twango5map01.bsky.social
@twango5map01.bsky.social
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A few recently cleaned up automaps from the wip megawad #doom
February 2, 2026 at 3:38 PM
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Every Doom mapper has to indulge in a bit of shameless Romero worship at least once. Here it was fun to dress up a pretty non-Romero central gimmick in classic E1 looks (plus a few other JR tropes).
January 13, 2026 at 3:16 PM
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Screenshots of my entry in Qbj3.
January 7, 2026 at 4:23 AM
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Go play it. It's so good.

qbj3.slipseer.com
January 4, 2026 at 2:02 PM
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i made a map for this!
January 4, 2026 at 12:53 AM
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I dropped out of this years Quake brutalist jam for a few reasons, the main one being that I finally learned I'm not good at Quake gameplay... I just enjoy the architectural design. And my concrete cathedral was veering into the gothic. I might use it for another project one day. #quake #qbj3
November 5, 2025 at 10:37 AM
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had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
Jam - Quake Brutalist Jam III
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...
www.slipseer.com
January 4, 2026 at 1:39 AM
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Quake Brutalism Jam 3 is now out!! new weapons and monsters across 77 modernist levels!!... this year there's also a 100% free "standalone" download available, no Quake purchase required!... thx to @frwthr.bsky.social and @makkon.bsky.social for organizing!! LINK: www.slipseer.com/index.php?re...
QUAKE BRUTALIST JAM III - Release Trailer
YouTube video by Fairweather
www.youtube.com
January 3, 2026 at 11:40 PM
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I made a map for this jam, check it out :]

#Quake
January 4, 2026 at 4:09 AM
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built this collapsed tower area last night from flat, empty landscape. Pretty happy with the setting so far.
#TemptGame #unrealengine #gamedev #leveldesign
December 30, 2025 at 8:22 PM
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December 27, 2025 at 5:11 PM
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Coded in some silly rail-shooter style HUD nonsense

Art by @ptoing.bsky.social!
December 31, 2025 at 11:12 AM
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Screenshots from my map for Quake Brutalist Jam 3, including a view of (mostly) the entire layout.

I tried for something a little more traditionally Quake with smaller, cramped rooms contrasted with areas that open up a little more.
December 11, 2025 at 4:28 AM
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more textures and areas for my quake engine game :3
December 18, 2025 at 3:22 PM
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Room over Room in Doom is one thing, but what about Room over Room over Room? I love it when a 'truly' 3-dimensional structure comes together within these limitations. Gonna have fun furnishing, decorating and filling the encounters in. #DoomMapping
December 16, 2025 at 10:23 AM
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making more textures
(vanilla doom2.exe compat)
December 17, 2025 at 9:31 PM
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Another winter map jam? 24 hours (~8 actual mapping hours for me) is a tight window! #doommapping
December 27, 2024 at 9:39 PM