My longest article is finally out! 📜
80 pages of interactive diagrams, for a deep dive into the fascinating topic of gravity simulations, Keplerian orbits, and orbital elements! 🚀
www.alanzucconi.com/2025/09/04/o...
My longest article is finally out! 📜
80 pages of interactive diagrams, for a deep dive into the fascinating topic of gravity simulations, Keplerian orbits, and orbital elements! 🚀
www.alanzucconi.com/2025/09/04/o...
Where you can see *ALL* the confirmed exoplanetary systems in their full glory! 😎
📏 Up to scale
🌡️ Planet temperatures
💧 Habitable zones
☀️ Stellar types
🪐 Orbit shapes
www.alanzucconi.com/2016/01/20/e...
Where you can see *ALL* the confirmed exoplanetary systems in their full glory! 😎
📏 Up to scale
🌡️ Planet temperatures
💧 Habitable zones
☀️ Stellar types
🪐 Orbit shapes
www.alanzucconi.com/2016/01/20/e...
It will cover one of the topics I'm most passionate about: orbital mechanics. 🚀
Get ready for a full derivation of the equations that govern the Keplerian orbits, with full code! 🪐
Is there anything you'd like to see covered? 📃
It will cover one of the topics I'm most passionate about: orbital mechanics. 🚀
Get ready for a full derivation of the equations that govern the Keplerian orbits, with full code! 🪐
Is there anything you'd like to see covered? 📃
Can you guess what I'm working? 🤓
Can you guess what I'm working? 🤓
This online course covers everything you need to know about classical Game AI, from theory to practice. 🤖
And it's 50% until January! 🎟️👇
alanzucconi.thinkific.com/courses/game...
This online course covers everything you need to know about classical Game AI, from theory to practice. 🤖
And it's 50% until January! 🎟️👇
alanzucconi.thinkific.com/courses/game...
Branta Games used a clever noise shader to ensure that the relevant part of their games can only be perceived while the game is being actively played.
If you screenshot it, it'll just look like random noise!
Branta Games used a clever noise shader to ensure that the relevant part of their games can only be perceived while the game is being actively played.
If you screenshot it, it'll just look like random noise!
Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more.
If you are a game developer, this is a game-changer!
👇
github.com/zalo/MathUti...
Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more.
If you are a game developer, this is a game-changer!
👇
github.com/zalo/MathUti...
The level of detail that goes into any of their videos is simply insane.
If you are fascinated by space and gravity like I am, I'd highly suggesting subscribing to their channel! 👇
The level of detail that goes into any of their videos is simply insane.
If you are fascinated by space and gravity like I am, I'd highly suggesting subscribing to their channel! 👇
From Behaviour Trees to Neural Networks, including two coding assignments and eight C#/Unity libraries free for your projects! 📦
Oh, and it's 50% off for Black Friday! 🖤🛒🛍️
From Behaviour Trees to Neural Networks, including two coding assignments and eight C#/Unity libraries free for your projects! 📦
Oh, and it's 50% off for Black Friday! 🖤🛒🛍️
And after seeing how a lot of the references were made, I have an even deeper respect for its animators. ✨
(link to the full article below 👇)
And after seeing how a lot of the references were made, I have an even deeper respect for its animators. ✨
(link to the full article below 👇)
If you attend the AI and Games Conference 2024, what were your favourite talks? I'd love to hear your thoughts! 😊
(Bonus pic: my favourite pic of the entire event, featuring @georgeosborn.bsky.social bringing energy to the event! 💪)
If you attend the AI and Games Conference 2024, what were your favourite talks? I'd love to hear your thoughts! 😊
(Bonus pic: my favourite pic of the entire event, featuring @georgeosborn.bsky.social bringing energy to the event! 💪)
It's a promising approach, and I would love to see how Unity overcomes the many challenges posed by GenAI.
It's a promising approach, and I would love to see how Unity overcomes the many challenges posed by GenAI.
She explained how Large Language Models can be used to power narrative-driven games, clearly showing not just what they excel at, but also what they should not be used for.
She explained how Large Language Models can be used to power narrative-driven games, clearly showing not just what they excel at, but also what they should not be used for.
Joar and James were very passionate and entertaining, honestly covering both the extasy and agony of emergent behaviours.
This is what peak indie game development should be. 👏
Joar and James were very passionate and entertaining, honestly covering both the extasy and agony of emergent behaviours.
This is what peak indie game development should be. 👏
Unfortunately I couldn't attend all the talks, but these are some of my highlights... 🧵👇
Unfortunately I couldn't attend all the talks, but these are some of my highlights... 🧵👇