The Kobold's Call
@thekoboldscall.bsky.social
#gamedev #artist #unity #blender3d #indiedev #solodev
adventure RPG with real-time combat
Follow my account for more #devlog content about this game :)
adventure RPG with real-time combat
Follow my account for more #devlog content about this game :)
not sure if i want to attempt this possible hell of physics simulation.
#gamedev #devlog #unity #visualScripting
#gamedev #devlog #unity #visualScripting
August 9, 2025 at 12:20 PM
not sure if i want to attempt this possible hell of physics simulation.
#gamedev #devlog #unity #visualScripting
#gamedev #devlog #unity #visualScripting
Reposted by The Kobold's Call
last piece for art fight for the epic amazing @paintinfeather.bsky.social ilu
#animation #animated #artfight2025 #artfight #anthro
#animation #animated #artfight2025 #artfight #anthro
August 3, 2025 at 1:12 PM
last piece for art fight for the epic amazing @paintinfeather.bsky.social ilu
#animation #animated #artfight2025 #artfight #anthro
#animation #animated #artfight2025 #artfight #anthro
August 9, 2025 at 11:14 AM
tail added and a robe.
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
July 29, 2025 at 8:13 PM
tail added and a robe.
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
July 28, 2025 at 4:36 PM
July 27, 2025 at 9:52 AM
bwa bwa bwa bagagwa
July 26, 2025 at 6:47 PM
bwa bwa bwa bagagwa
and now moving away from realistic proportions to give him some style he needs :)
#gamedev #devlog #blender3d #kobold
#gamedev #devlog #blender3d #kobold
July 26, 2025 at 2:30 PM
and now moving away from realistic proportions to give him some style he needs :)
#gamedev #devlog #blender3d #kobold
#gamedev #devlog #blender3d #kobold
realized that i probably should not make the first model be high poly. so i reduced the polycount slightly.
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
July 26, 2025 at 12:31 PM
realized that i probably should not make the first model be high poly. so i reduced the polycount slightly.
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
July 25, 2025 at 8:09 PM
Reposted by The Kobold's Call
atmospheric adventure game about a red panda
- solitary monk dwelling in the wilderness
- build a collection of fish, bonsai, treasures
- master a flowing combat system
- staff let's you glide, climb & traverse wild landscapes
- made by omno solo dev @studioinkyfox.bsky.social
Kibu
- solitary monk dwelling in the wilderness
- build a collection of fish, bonsai, treasures
- master a flowing combat system
- staff let's you glide, climb & traverse wild landscapes
- made by omno solo dev @studioinkyfox.bsky.social
Kibu
July 25, 2025 at 10:44 AM
atmospheric adventure game about a red panda
- solitary monk dwelling in the wilderness
- build a collection of fish, bonsai, treasures
- master a flowing combat system
- staff let's you glide, climb & traverse wild landscapes
- made by omno solo dev @studioinkyfox.bsky.social
Kibu
- solitary monk dwelling in the wilderness
- build a collection of fish, bonsai, treasures
- master a flowing combat system
- staff let's you glide, climb & traverse wild landscapes
- made by omno solo dev @studioinkyfox.bsky.social
Kibu
July 25, 2025 at 9:56 AM
July 23, 2025 at 6:24 PM
July 20, 2025 at 8:57 AM
July 19, 2025 at 8:37 PM
just to note, since i restarted the project earlier this week=
I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise.
So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise.
So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
July 19, 2025 at 4:19 PM
I now have a modular visual script that i can easily make various spells with just by modifying the public variables.
working action bar for skills/spells. Decent shape movement system. and such, maybe a third of the way to a playable demo (script wise) #unity #devlog #gamedev #solodev
working action bar for skills/spells. Decent shape movement system. and such, maybe a third of the way to a playable demo (script wise) #unity #devlog #gamedev #solodev
July 18, 2025 at 9:24 AM
ah, yes, the very first spell any magic user should learn.
fireball.
#gamedev #solodev #devlog #VisualScript
fireball.
#gamedev #solodev #devlog #VisualScript
July 17, 2025 at 1:54 PM
ah, yes, the very first spell any magic user should learn.
fireball.
#gamedev #solodev #devlog #VisualScript
fireball.
#gamedev #solodev #devlog #VisualScript
some things are easier to implement than others.
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
July 16, 2025 at 5:43 AM
some things are easier to implement than others.
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
Restarted the project to get my visual scripts to be more readable, modular and easier to edit.
get rotated
#gamedev #unity #solodev #VisualScript
get rotated
#gamedev #unity #solodev #VisualScript
July 14, 2025 at 6:37 PM
Restarted the project to get my visual scripts to be more readable, modular and easier to edit.
get rotated
#gamedev #unity #solodev #VisualScript
get rotated
#gamedev #unity #solodev #VisualScript
Reposted by The Kobold's Call
July 12, 2025 at 8:51 PM
April 25, 2025 at 10:23 AM
Reposted by The Kobold's Call
Here’s some rabbit art I’ve done :3 Hoppy Easter 🐇
April 20, 2025 at 10:42 PM
Here’s some rabbit art I’ve done :3 Hoppy Easter 🐇