Bug Squashers coming…when it’s done 😉
More info: bugsquashersgame.com/bug-squasher...
I know it’s been WAY too long since we’ve said much about the game.
*gestures at the world*
A LOT has been going on, but we’ll be launching a revamped website this week, along with a regular update schedule and roadmap. Thank you for your patience & support 🥰
I know it’s been WAY too long since we’ve said much about the game.
*gestures at the world*
A LOT has been going on, but we’ll be launching a revamped website this week, along with a regular update schedule and roadmap. Thank you for your patience & support 🥰
More info: bugsquashersgame.com/bug-squasher...
More info: bugsquashersgame.com/bug-squasher...
Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!
Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!
We promise it won’t be as hard though. We’re not cruel 🤣
#indieGameDev
Took a bit of inspiration from Donkey Kong Country 😉
Still need to revamp the HUD, but it’s progress 🥰
We promise it won’t be as hard though. We’re not cruel 🤣
#indieGameDev
As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.
#gameDev #dailyDevlog
As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.
#gameDev #dailyDevlog
#gameDev #dailyDevlog
#gameDev #dailyDevlog
We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!
Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs
#gameDev
We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!
Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs
#gameDev
Thankfully, we were largely ignored by the storm. The team nearly lost everything in 2022 with Ian, so these are always nervy times for us.
Thankfully, we were largely ignored by the storm. The team nearly lost everything in 2022 with Ian, so these are always nervy times for us.
In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!
In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!
Here's the latest update on the #gameDev of Bug Squashers for the NES, including a planned demo release date!
Here's the latest update on the #gameDev of Bug Squashers for the NES, including a planned demo release date!
On the bright side, we're learning a TON about Godot through an online course, and will soon be back to work on Bug Squashers (video on that very soon).
It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.
Still, she has a player moving, jumping, and animating already, so we have SOME progress!
On the bright side, we're learning a TON about Godot through an online course, and will soon be back to work on Bug Squashers (video on that very soon).
It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.
Still, she has a player moving, jumping, and animating already, so we have SOME progress!
It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.
Still, she has a player moving, jumping, and animating already, so we have SOME progress!
We’ve never done one of these, and we don’t know a thing about Godot, but we wanted a game dev challenge.
Build a game in a week? Why not?
We’ve never done one of these, and we don’t know a thing about Godot, but we wanted a game dev challenge.
Build a game in a week? Why not?
Too busy dealing with some technical issues and taking some needed rest ahead of the Brackeys Game Jam starting tomorrow.
Too busy dealing with some technical issues and taking some needed rest ahead of the Brackeys Game Jam starting tomorrow.
Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.
#gamedev
Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.
#gamedev
And this is just the first boss. What else are we up to? 🤔
#gameDev #gameDesign #conceptArt
And this is just the first boss. What else are we up to? 🤔
#gameDev #gameDesign #conceptArt
As we plan on an eventual physical release, we figured we’d do it with style. This is just a test run, but we’re so excited about how it turned out 😍
For now, this cart will be our flash cart for hardware tests.
As we plan on an eventual physical release, we figured we’d do it with style. This is just a test run, but we’re so excited about how it turned out 😍
For now, this cart will be our flash cart for hardware tests.
#gameDev #gameDesign
#gameDev #gameDesign