Mogura — The Legend of the Five Mountains
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playmogura.bsky.social
Mogura — The Legend of the Five Mountains
@playmogura.bsky.social
🎮 Upcoming 2.5D hand-drawn story driven action-adventure videogame.
👉 Steam page coming soon — stay tuned!
🌱 Follow our story & let’s grow together!
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Hello Bluesky!

The skies are definitely bluer here… but moles don’t usually care much about — the surface —

We're early in development, so expect bite-sized updates, concept sketches, experiments, story snippets, and occasional bit of chaos.

If you love #indiedev, you’re in the right place. 🌎
Our goal with Mogura has always been simple:

Make you feel tiny.

Then let you overcome things that should be impossible.
November 29, 2025 at 4:31 AM
For #ThrowbackThursday, a reminder of how long this world has been growing.

Some ideas stay with you for years. They shift, mature, and eventually find the right moment to be shaped into something real.

#WIP #indiegame #MoguraDev
November 28, 2025 at 2:26 AM
Today’s #WIPWednesday is all about bringing life into the smallest details.

We love the feel and unique vision of our Art deparment 🧡

Here’s a tiny look at one of our Mogura's 2D asset test trying to achieve a deep final look:

#Indiegame #MoguraDev #GameDev
November 26, 2025 at 2:20 PM
It’s #TextureTuesday, but today we’re focusing on something early in the pipeline:

Here’s a quick look at our graybox system, the foundation that helps us shape the world.

Layer based physics & graphics dynamically set with ease!

Let us know your thoughts!

#MoguraDev #IndieGame #GameDev #DevLog
November 26, 2025 at 5:11 AM
We totally missed #DemoMonday, but here’s a quick early peek anyway:

We’re still far from a public or Beta demo but early systems, animation passes, and core workflows are taking shape.

Thanks for sticking around!

#MoguraDev #IndieGame #GameDev #DevLog
November 25, 2025 at 6:36 PM
Closing the week with a quick update:

We’ve been refining early gameplay feel, polishing few animations, and setting up tools.

Early development can look quiet from the outside, but there’s a lot happening underneath.

Appreciate everyone following along this early 💛

#MoguraDev #ShowMeSunday
Wrapping up the week on a good note.

- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.

Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame
November 23, 2025 at 10:12 PM
Wrapping up the week on a good note.

- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.

Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame
November 23, 2025 at 4:16 PM
This #ScreenshotSaturday feels like the perfect moment to share a small corner of Mogura’s #WIP world.

We’re having fun shaping an adventure where the small hero still dares to dig forward.

Capturing tension — tiny hero, huge world — is our art and design goal.

#MoguraDev #IndieGame #IndieDev
November 23, 2025 at 5:16 AM
Ending today with a thought about scale:

When you’re Mogura, the world feels massive — even a shadow can seem like a boss.

On this #FollowFriday, we’re just grateful for everyone following along as this tiny hero takes its first steps.

#MoguraDev #IndieDev #インディーゲーム
November 22, 2025 at 4:50 AM
Early in development, we realized something simple but powerful:
Mogura isn’t strong because he’s fast or fearless...

In a world that almost everything could eat you — He’s strong because he adapts.

Every ability, animation, and enemy is built around that idea. 💪

#indiegame #indiedev #MoguraDev
November 22, 2025 at 1:11 AM
➡️Curious question for fellow Devs and Players:
What makes a tiny protagonist feel powerful without losing their vulnerability?

We’re shaping Mogura with that balance in mind, we'd love to hear your thoughts! 💭

#indiedev #gamedev #indiegame
November 21, 2025 at 3:14 PM
Watching how this animation evolved over time reminds us how far the project has come.
A lot of iterations… for a few frames that say a lot.

Stylized hand-drawn characters, and a world far bigger than our mole can handle.

Thanks for being here for the journey. 💛

#ThrowbackThursday #TBT #インディーゲーム
November 20, 2025 at 2:41 PM
Hello Bluesky!

The skies are definitely bluer here… but moles don’t usually care much about — the surface —

We're early in development, so expect bite-sized updates, concept sketches, experiments, story snippets, and occasional bit of chaos.

If you love #indiedev, you’re in the right place. 🌎
November 20, 2025 at 2:06 AM
Closing this #TextureTuesday with a #WIP concept that’s carried more than a decade of history…

From old sketchbooks to today’s artwork. Mogura is finally taking shape.

More to share soon — thanks for joining us on this journey. 🖤✨

#gamedev #indiedev #conceptart #Unity
November 19, 2025 at 6:12 AM
Our first tiny look at Mogura’s world.

We’re blending hand-drawn 2D animation with stylized 3D spaces to build a story full of atmosphere, charm, and absurdity.

More coming soon, but we hope this first peek sparks curiosity. 💛
November 19, 2025 at 3:11 AM