SpudnikLab.com: bridging digital divides with appropriate and frugal innovation
Salvage.garden: co-creation of assistive devices with digital fabrication
EdibleMakerspace.com: DIY-Bio artscience play
https://linktr.ee/saadcaffeine
Voter registration is open now through July 21:
goshcommunity.limesurvey.net/528242?lang=en
Thinking of running? Nominations open June 25! Self-nominations are welcome and encouraged! 🫅🏽
Voter registration is open now through July 21:
goshcommunity.limesurvey.net/528242?lang=en
Thinking of running? Nominations open June 25! Self-nominations are welcome and encouraged! 🫅🏽
While creating AbleToPlay, we found tons of *amazing* games with great accessibility—let’s celebrate them! 🎊
♥️ 1 Like = 1 Games Accessibility Win 🎉
While creating AbleToPlay, we found tons of *amazing* games with great accessibility—let’s celebrate them! 🎊
♥️ 1 Like = 1 Games Accessibility Win 🎉
Check out our invitation video to learn more about our experimental unconference exploring ways of interacting with the natural world!
youtu.be/X12kPx2amoA
theglassroom.org/youth/everyw...
"Educators working with young people will find “Everywhere, All the Time” helpful in fostering critical conversations about technology, AI and their impacts."
theglassroom.org/youth/everyw...
"Educators working with young people will find “Everywhere, All the Time” helpful in fostering critical conversations about technology, AI and their impacts."
“Our online spaces are not ecosystems, though tech firms love that word. They’re plantations; highly concentrated and controlled environments … that madden the creatures trapped within.”
“Our online spaces are not ecosystems, though tech firms love that word. They’re plantations; highly concentrated and controlled environments … that madden the creatures trapped within.”