Alex Taylor
@thatalextaylor.bsky.social
All the way from Tasmania, Australia. I make games and music for fun. I make finance systems for work. It's all interesting to me!
And tell me about your effects pedals. I need to hear about them.
And tell me about your effects pedals. I need to hear about them.
After some play testing, it was pretty obvious that my level exit portal was frustrating for new players to move around. I've made it a little juicier.
#gamedev #indiegames #unity
#gamedev #indiegames #unity
May 4, 2025 at 6:51 AM
After some play testing, it was pretty obvious that my level exit portal was frustrating for new players to move around. I've made it a little juicier.
#gamedev #indiegames #unity
#gamedev #indiegames #unity
I went down a huge rabbit hole updating the UI to make it look a little juicier and add... HATS!!!
#gamedev #indiedev #cozygames
#gamedev #indiedev #cozygames
April 16, 2025 at 9:38 AM
I went down a huge rabbit hole updating the UI to make it look a little juicier and add... HATS!!!
#gamedev #indiedev #cozygames
#gamedev #indiedev #cozygames
Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked.
I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
announcing my new new game: Castle v Castle!!!
a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!!!
with funding from Slay the Spire dev @caseyyano.bsky.social via Outersloth (Among Us) and Future Friend support!
a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!!!
with funding from Slay the Spire dev @caseyyano.bsky.social via Outersloth (Among Us) and Future Friend support!
February 24, 2025 at 3:15 AM
Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked.
I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
Just wrote this bit of code. I guess I'm going to tug at your heart strings 🥹😢😭
January 26, 2025 at 12:14 AM
Just wrote this bit of code. I guess I'm going to tug at your heart strings 🥹😢😭
I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop!
It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.
#gamedev #indiegame
It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.
#gamedev #indiegame
January 25, 2025 at 8:39 AM
I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop!
It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.
#gamedev #indiegame
It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.
#gamedev #indiegame
Smashing rocks from a landslide is just another way to help the people 👻🛹
#gamedev #indiegame #screenshotsaturday
#gamedev #indiegame #screenshotsaturday
December 14, 2024 at 11:48 AM
Smashing rocks from a landslide is just another way to help the people 👻🛹
#gamedev #indiegame #screenshotsaturday
#gamedev #indiegame #screenshotsaturday
December 5, 2024 at 9:42 AM
Let's make it EXPLOOOOOOODE!!!1!1
I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.
#gamedev #indiegame #unity
I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.
#gamedev #indiegame #unity
December 4, 2024 at 9:27 AM
Let's make it EXPLOOOOOOODE!!!1!1
I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.
#gamedev #indiegame #unity
I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.
#gamedev #indiegame #unity
December 2, 2024 at 3:44 AM
December 2, 2024 at 3:42 AM
Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required.
#indiegame #gamedev
#indiegame #gamedev
November 14, 2024 at 9:40 AM
Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required.
#indiegame #gamedev
#indiegame #gamedev
November 4, 2024 at 2:54 AM
I've broken the line of minimalism. I've been adding more and more effects to Ghost Can Skate, but these flourishing trails are starting to look distracting. I'll tweak it a little more before I get rid of it.
#gamedev #unity #indiegames
#gamedev #unity #indiegames
October 28, 2024 at 2:07 AM
I've broken the line of minimalism. I've been adding more and more effects to Ghost Can Skate, but these flourishing trails are starting to look distracting. I'll tweak it a little more before I get rid of it.
#gamedev #unity #indiegames
#gamedev #unity #indiegames
When I want to play a random AudioClip from a list in Unity without repeating the last played sound, I use this: gist.github.com/thatalextayl...
Useful for foot steps, attacks, or damage sounds - anything that would be repetitive.
#gamedev #unity
Useful for foot steps, attacks, or damage sounds - anything that would be repetitive.
#gamedev #unity
Play a random Unity AudioClip without playing the same one twice in a row
Play a random Unity AudioClip without playing the same one twice in a row - RandomAudioClipPlayer.cs
gist.github.com
October 25, 2024 at 12:27 PM
When I want to play a random AudioClip from a list in Unity without repeating the last played sound, I use this: gist.github.com/thatalextayl...
Useful for foot steps, attacks, or damage sounds - anything that would be repetitive.
#gamedev #unity
Useful for foot steps, attacks, or damage sounds - anything that would be repetitive.
#gamedev #unity
TIL the edge collider Unity generates for a sprite shape doesn't get completely regenerated every time the shape changes and keeps parameters like the edge radius. Also learned I can use edge radius to not have infinitely thin colliders. Very handy for my skate ramps!
#unity #gamedev
#unity #gamedev
October 20, 2024 at 9:29 AM
Can a skateboarding ghost make a community stronger? Ghost Can Skate is a game I'm working on where you cruise around town helping people.
It's a long way off a release, but I'm really happy with how it's shaping up.
It's a long way off a release, but I'm really happy with how it's shaping up.
October 19, 2024 at 8:21 AM
Can a skateboarding ghost make a community stronger? Ghost Can Skate is a game I'm working on where you cruise around town helping people.
It's a long way off a release, but I'm really happy with how it's shaping up.
It's a long way off a release, but I'm really happy with how it's shaping up.