I make little RPGs as a hobby, you can find them for free here:
https://aegix-drakan.itch.io/
And then I get to go "Oooh!!! So, please, tell me, what's YOUR take on that idea? :D "
Suck it AI, that's something you'll NEVER be able to do!
That time I first played a schoolyard game "for keeps" and lost. 🧵
That time I first played a schoolyard game "for keeps" and lost. 🧵
This late into 2025, I've already learned never to expect consistency, or actual principles from Corporations, or other power-hungry people.
This late into 2025, I've already learned never to expect consistency, or actual principles from Corporations, or other power-hungry people.
(I'd have a Gif of an FF14 Dark Knight, but there's none uploaded so far and I don't feel like finding and uploading a new one right this second lol)
(I'd have a Gif of an FF14 Dark Knight, but there's none uploaded so far and I don't feel like finding and uploading a new one right this second lol)
And then I get to go "Oooh!!! So, please, tell me, what's YOUR take on that idea? :D "
Suck it AI, that's something you'll NEVER be able to do!
And then I get to go "Oooh!!! So, please, tell me, what's YOUR take on that idea? :D "
Suck it AI, that's something you'll NEVER be able to do!
But Amazon may give up its long-standing partnership with USPS to deliver packages itself, which could spell disaster for the mail agency.
I used to love the Helios ending of the original Deux Ex Duology, FFS. Now, forget "what if it's hacked", I'm like "What if it hallucinates the wrong data and kills the world?!"
I used to love the Helios ending of the original Deux Ex Duology, FFS. Now, forget "what if it's hacked", I'm like "What if it hallucinates the wrong data and kills the world?!"
"Poor artist" being romanticized is certainly weird.
"Poor artist" being romanticized is certainly weird.
Sora 2 - Fake videos of real history
Midjourney - Stolen art violating copyright
ChatGPT - convincing teens not to tell their parents about suicidal ideation
If there is a "good version," we already missed the exit ramp...
Sora 2 - Fake videos of real history
Midjourney - Stolen art violating copyright
ChatGPT - convincing teens not to tell their parents about suicidal ideation
If there is a "good version," we already missed the exit ramp...
I'm not here to fight about whether or not AI is ethical (I've made my decision and I doubt I'm gonna change yours.) I'm just here to talk about what I and many other artists have been dealing with as we adjust to a new media landscape.
I'm not here to fight about whether or not AI is ethical (I've made my decision and I doubt I'm gonna change yours.) I'm just here to talk about what I and many other artists have been dealing with as we adjust to a new media landscape.
emergence is only useful in contexts where a random vector is desirable and intentional!
"the more artificial intelligence is used within a law firm, the more lawyers are needed to vet the technology’s outputs."
www.afr.com/companies/pr...
emergence is only useful in contexts where a random vector is desirable and intentional!
tl;dr: Only CEOs want this. Tell them how much you hate it. Be loud, email, call, @, post. You will kill this.
🧵⬇️
A company this big can pay human actors a decent wage, not produce slop that intentionally removes the human element.
tl;dr: Only CEOs want this. Tell them how much you hate it. Be loud, email, call, @, post. You will kill this.
🧵⬇️
And you get slammed in the face with nostalgia from your childhood years of the edutainment games on the family computer. XD
And you get slammed in the face with nostalgia from your childhood years of the edutainment games on the family computer. XD
Some degree of friction is actually very beneficial to the experience of a certain kinds of games.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Some degree of friction is actually very beneficial to the experience of a certain kinds of games.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
So many things I worked on were fundamentally changed and improved because I was had to manhandle the writing/code/design for prolonged time.
And also, doing that is half the fun. If I could just press a button and it's done for me, I'd lose that.
So many things I worked on were fundamentally changed and improved because I was had to manhandle the writing/code/design for prolonged time.
And also, doing that is half the fun. If I could just press a button and it's done for me, I'd lose that.
Uuuugh. Well, it was still vague enough that I don't know the context, but still annoying.
Uuuugh. Well, it was still vague enough that I don't know the context, but still annoying.