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theghz.bsky.social
The GHZ
@theghz.bsky.social
Learnings from the hadalpelagic depths of Sonic history, served with a side of Drano cookies.

Since 1997!
Love these new delightfully off-model figures from Fang designer Shin’ichi Higashi. You could make the argument they're somewhere between a little too weird and not quite weird enough, but I'll take my orangutan Eggman and Charlie-Brown-Ninja-Turtle Knuckles however Sega cares to serve them to me
TOUMA (@toumartcom)
ようやく!正式に!コラボレーションができました! 私の原点、私の長男! 感慨深いプロジェクトです。 援護射撃宜しくお願い致します!
xcancel.com
November 11, 2025 at 9:21 AM
Hideo Kojima isn’t the only one who maybe anecdotally almost had the chance to possibly make a Matrix game. Naoto Ōshima recalls the brief period between the completion of Burning Rangers and his departure from Sega in the summer of 1999:

“Actually, before The Matrix came out…” 1/4
October 31, 2025 at 10:50 AM
Reposted by The GHZ
The great lost media of Sonic's history is all but found now, and it looks fascinating and innovative, and absolutely unplayable.

It's not a retro thing. I was there. No way did we EVER want a game that worked like this. It would've gone down like the Virtual Boy. They were right to axe it!
Some footage of Crystal Frost Zone from 'Sonic X-Treme', showing off the fish-eye lens and traversing over water.
October 30, 2025 at 9:09 PM
While we're on the subject of Tails Adventure.

This.

The Carnival Night barrel? Baby stuff. I figured that out after a day. But Pori-Pori Mountain 2?

Literal years.
September 26, 2025 at 11:38 PM
Shin'ichi Higashi explains, after 30 years, why Battle Kukku XVI aka Speedy is wearing a diaper: it's, um, actually meant to be armor. So is his pointy green helmet. His feathers are yellow.

I feel like there's a certain subset of a certain subset of fans who will be disappointed by this revelation
September 23, 2025 at 5:29 AM
This slipped under the radar—or maybe it's just that no one cares—but last month, Johnny Gioeli's Live & Learn lawsuit was kicked to the curb. Hard.

I don't speak legalese, but it looks like he even had to cancel his copyright application.

Thanks to @bbayles.bsky.social for catching this
Judgment – #63 in John Gioeli v. Sega of America, Inc. (C.D. Cal., 2:25-cv-00732) – CourtListener.com
FINAL JUDGMENT by Judge R. Gary Klausner: On July 18, 2025, Defendant filed a Motion for Summary Judgment as to Plaintiffs remaining claims in the FAC.The Court, Hon. R. Gary Klausner, District Judge ...
www.courtlistener.com
September 22, 2025 at 9:53 AM
BR programmer Takuya Matsumoto said this was the hardest thing to do. The transparency effect was done entirely in the software.

I really think he deserves a cookie
Fire Effects
'Burning Rangers'
SEGA Saturn
September 16, 2025 at 9:30 AM
Reposted by The GHZ
Although Crossworlds isn't technically one, there are 6 Sega series with a presence in every Sega Crossover game: Sonic, NiGHTS, Samba De Amigo, Space Channel 5, Super Monkey Ball, and The House of the Dead. I wonder which of Sega's own Perfect Attendance Crew will make the cut?
September 11, 2025 at 8:46 AM
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And here's another SegaSonic postcard! I really like the artwork of Sonic on this, so I had to get it to scan it.

Links to scans below!
September 10, 2025 at 5:33 PM
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Recently I got a Japanese SegaSonic postcard with a cool illustration on it that I scanned. Link below for scans!
September 8, 2025 at 4:35 PM
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Let's chat about Sega and the importance of multiple perspectives.

thehistoryofhowweplay.wordpress.com/2025/08/26/s...

Thanks to @ftb1979.bsky.social for the thumbnail!
August 26, 2025 at 7:55 PM
Yasushi Yamaguchi describes a “death march” during the development of Rayearth in which the staff lived at the office and slept under their desks for half a year.

