Gisela García 🌸
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giselapixel.bsky.social
Gisela García 🌸
@giselapixel.bsky.social
Game Designer🎮 💡Fantasy Writer 🖋️🌹Currently studying at ESAT✨

Working on @insidethecrowsnest.bsky.social

💌[email protected]
📍Valencia, Spain
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Hi, I'm Gisela ✨😊

Game Designer & Writer, passionate about both cozy and horror games.

I write fantasy stories (books in Spanish) and I'm currently learning digital art. 📖🎨

Here, I’ll be sharing my creative process and projects.

🔗 Game Design Portfolio: giselagarciaros.carrd.co

#GameDev
Gisela García Roser
Game Designer Portfolio
giselagarciaros.carrd.co
Reposted by Gisela García 🌸
Inside the Crow's Nest is OUT!

From the Crimson Covenant Team, a student team from ESAT Valencia.

Now go play the game, and explore the cult infested monastery of The Forgotten One.

Link Here: store.steampowered.com/app/3719120/...

#GameDev #UE5
Inside the Crow´s Nest on Steam
Inside the Crow's Nest is a game inspired by classic survival horror. Explore an ancient monastery, face the terrors hidden within its corridors, and search for a way to escape. Will you survive... or...
store.steampowered.com
July 6, 2025 at 12:40 PM
Reposted by Gisela García 🌸
The Necromancer protects some of the gates of his fortress with his magic, but a few chosen ones are able to bypass his blockade🚪 🌫️

🎨 Luis Arnosi Cabañero
🎓Developed at: ESAT Valencia

#GameDev #UE5 #3D
May 23, 2025 at 7:01 AM
Reposted by Gisela García 🌸
Check out this prop our artist made for the dungeon, a creepy Iron maiden 👻

Developed by Marcel Sánchez

Powered by @esat_valencia

#UE5 #indiedev #conceptart #gamedev #buildinpublic
May 10, 2025 at 5:02 PM
Reposted by Gisela García 🌸
We present the concept art of the Magic Lamp 🕯️

Its glow repels the corrupt fog that spreads through the monastery. During the game, the hunter will use it to cross cursed areas and uncover hidden secrets

Art by Marcel Sánchez and Carla Bernad

Powered by @ESAT_Valencia

#conceptart #ue5 #gamedev
May 11, 2025 at 9:37 AM
Reposted by Gisela García 🌸
Take a peek of the Game. #gamedev #SurvivalHorror #UnrealEngine5
I'm Proud to show the current state of my level for my Final year Project. It's a team project and I am grateful to have a team of very talented designers, artists, programmers and musicians that all pitched in to get here.

Powered by ESAT valencia.

#SurvivalHorror #UE5 #ScreenshotSaturday
May 11, 2025 at 4:13 PM
Reposted by Gisela García 🌸
Here's the concept art for The Hunter's crossbow 🏹 🐇

It features a rabbit emblem, a nod to the protagonist’s noble lineage, and a symbol of his descent from hunter to prey

Art by Celia Heck 🎨

Powered by @ESAT_Valencia

#ue5 #gamedev #survivalhorror #conceptart
May 12, 2025 at 8:10 AM
Reposted by Gisela García 🌸
This ancient runic language holds the key to all the magic used by the cultists. Will you be able to decipher them and use them to your advantage? Make sure to check it out when we launch our game!!

Art by @marssdust 🎨

Powered by @ESAT_Valencia

#ue5 #gamedev #survivalhorror
May 14, 2025 at 6:01 AM
Reposted by Gisela García 🌸
With all the effort we have been putting on this project, this is the actual state of the last level. All this work couldn't have been done without the designers, artists, programmers and musicians that take part on the project.

Powered by ESAT valencia.

#SurvivalHorror #UE5
May 21, 2025 at 5:31 PM
Reposted by Gisela García 🌸
Take a look at the actual state of our church. The artists have been putting the work with the dressing. 😎

Art by @inesjm__ (Instagram) 🎨

Powered by ESAT valencia.

#SurvivalHorror #UE5 #VideogameDressing
May 15, 2025 at 3:00 PM
Reposted by Gisela García 🌸
Here is a little about me!

#GameDev #IndieDev #IndieGameDev
May 20, 2025 at 7:23 AM
Reposted by Gisela García 🌸
🕹️ Ever heard of Coyote Time in game dev?

It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾

💡 Adds fairness and smoother controls

Use it. Players will thank you.

#GameDev #IndieDev #IndieGameDev
May 23, 2025 at 1:02 AM
Reposted by Gisela García 🌸
Meet the 3D model of one of the many crows that roam the monastery in our survival horror game!

They're common, mysterious, and central to the game's symbolism.

