Current: Senior Narrative Director - EA Motive Studio - Iron Man
Previous: Activision, Ubisoft, Deep Silver, CDPR, WB + others
Brit living in California
He/Him
https://linktr.ee/rhodes_writes
ASHLEY IS RAISING MONEY FOR SICKKIDS!
Gaming for 24 hours. Live stream. Prizes. Special guests. Shenanigans.
This is my 10TH YEAR fundraising for SickKids so let's make it the best year yet!
www.extra-life.org/participants...
ASHLEY IS RAISING MONEY FOR SICKKIDS!
Gaming for 24 hours. Live stream. Prizes. Special guests. Shenanigans.
This is my 10TH YEAR fundraising for SickKids so let's make it the best year yet!
www.extra-life.org/participants...
A third person action-adventure (with some RPG splashed on there), where you get to explore a ruined nation, fight massive creatures, and manipulate kinetics and temperature in battle.
Here is some advice for aspiring game writers.
Do not come into games wanting to be a game writer with the attitude that all you are going to write are the cinematics.
Fact: a game’s story is not about the cinematics.
🧵
"Don’t ask such pointless questions, you idiot… Go away"
"Don’t ask such pointless questions, you idiot… Go away"
media: the killer was radicalised through assassin sim among us and a firaxis internship where he was trained to kill 'bugs'
media: the killer was radicalised through assassin sim among us and a firaxis internship where he was trained to kill 'bugs'
In theaters on June 20, 2025
📖 Narrative Game Devs 📖
Follow these amazing storytellers making lifechanging games. (also let me know if I missed anyone)
go.bsky.app/G7uvZ4W
January 28th!
[Our hero gets out of the fight through clever means]
Then just keep writing what happens after. Maintaining momentum is key to getting the most words on the page. Meanwhile solutions often present themselves later.
[Our hero gets out of the fight through clever means]
Then just keep writing what happens after. Maintaining momentum is key to getting the most words on the page. Meanwhile solutions often present themselves later.