Matthew
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theorangehatter.itch.io
Matthew
@theorangehatter.itch.io
Game Developer,
Lawyer,
Bird Room-mate.

Working on the narrative dungeon crawler Remember Your Oath. (and like, 6 other things)

https://theorangehatter.itch.io/
Building a specialized dice roller for a prototype. The result of this rollers architecture means I can essentially entirely custom-build dice of any size, shape, or non-Euclidean dimension.

Roll a D1, for example.

#gamedev #indiedev #hobbyist
November 13, 2025 at 6:11 PM
So I have had a lot of stuff going on, but that time has given me a lot of thought-time when it comes to game dev.

Life is calmed down now, so I am going to start dedicating one day a week (and of course, any other time I have the motivation) to working on prototypes. #Gamedev
November 12, 2025 at 7:52 PM
Dear Games Workshop;

Big fan of your Horus Heresy 3.0 game, but you have given my legion (The Iron Warriors) a detachment that is super on brand, that contains slots specifically reserved for an Arquitor Bombard.

Can I please have a plastic kit for this tank so I don't spend $230 on a Resin brick?
October 27, 2025 at 5:37 PM
I've got to say, #Borderlands4 has the best inventory management system out of any modern "Looter Shooter" games. Filters, multiple levels of organization, a robust tagging system.

Just, please, allow me to set a different default sort order than "Manufacturer".
September 18, 2025 at 7:15 PM
I remember when, early in #Hallowknight, people complained that all the bosses dealt two damage instead of one.

I've met the bosses that deal one damage per hit. I get it now. Anyone using that mod that cuts early boss damage to one is in for something I can only describe as a challenge cliff.
September 17, 2025 at 7:02 AM
Randy Pitchford, your team has released a great game. #Borderlands4 is fun, the best in a very long time, I'd argue my favorite since the original.

So please, as a fan, who wants the success of this game to speak for itself, I beg of you.

Shut the fuck up.
September 16, 2025 at 5:41 AM
Listen, I am not going to spoil anything, but there is a particular moment in Hallow Knight: Silksong, and to the wonderful people at Team Cherry, and I mean this in the most reverent and respectful way possible.

Bravo on some incredible misdirection. Also fuck you.

If you know you know.
September 8, 2025 at 7:16 PM
Ludonarrative is realizing that the reason that Saturnine Dreadnoughts/Terminators in #Warhammer Horus Heresy don't make it to #Warhammer40k, is that almost every single weapon you can slap on them, including their entire default profiles, has the "Overload" keyword and can therefore blow itself up.
September 6, 2025 at 11:25 AM
So let me get this straight, No Mans Sky appears to have just cribbed Starfield's ship-build system, which has, in effect, entirely invalidated the existence of Starfield.

10/10.
August 28, 2025 at 2:31 AM
I had a nightmare about Quest 64 last night, which has resulted in me waking up with the deep and intense motivation to rebuild that game's rather unique turn based combat system.

#gamedev #solodev #indiedev
July 19, 2025 at 1:44 PM
After a long string of harrowing life events, it is officially time to get back on the horse.

Game updates coming!
July 17, 2025 at 1:17 PM
Hot Take: #DuneAwakening is just the Division with thirst and a base building mechanic.

Please note this is not an insult to Dune Awakening.
July 2, 2025 at 8:26 PM
The decision to use music from the 90s Dune games as music on the radio stations in #DuneAwakening was inspired. It lends a sense of musical coherency that almost rivals that of Fallout's modern radio stations. IMO
July 2, 2025 at 5:54 AM
Nothing is quite so painful as going on a trip for work, arriving at the destination, and realizing I failed to pack a mouse with my laptop.

So much for getting some #Blender work in.

#Gamedev #Solodev #Indiedev
June 3, 2025 at 3:13 AM
SEAF Soldiers have to be the best addition to #Helldivers2 to come out of this update.

They manage to make your average Helldivers 2 squad look like the super-soldiers they are sold as, by being somehow even more comically incompetent then the Helldivers.

#Gaming
May 23, 2025 at 5:19 AM
Perils of large parrot ownership.

#parrot #afrixangrey
May 20, 2025 at 11:21 PM
There are two goblins in my brain.

One demands I code everything by hand as much as possible, IE: Not making use of Unity physics, character controller, etc.

The other wants to ship a game inside of my lifetime.

They are at a stalemate.

#Gamedev #Indiedev #Solodev
May 20, 2025 at 10:04 PM
#RememberYourOath proving ground animation testing is going...

Well.

This game is now about Yoga.

#Gamedev #Indiedev #Solodev #Rigging #Animation #Help
May 16, 2025 at 5:04 PM
Thoughts on how #RememberYourOath is going to handle first person melee combat.
-Animation Locks: Commit to an attack and your feet are planted (or tied to the attack, maybe a bit of a forward dash).

-Cancellable with a Dodge, you can escape the lock, but only by consuming stamina to dodge.
May 15, 2025 at 9:51 PM
Taken from today’s Stand Up.

#gamedev #indiedev #bird #parrot
May 12, 2025 at 11:57 PM
Updates on #Gamedev stuff.

Been quiet for a week or two, been a difficult May so far.

10/60(90?120? Who knows, lets call it 10/Whenever). games have stalled as I have had a huge amount of motivation regarding #RememberYourOath.

Nothing to show yet but soon, a lot of good stuff happening.
May 12, 2025 at 3:24 PM
I swear to god the attacks in #ClairObscurExpedition33 have what I can only describe as "Coyote Frames". IE: When you attempt to parry (or I guess dodge) an attack, there will be a certain number of frames after the attack hits visually, but before it kills you, that lets you register a late parry.
May 10, 2025 at 11:23 PM
After watching the recent Connor Conquer's video on #Rimworld, I have returned to the game after a long time.

It is going well.

#Gaming #Games #ColonySim #Nearlykickedtodeathbyahorse
May 10, 2025 at 2:31 AM
Unity Programmers of Bluesky, I have a question on composition.

Is it a good or otherwise okay architecture practice to break up entity components through interfaces? See screenshot for examples of how I am doing this.

Any pitfalls I should be aware of?

#Gamedev #Indiedev #Programming #Unity
May 9, 2025 at 1:23 PM
The newest member of the office, Lord Denning, performing a code review on some refactored character controller code.

#gamedev #indiedev #birddev
May 2, 2025 at 5:20 PM