Watch your step… the crows are always watching 🐦‍⬛

Artist: Carla Bernad 🎨

Powered by @ESAT_Valencia

#gamedev #survivalhorror #ue5 #art
May 22, 2025 at 2:51 PM
For our survival horror game, we're implementing a Fresnel material to highlight pickups🕯️

Since items in this genre usually don’t stand out much, exploration is key

We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups

Made in @ESAT_Valencia

#gamedev #ue5
May 22, 2025 at 6:50 PM
Library level design #07

The Scriptorium is coming together! We've tweaked the lighting and cleared clutter to improve navigation.

Players will find a key clue and item for the library puzzle here, plus a bit of hidden lore for the curious ✨

Made in @ESAT_Valencia

#ue5 #gamedev #gamedesign
May 22, 2025 at 12:23 PM
Reposted by Gisela García 🌸
Odyssey Narrative Game –Dev Update!

I was about to release it… but decided to take it one step further.

To deepen player engagement, Odi’s perception will now shift based on your choices.

This means the story changes depending on how he sees things — not just what happens.

#GameDev #IndieDev
May 21, 2025 at 8:20 PM
Library level design #06

This is the dressing process for the Relic Room in our survival horror game 💎

In this area, the player can find a clue and an item needed to solve the zone puzzle

While exploring, they'll also have to overcome a few challenges. 🐦‍⬛

Made in @ESAT_Valencia

#gamedev #ue5
May 21, 2025 at 4:51 PM
💾 Save mechanics in our survival horror are inspired by classic Resident Evil

Use a limited item at the monastery statue to ignite the flame and save🕯️🐦‍⬛

This mechanic adds tension, though there’s still a lot of work ahead!

Made in @ESAT_Valencia

#ue5 #gamedev #gamedesign
May 20, 2025 at 9:37 PM
Lately, I’ve been adding more detail to my City Builder prototype.

✅ I finished implementing the technology system and added a happiness mechanic tied to food supply, which now affects worker speed.

✅I also polished the visuals to give the game a more appealing look. 🎨

#gamedev #indiedev #ue5
May 20, 2025 at 9:55 AM
Library level design #05

Here's the first dressing pass of the library’s save room, a quiet, eerie space where players can interact with the statue of the god to record their progress. 🕯️ 🐦‍⬛

Dressing by Celia Heck and Alex Iserte 🎨

📍 Made in @ESAT_Valencia

#gamedev #ue5 #wip #leveldesign
May 19, 2025 at 9:55 AM
Library level design #04

Building in some light foreshadowing in the library level. 🕯️

You can spot a key lore item through a gap near the entrance, but you’ll only reach it later via a hidden passage in the next room.

📍 Made at @ESAT_Valencia

#gamedev #leveldesign #ue5 #buildinpublic
May 18, 2025 at 3:50 PM
Setting up more cameras to library level from our Survival Horror game. 🕯️ 📖

@insidethecrowsnest.bsky.social 🐦‍⬛

Powered by @ESAT_Valencia

#gamedev #ue5 #leveldesign #survivalhorror #horror #gamedesign #wip
May 18, 2025 at 9:55 AM
🖋️ For my Inky game, I was inspired by Slay the Princess and Pocket Mirror 💜

I aimed to create a dramatic experience with grotesque scenes that make the player uncomfortable and emotionally involved. The story also branches based on choices.

#NarrativeDesign #indiedev #gamedev #indiegame
May 16, 2025 at 10:04 PM
Reposted by Gisela García 🌸
It's not just about dealing damage!

Here’s another great resource I came across—a super concise short on how to animate attacks:

🎬 www.youtube.com/shorts/Zd9fV...

It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!

#GameDev #IndieDev #IndieGameDev
Melee Weapons Animation Tutorial #animation
www.youtube.com
May 16, 2025 at 7:02 AM
Reposted by Gisela García 🌸
🚧 Level design update! The world is taking shape, but there’s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build — can’t wait to share more progress soon! 🎮✨

ESAT Valencia.

#GameDev #IndieGameDev #LevelDesign
May 16, 2025 at 7:08 PM
Reposted by Gisela García 🌸
🎮 If you saw my recent post about animations, don’t miss this one!

It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat.

#GameDev #IndieDev #IndieGameDev
We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough.
To tackle it, I found this great breakdown of Dark Souls 3:

👉 www.gamedeveloper.com/game-platfor...

It explains how to clearly signal enemy intent before, during, and after an attack.
Sharing it in case it helps others too.
Anatomy of an Enemy Attack in Dark Souls 3
This article analyzes how Dark Souls 3 achieves combat clarity and fairness by breaking down an enemy attack and applying the interaction model. Moreover, it also tries to establish a framework for co...
www.gamedeveloper.com
May 16, 2025 at 1:36 PM