Maxim Daigle
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maximdaigle.bsky.social
Maxim Daigle
@maximdaigle.bsky.social
Senior Gameplay Programmer at Ubisoft Québec.
Working on Assassin's Creed: Codename Invictus.
Previously Rainbow6:Siege

@homecall.bsky.social dev by night
We raised almost 900 USD during this #extralife2025 24h marathon!
I'm so thankful to every donor and for
@ubisoft.com
Quebec for hosting me!

Curious to see what you missed?

Here's a sneak peak 🥧
www.twitch.tv/maxim_daigle...
November 10, 2025 at 1:14 AM
Hello all!
I am still LIVE amassing funds for #extralife2025!!!
Come watch me play some cozy games this morning, right now it's #Firewatch!

www.twitch.tv/maxim_daigle
November 8, 2025 at 12:16 PM
Reposted by Maxim Daigle
#ExtraLife Livestream Starts Now!

Click the link below to join @maximdaigle.bsky.social on Twitch, and follow his donation milestone challenges! 🤡

Reminder to make sure you're tuned in for some HOMECALL at 9PM EST! 😏
November 7, 2025 at 10:24 PM
Reposted by Maxim Daigle
Join our engineer in his quest for the Extra Life cause!

Our own @maximdaigle.bsky.social will livestream 24h, including a behind-the-scenes look at HOMECALL starting at 9PM EST!

Watch 📺
www.twitch.tv/Maxim_Daigle

Donate 😇
www.extra-life.org/participants...

Enjoy 🎮
#gamedev #extralife #indiegame
Extra Life | Change Kids' Health, Change the Future
I'm raising funds with #EXTRALIFE for kids treated at my Children's Miracle Network Hospitals! I need your help to reach my fundraising goal. Please donate today to change kids' health.
www.extra-life.org
November 7, 2025 at 6:04 PM
Today marked my 8th year working at @ubisoft.com

From For Honor, to Siege, going through some *other projects* to land on Invictus.

From Montreal, Toronto to Quebec city

Still aiming for that big 10.
November 7, 2025 at 1:37 AM
Reposted by Maxim Daigle
May your Hallow’s Eve be full of shadows and screams (of delight)

STEAM PAGE 🎃 bit.ly/4etDkl2
#horror #indiegame #halloween #crt
October 31, 2025 at 6:30 PM
TIL that Jamie Pressley is NOT Margot Robbie (and vice versa)
October 23, 2025 at 3:44 PM
Seldom have seen a #Halloween decoration that is genuinely this scary.
October 12, 2025 at 4:27 PM
Yesterday was my last day at Ubisoft.
Today is my first day at Vantage Studios.

#gamedev

news.ubisoft.com/en-us/articl...
Ubisoft Launches New Subsidiary – Vantage Studios
The newly created subsidiary will manage the development of Assassin's Creed, Far Cry, and Rainbow Six titles.
news.ubisoft.com
October 1, 2025 at 1:42 PM
When you don't check the scales you get Unexpected Skibidi Toilet
#gamedev
September 26, 2025 at 2:30 PM
What drives a person to this epiphany?

What is there even to gain?
September 3, 2025 at 9:34 PM
Nothing validates me more than knowing a code change will introduce caca, warning it will introduce caca, see it be added to the code base and then lead to caca.

#Gamedev
July 30, 2025 at 4:39 PM
Find the problem. You have 5 seconds
#retrogaming
July 16, 2025 at 11:28 AM
This is how I'm changing browser.
July 11, 2025 at 12:21 PM
I just ate a burrito with Jolokia salsa in it without knowing it was another word for Ghost Pepper at 1 million Scoville.

Would recommend as I have never felt so alive.

#ringoffire
July 6, 2025 at 5:54 PM
I've shown Mirror's Edge to my 3 year old son today and I realized the game is close to 17 years old.

It still looks amazing. I kinda miss these days.

#retrogamong #mirrorsedge
July 6, 2025 at 2:18 PM
Which one is the hardware limitation? It's a pretty beefy PC. What can Windows 11 even need more than that? Am I taking crazy pills?
June 25, 2025 at 12:01 PM
Reposted by Maxim Daigle
I have come across these in the woods lately. It inspired me to create some for our game #homecall

#lowpoly #indiegamedev #forest #horrorgame #indiegame
June 6, 2025 at 1:35 AM
Here's a before and after of the UI changes of the pause menu
We've found the identity of the UI. We went for something both useable and memorable (we hope)
#indiegamedev #gamedev #uiux
April 27, 2025 at 12:59 PM
Update: still biting the bullet.
Unity's canvas scaler is strong but there is still so much adjustments needed to layout elements.

But it looks way tighter than before!

#indiegamedev
Tonight I am biting the bullet and finally making sure our UI supports 4:3, 16:9 and 16:10 at least.

It's a pain. But I believe once we're all set, it'll be worth it.

#indiegamedev
April 26, 2025 at 7:48 PM
Tonight I am biting the bullet and finally making sure our UI supports 4:3, 16:9 and 16:10 at least.

It's a pain. But I believe once we're all set, it'll be worth it.

#indiegamedev
April 26, 2025 at 2:29 AM
We made a thing that looks cool I believe

#gamedev #indiegamedev
April 25, 2025 at 5:16 PM
I'm so excited for TES Oblivion!!
April 22, 2025 at 7:28 PM
Reposted by Maxim Daigle
@ubisoft.com has made a tool for game developers that lets you detect colour blindness related issues in your game: UbiChroma!

It is open source and free to use! 💕

Accessibility win for the day!
April 14, 2025 at 2:24 PM
April 11, 2025 at 1:03 PM