I also make free games and pixel art packs at https://adamatomic.itch.io/
the rhythm was still off tho, but a "hand" of tools creates a natural pace i like...
the rhythm was still off tho, but a "hand" of tools creates a natural pace i like...
the last game started with hourglasses and then veered hard into a totally different direction, which was fun, BUT i was still interested in the hourglass effect
this time i tried making a super light adjacency sim thing. plants spread across dirt, isolated lakes dry up, etc.
the last game started with hourglasses and then veered hard into a totally different direction, which was fun, BUT i was still interested in the hourglass effect
this time i tried making a super light adjacency sim thing. plants spread across dirt, isolated lakes dry up, etc.
i liked how this makes the goblin feel kind of small and weak ??
i liked how this makes the goblin feel kind of small and weak ??
this morning i was determined to sketch out a new "overworld" game (like sebastian's quest or vampire vs pope army) and i had a cool idea - "time bombs" (hourglasses, here) that would cause your inventory to erode or decay... can you get the key to the door before it rusts?
this morning i was determined to sketch out a new "overworld" game (like sebastian's quest or vampire vs pope army) and i had a cool idea - "time bombs" (hourglasses, here) that would cause your inventory to erode or decay... can you get the key to the door before it rusts?