That was (sadly) normal at the time, but this one was the breaking point for Yamaguchi, who says here it's why he quit Sega.
斗々屋 現在仕事募集中 on X: "サターンのレイアース開発終盤は本当に地獄の忙しさで死ぬかと思ったよ。 半年以上会社の机の下で暮らしていてこのままSEGAにいると近い内に死ぬと思ってレイアースの開発の後、会社辞めたんだよ。 今は残業できないらしいが…" / X
サターンのレイアース開発終盤は本当に地獄の忙しさで死ぬかと思ったよ。 半年以上会社の机の下で暮らしていてこのままSEGAにいると近い内に死ぬと思ってレイアースの開発の後、会社辞めたんだよ。 今は残業できないらしいが…
x.com
August 26, 2025 at 9:26 AM
Reposted by The GHZ
It is now the 8th anniversary of Mania so time to dig up some Sonic trivia... This year, it's Kanga Clanga! (aka the Kangus). This lovable robo-roo originally lived in the outback but now entertains us all in Pinball Carnival Zone!
August 15, 2025 at 4:30 PM
Reposted by The GHZ
Dr. Robotnik's Mean Bean Machine preliminary art by Greg Martin:
comics.ha.com/itm/video-ga...
August 12, 2025 at 6:45 PM
Sorry not sorry, I like Sonic Labyrinth

This ad talks about the time attack contest. The game doesn’t record your score, but you get a password after clearing the (one) time attack stage. Write the password on a postcard and send it in to enter.

Of course it was only for Japan, but... 1/3
August 8, 2025 at 11:15 PM
A couple more deets on this: it was installed at Sega World in the Yokohama ASTY building and was there on opening day (Aug. 21, 1992).

These kinds of kiddie trains were a staple of Japanese arcades in the late 80s and early 90s, and the company that made this one – Act – made a few. In fact... 1/4
A photo of 'Sonic's Magical Train' ride from SEGA Harmony #113, Nov 1992. This was from SEGA World arcade in Atsy, Honmoku.
July 28, 2025 at 7:12 AM
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Growing Wings
'NiGHTS remix'
SEGA Saturn
Go Katsuura & Toshinori Miura
July 19, 2025 at 5:01 PM
Ryō Kudō just twooted some info about the big red Metal Sonic boss from Chaotix: x.com/rin_kotou/st...

It was designed by lead artist Takumi Miyake and rendered in Strata 3D before being converted to the Mega Drive palette and fine-tuned by hand. 1/4
July 13, 2025 at 1:59 AM
Reposted by The GHZ
'NiGHTS into dreams...' was released on the SEGA Saturn 29 years ago today in Japan.
July 5, 2025 at 2:40 PM
Sonic’s all chummy with F1 team McLaren now, and I guess neither one wants to talk about that hot fling he had with rival Williams 32 years ago

But I got the dirts. I got ALL the dirts.

Sega was one of the sponsors of the Williams team for the 1993 F1 season, and apparently it was a big-ass deal 🧵
July 2, 2025 at 11:51 AM
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June 18, 2025 at 2:47 PM
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Sonic the Hedgehog came out on the SEGA Genesis 34 years ago today! To celebrate, we've added a History of Sonic VHS tape to our archive! It was released to promote the launch of Sonic 3, and includes behind the scenes looks at the creation of SEGA's mascot! archive.hitsave.org/ark:/78322/6...
June 23, 2025 at 10:01 PM
Reposted by The GHZ
Greg Wray is well known for illustrating the U.S. box art Sonic the Hedgehog for the Sega Genesis, but in that same period he also illustrated four other Sonic images, two of which appear on the back of the box (among many other uses)
June 22, 2025 at 1:35 AM
Reposted by The GHZ
The @gamehistoryorg.bsky.social "unprocessed stuff" closet gets kinda weird
June 18, 2025 at 9:09 PM
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I made this :)
Its about time we brought the Blue Blur back home to a Sega console! Presenting Sonic Mania Plus... running on an actual physical Sega #Dreamcast!

No audio or 3D effects yet, but oh my god, she's at a perfect 60FPS and feels right at home on DC!

#sonic #gamedev #retrogaming #indiegame
June 17, 2025 at 11:37 PM