Site: https://www.willusher.io/
@[email protected]
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
youtu.be/HzcFzCkt5aU?... to hear about what I'm up to with #WebGL #WebGPU #WebAssembly #Jupyter and some challenges I'm working on that I'd love to chat about!
youtu.be/HzcFzCkt5aU?... to hear about what I'm up to with #WebGL #WebGPU #WebAssembly #Jupyter and some challenges I'm working on that I'd love to chat about!
jcgt.org/published/00...
jcgt.org/published/00...
🔹 Improved ARM support & performance
🔹 New "generic" targets simplify ISPC design & ease new targets support
🔹 Better code generation for x86 & ARM
🔹 Lots of stability fixes
github.com/ispc/ispc/re...
🔹 Improved ARM support & performance
🔹 New "generic" targets simplify ISPC design & ease new targets support
🔹 Better code generation for x86 & ARM
🔹 Lots of stability fixes
github.com/ispc/ispc/re...
web.dev/articles/sca.... If you have a multithreaded #Wasm application that does lots of allocations or uses files, then you may benefit greatly by using WasmFS and/or mimalloc.
web.dev/articles/sca.... If you have a multithreaded #Wasm application that does lots of allocations or uses files, then you may benefit greatly by using WasmFS and/or mimalloc.
momentsingraphics.de/Radiometry2P...
momentsingraphics.de/Radiometry2P...
It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!
After three years, I'm excited to finally show it off to a wider audience 😎
It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!
After three years, I'm excited to finally show it off to a wider audience 😎
www.tudelft.nl/ewi/over-de-...
www.youtube.com/watch?v=Uerw...
www.tudelft.nl/ewi/over-de-...
www.youtube.com/watch?v=Uerw...
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/web...
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/web...
👉 github.com/eliemichel/S...
Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8
👉 github.com/eliemichel/S...
Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8
This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
1. speedtest reports compiler, CPU, lib version.
2. Performance is improving but Embree remains KOTH. :(
3. New: BVH optimizer!
4. New: Better test scene now included. Win64-only; the old one remains the default.
Next up: SBVH! github.com/jbikker/tiny...
1. speedtest reports compiler, CPU, lib version.
2. Performance is improving but Embree remains KOTH. :(
3. New: BVH optimizer!
4. New: Better test scene now included. Win64-only; the old one remains the default.
Next up: SBVH! github.com/jbikker/tiny...
github.com/TheRealMJP/S...
github.com/TheRealMJP/S...
There is:
1. "Ray Traced Shadows"
2. "Reference Path Tracer"
3. "Refraction Ray Cones"
4. "Many Lights With Grid-based Reservoirs"
There is:
1. "Ray Traced Shadows"
2. "Reference Path Tracer"
3. "Refraction Ray Cones"
4. "Many Lights With Grid-based Reservoirs"
github.com/emscripten-c...
Includes correctness fixes for pthreads and support for some newer WebGL extensions, among the usual bugfixes and general improvements.
github.com/emscripten-c...
Includes correctness fixes for pthreads and support for some newer WebGL extensions, among the usual bugfixes and general improvements.