Slay the Spire: more elites (more relics)
Decktamer: more mutations (to tame)
Into the Breach: you get more enemies & alphas (enemies hit each other) & also ItB also doubles your healing at max diffy
Slay the Spire: more elites (more relics)
Decktamer: more mutations (to tame)
Into the Breach: you get more enemies & alphas (enemies hit each other) & also ItB also doubles your healing at max diffy
Then I fall asleep
Then I fall asleep
Well I beat all Decktamer bosses and did the final one on the hardest diffy. It'll be spoilers to say too much. But it's a very cool game with amazingly flavorful and exciting abilities. The ludonarrative consconance is deliciously palpable.
Well I beat all Decktamer bosses and did the final one on the hardest diffy. It'll be spoilers to say too much. But it's a very cool game with amazingly flavorful and exciting abilities. The ludonarrative consconance is deliciously palpable.
Well I beat all Decktamer bosses and did the final one on the hardest diffy. It'll be spoilers to say too much. But it's a very cool game with amazingly flavorful and exciting abilities. The ludonarrative consconance is deliciously palpable.
3 is such a nice small number while 10 gives way more granularity...
3 is such a nice small number while 10 gives way more granularity...
It's just very comfy to write for, despite the amount of content it already has.
It's just very comfy to write for, despite the amount of content it already has.
They can't stack or be recasted, so they can be pretty strong.
They can't stack or be recasted, so they can be pretty strong.
Snecko Eye + Ice cream is a crazy start
Also went Prismatic Shard for the funsies
Snecko Eye + Ice cream is a crazy start
Also went Prismatic Shard for the funsies
((Clueless))
((Clueless))
Atou from Apocalypse Bringer Mynoghra
Atou from Apocalypse Bringer Mynoghra
Fantasy: Don't have to worry about tech like computers, guns, and phones.
Sci-fi: Tech like teleporters, shields, and ESP is basically magic.
Modern: I can put pop music in my GMing playlist.
Fantasy: Don't have to worry about tech like computers, guns, and phones.
Sci-fi: Tech like teleporters, shields, and ESP is basically magic.
Modern: I can put pop music in my GMing playlist.