separate responsibility for cleaner code.
Reposted by Alen Lapidis
Reposted by Alen Lapidis
Happy 10th birthday Fallout 4!
It was an honor to be part of this project, and to design monsters for such a fun game.
It was an honor to be part of this project, and to design monsters for such a fun game.
November 10, 2025 at 1:30 PM
Happy 10th birthday Fallout 4!
It was an honor to be part of this project, and to design monsters for such a fun game.
It was an honor to be part of this project, and to design monsters for such a fun game.
Reposted by Alen Lapidis
It never ceases to amaze me...
November 10, 2025 at 5:36 PM
It never ceases to amaze me...
Reposted by Alen Lapidis
Ucupaint 2.4
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
November 10, 2025 at 3:33 PM
Ucupaint 2.4
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Reposted by Alen Lapidis
Reposted by Alen Lapidis
Thomas Blackshear, Goliath Surveys His Domain, 1994
November 10, 2025 at 5:20 PM
Thomas Blackshear, Goliath Surveys His Domain, 1994
Reposted by Alen Lapidis
me when the AI bubble bursts
November 10, 2025 at 6:04 PM
me when the AI bubble bursts