Impossibly Creative Games
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impossiblycr8v.bsky.social
Impossibly Creative Games
@impossiblycr8v.bsky.social
Small indie studio based in Central FL focused on modern games for retro consoles.

Bug Squashers coming…when it’s done 😉
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The first demo for Bug Squashers is now available on The Retro Verse and @itch.io!!!

More info: bugsquashersgame.com/bug-squasher...
Looks like @transcinderella.com is digging into the story of Bug Squashers…
November 23, 2025 at 3:42 AM
What's this? A possible redesign of Iggy?
November 22, 2025 at 2:45 AM
What’s this?! A new boss?!
July 5, 2025 at 9:58 PM
Hey, y’all!

I know it’s been WAY too long since we’ve said much about the game.

*gestures at the world*

A LOT has been going on, but we’ll be launching a revamped website this week, along with a regular update schedule and roadmap. Thank you for your patience & support 🥰
March 31, 2025 at 4:47 PM
The first demo for Bug Squashers is now available on The Retro Verse and @itch.io!!!

More info: bugsquashersgame.com/bug-squasher...
January 19, 2025 at 8:26 AM
That last pesky crash bug has been squashed 😏

Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!
January 12, 2025 at 7:30 AM
Apologies for the lack of daily updates. We’re still working, but hurricane fatigue is very real. A lot has happened behind the scenes, but we should have a new dev log on Monday going into all the things we’ve updated ☺️
October 17, 2024 at 4:35 PM
Add DKC to the list of games #bugSquashers is inspired by.

We promise it won’t be as hard though. We’re not cruel 🤣

#indieGameDev
Finally had the energy to work on #bugSquashers tonight and added 3 new collectibles/powerups to the game.

Took a bit of inspiration from Donkey Kong Country 😉

Still need to revamp the HUD, but it’s progress 🥰
a video game screen shows a monkey in a cave with the number 63
ALT: a video game screen shows a monkey in a cave with the number 63
media.tenor.com
October 15, 2024 at 5:19 AM
Yesterday, we added the bugs. Today, we added the ability to squash them.

As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.

#gameDev #dailyDevlog
October 2, 2024 at 1:22 AM
We've added the first two bugs for you to squash!

#gameDev #dailyDevlog
October 1, 2024 at 2:00 AM
Today we've implemented a new dash mechanic to the game, complete with sound effects, a charge system, and a pickup that speeds up the recharge process.

#gameDev #dailyDevlog
September 30, 2024 at 3:14 AM
What kind of platforming game would we be without jumps?Good thing we finished the jump code today 😜

We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!

Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs

#gameDev
September 29, 2024 at 1:30 AM
Hurricane prep and watching the storm stressfully ate up dev time the last couple of days, but we’ll have more Bug Squashers updates starting tomorrow!

Thankfully, we were largely ignored by the storm. The team nearly lost everything in 2022 with Ian, so these are always nervy times for us.
September 26, 2024 at 11:46 PM
Today we kick off new Daily Updates series for Bug Squashers, coming in early 2025 to the NES!

In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!
September 24, 2024 at 3:06 PM
As promised, a new devlog!

Here's the latest update on the #gameDev of Bug Squashers for the NES, including a planned demo release date!
Bug Squashers - Devlog #1: Rebooting Our NES Game
YouTube video by Impossibly Creative Games
youtu.be
September 24, 2024 at 3:11 AM
Dev log filmed! Will be up later tonight, maybe tomorrow depending on how long editing takes
September 23, 2024 at 6:28 PM
So...yeah. This didn't exactly work well with her work schedule and Alexis had to bail pretty fast for a variety of reasons.

On the bright side, we're learning a TON about Godot through an online course, and will soon be back to work on Bug Squashers (video on that very soon).
Brackey’s Game Jam Updates 🧵- Day 1

It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.

Still, she has a player moving, jumping, and animating already, so we have SOME progress!
September 17, 2024 at 5:06 AM
Brackey’s Game Jam Updates 🧵- Day 1

It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.

Still, she has a player moving, jumping, and animating already, so we have SOME progress!
September 8, 2024 at 11:01 PM
Starting our first Game Jam today!

We’ve never done one of these, and we don’t know a thing about Godot, but we wanted a game dev challenge.

Build a game in a week? Why not?
September 8, 2024 at 2:16 PM
No #screenshotSaturday today 🤦🏼‍♀️

Too busy dealing with some technical issues and taking some needed rest ahead of the Brackeys Game Jam starting tomorrow.
September 8, 2024 at 12:29 AM
Look what was just delivered by UPS!

Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.

#gamedev
September 5, 2024 at 5:41 PM
Are you ready to encounter the Resource Leech? I’m not sure if Iggy is 😳

And this is just the first boss. What else are we up to? 🤔

#gameDev #gameDesign #conceptArt
September 3, 2024 at 7:12 PM
For #screenshotSaturday this week, we present…our actual game box and cartridge!

As we plan on an eventual physical release, we figured we’d do it with style. This is just a test run, but we’re so excited about how it turned out 😍

For now, this cart will be our flash cart for hardware tests.
August 31, 2024 at 2:54 PM
Tomorrow’s Screenshot Saturday won’t be a screenshot, but I promise it’s cooler 😉
August 30, 2024 at 10:58 PM
Bug Squashers’ first boss is starting to take shape. How’s Iggy going to squash a bug this big?! 😳

#gameDev #gameDesign
August 30, 2024 at 8:17 PM