Adam Scott
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adamscott.studio
Adam Scott
@adamscott.studio
Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.
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Do you know about the importance of the thumb-travel range for a controller analog stick?

This new concept will change the way we play games with analog sticks. *I'm dead serious.*

It also opens the way for thumbstick emulation for more accurate retro gaming.

Wanna know more? Read my article.
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
Reposted by Adam Scott
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵
The official home of the Python Programming Language
www.python.org
October 27, 2025 at 2:47 PM
@abney317.com I just read about your analog stick problems, and I may have stumbled recently on something relevant for you.

I isolated what makes a N64 controller so distinct from other controllers and why it sucks playing N64 games on them: it's all about the "thumb-travel range".
August 28, 2025 at 5:39 PM
@modernvintagegamer.com I'm certain that you'd be interested in what I discovered.

It appears that the physical size of an analog stick matters more than we thought. That would explain why playing emulated N64 games (with i.e. JoyCons) feel so weird.

It's caused by the "thumb-travel range".
August 28, 2025 at 1:49 PM
Google: we lock down Android to prevent bad actors from spreading harm.

also Google: *omit to document their definitions of "bad actor" and "harm"*

#android #google #lockdown #closedplatform
Android developer console  |  Android developer verification  |  Android Developers
Get started building your Android apps.
developer.android.com
August 27, 2025 at 2:43 PM
Are you able to tiptoe like this with a Switch 2 JoyCon?

Well, you can't without a 28.09 mm physical extension to your stick.

For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
August 26, 2025 at 2:30 PM
Today, I found out the perfect analogy for "thumb-travel range": it is the mouse DPI for the human thumb.

Software cannot fix this. It's like the difference between using a mouse at 400 dpi and at 3600 dpi.

So I added a little more context to the "What is thumb-travel range" section of my page.
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
August 26, 2025 at 1:07 PM
Do you know about the importance of the thumb-travel range for a controller analog stick?

This new concept will change the way we play games with analog sticks. *I'm dead serious.*

It also opens the way for thumbstick emulation for more accurate retro gaming.

Wanna know more? Read my article.
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
August 25, 2025 at 10:16 PM
I'm trying to recover from the fact that Godot is being used by Battlefield 6 as their official map editor.

That's awesome. And a little bit terrifying.

#godotengine #battlefield #battlefield6 #ea
Battlefield 6 Official Multiplayer Gameplay Reveal Event
YouTube video by Battlefield
www.youtube.com
August 1, 2025 at 3:24 PM
Ok, I wasn't expecting Nintendo EPD to hit so hard with the social commentary.

#donkeykong #bananza #donkeykongbananza #dkbananza #switch #switch2
July 21, 2025 at 10:49 AM
Can somebody explain to me why my DK is red?

I cannot revert back to his natural brown. And I'm not crazy, here's a screenshot from my game compared to the one from someone posted on Reddit.

#donkeykong #donkeykongbananza #switch2
July 17, 2025 at 8:11 PM
My "State of Godot and the Web" talk is finally available on YouTube!

I didn’t watch it yet 😳🙈, but gimme some feedback on it!

For sure, I had a blast of a time doing it and the public seemed to enjoy it too.

#godotengine #godotcon #boston #webdev #webgaming #html5 #flash
State of Godot and the Web – Adam Scott – GodotCon 2025
YouTube video by Godot Engine
youtu.be
July 13, 2025 at 1:11 PM
What are you doing, Mario from Mario & Luigi: Superstar Saga? You’re T-posing before the minigame? Fine, it happens all the time, the animation wasn’t loaded yet.

Wait, IN A 2D GAME? 😵‍💫

That cannot be anything else than an Easter egg. 😂 A gag way before it’s time.

#nintendo #gba #easteregg #tpose
July 13, 2025 at 1:06 PM
Reposted by Adam Scott
Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio
#gamedev #opensource #FOSS
June 9, 2025 at 4:40 PM
Reposted by Adam Scott
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make @godotengine.org possible.

Happy Pride everyone! 🏳️‍🌈 🏳️‍⚧️
June 2, 2025 at 5:56 PM
The Risk of Rain soundtrack is such a banger. It hooked me when I first tried the small indie (then) Risk of Rain, still is now. (btw, I finally finished the game yesterday on the remaster).
Serious props to Chris Christodoulou.
#videogameost #videogamesoundtrack #riskofrain
Album - Risk of Rain
YouTube video
music.youtube.com
May 19, 2025 at 3:42 PM
You should have seen the GodotCon crowd go wild when I announced the news during my talk. 😊

Can't wait to share the VOD video once it is ready. From the feedback I got, I think it was a good talk. I had so much fun!
May 13, 2025 at 6:01 PM
Reposted by Adam Scott
Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast.

For more info right now, head over to www.giantbomb.com/join
May 10, 2025 at 11:12 PM
Reposted by Adam Scott
Hey! So we just launched a little game called Rift Riff. And we shot this trailer in which our game designer explains what the hell it is all about (sound on 🔊).

There are still a couple of copies left: store.steampowered.com/app/2800900/...

#gamedev #indiegame #pixelart #godotengine
May 10, 2025 at 8:34 PM
Reposted by Adam Scott
Rift Riff (out now!) was proudly made in Godot!! It started as a “small game to see if Godot is ready for commercial games” and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, IT’S READY.

store.steampowered.com/app/2800900/...

#godotengine #gamedev
Save 15% on Rift Riff on Steam
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
store.steampowered.com
May 9, 2025 at 10:33 PM
I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio.

And it's way too addicting.

#godotengine #web #threejs
May 11, 2025 at 3:35 PM
I can confirm: @acerola.gg does indeed exist. I repeat: they exist.

They aren't actually bound to green screens and Photoshop backdrops.

#godotcon #godotengine
May 7, 2025 at 1:36 PM
Congratulations to @migueldeicaza.bsky.social, @josephhill.bsky.social, and all the Xibbon team for the successful release of @xogot.bsky.social on the iPad!

Bought it right away. And just in time for the Boston #godotcon!

Long life to Xogot! Long life to Godot!

#godotengine
May 6, 2025 at 11:28 AM
"But @acerola.gg", I might say, "you're featured next to me on the Boston GodotCon website and I'm a little bit flustered."
#godotengine #godotcon
May 5, 2025 at 6:57 PM
I was fed up of manually navigate through issues and repository on GitHub. So I just created my own Firefox extension in order to be able to tell the browser where I want to go.

It works based on where you are. So if you ask for issues in a repo, it will display the repos' issues.
May 1, 2025 at 1:29 AM
Just updated my workstation to Fedora 42, and I cannot understate how AMAZING the UI is.

This is all thanks to the new Adwaita fonts (Awaita Sans and Adwaita Mono) that come as the new default for GNOME 48.

Just take a look at this comparison.
(I'm in love.)
April 28, 2025 at 4:30 PM