I also make free games and pixel art packs at https://adamatomic.itch.io/
the rhythm was still off tho, but a "hand" of tools creates a natural pace i like...
the rhythm was still off tho, but a "hand" of tools creates a natural pace i like...
the last game started with hourglasses and then veered hard into a totally different direction, which was fun, BUT i was still interested in the hourglass effect
this time i tried making a super light adjacency sim thing. plants spread across dirt, isolated lakes dry up, etc.
the last game started with hourglasses and then veered hard into a totally different direction, which was fun, BUT i was still interested in the hourglass effect
this time i tried making a super light adjacency sim thing. plants spread across dirt, isolated lakes dry up, etc.
Overland's entire programming and animation team powering this, with game design (and COMBAT) by AZTEZ madman Ben Ruiz !!
Overland's entire programming and animation team powering this, with game design (and COMBAT) by AZTEZ madman Ben Ruiz !!
i liked how this makes the goblin feel kind of small and weak ??
i liked how this makes the goblin feel kind of small and weak ??
this morning i was determined to sketch out a new "overworld" game (like sebastian's quest or vampire vs pope army) and i had a cool idea - "time bombs" (hourglasses, here) that would cause your inventory to erode or decay... can you get the key to the door before it rusts?
this morning i was determined to sketch out a new "overworld" game (like sebastian's quest or vampire vs pope army) and i had a cool idea - "time bombs" (hourglasses, here) that would cause your inventory to erode or decay... can you get the key to the door before it rusts?