Working on @insidethecrowsnest.bsky.social
💌[email protected]
📍Valencia, Spain
Game Designer & Writer, passionate about both cozy and horror games.
I write fantasy stories (books in Spanish) and I'm currently learning digital art. 📖🎨
Here, I’ll be sharing my creative process and projects.
🔗 Game Design Portfolio: giselagarciaros.carrd.co
#GameDev
From the Crimson Covenant Team, a student team from ESAT Valencia.
Now go play the game, and explore the cult infested monastery of The Forgotten One.
Link Here: store.steampowered.com/app/3719120/...
#GameDev #UE5
From the Crimson Covenant Team, a student team from ESAT Valencia.
Now go play the game, and explore the cult infested monastery of The Forgotten One.
Link Here: store.steampowered.com/app/3719120/...
#GameDev #UE5
Developed by Marcel Sánchez
Powered by @esat_valencia
#UE5 #indiedev #conceptart #gamedev #buildinpublic
Developed by Marcel Sánchez
Powered by @esat_valencia
#UE5 #indiedev #conceptart #gamedev #buildinpublic
Its glow repels the corrupt fog that spreads through the monastery. During the game, the hunter will use it to cross cursed areas and uncover hidden secrets
Art by Marcel Sánchez and Carla Bernad
Powered by @ESAT_Valencia
#conceptart #ue5 #gamedev
Its glow repels the corrupt fog that spreads through the monastery. During the game, the hunter will use it to cross cursed areas and uncover hidden secrets
Art by Marcel Sánchez and Carla Bernad
Powered by @ESAT_Valencia
#conceptart #ue5 #gamedev
Powered by ESAT valencia.
#SurvivalHorror #UE5 #ScreenshotSaturday
It features a rabbit emblem, a nod to the protagonist’s noble lineage, and a symbol of his descent from hunter to prey
Art by Celia Heck 🎨
Powered by @ESAT_Valencia
#ue5 #gamedev #survivalhorror #conceptart
It features a rabbit emblem, a nod to the protagonist’s noble lineage, and a symbol of his descent from hunter to prey
Art by Celia Heck 🎨
Powered by @ESAT_Valencia
#ue5 #gamedev #survivalhorror #conceptart
Art by @marssdust 🎨
Powered by @ESAT_Valencia
#ue5 #gamedev #survivalhorror
Art by @marssdust 🎨
Powered by @ESAT_Valencia
#ue5 #gamedev #survivalhorror
Powered by ESAT valencia.
#SurvivalHorror #UE5
Powered by ESAT valencia.
#SurvivalHorror #UE5
Art by @inesjm__ (Instagram) 🎨
Powered by ESAT valencia.
#SurvivalHorror #UE5 #VideogameDressing
Art by @inesjm__ (Instagram) 🎨
Powered by ESAT valencia.
#SurvivalHorror #UE5 #VideogameDressing
It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾
💡 Adds fairness and smoother controls
Use it. Players will thank you.
#GameDev #IndieDev #IndieGameDev
It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾
💡 Adds fairness and smoother controls
Use it. Players will thank you.
#GameDev #IndieDev #IndieGameDev
They're common, mysterious, and central to the game's symbolism.
Watch your step… the crows are always watching 🐦⬛
Artist: Carla Bernad 🎨
Powered by @ESAT_Valencia
#gamedev #survivalhorror #ue5 #art
They're common, mysterious, and central to the game's symbolism.
Watch your step… the crows are always watching 🐦⬛
Artist: Carla Bernad 🎨
Powered by @ESAT_Valencia
#gamedev #survivalhorror #ue5 #art
Since items in this genre usually don’t stand out much, exploration is key
We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups
Made in @ESAT_Valencia
#gamedev #ue5
The Scriptorium is coming together! We've tweaked the lighting and cleared clutter to improve navigation.
Players will find a key clue and item for the library puzzle here, plus a bit of hidden lore for the curious ✨
Made in @ESAT_Valencia
#ue5 #gamedev #gamedesign
The Scriptorium is coming together! We've tweaked the lighting and cleared clutter to improve navigation.
Players will find a key clue and item for the library puzzle here, plus a bit of hidden lore for the curious ✨
Made in @ESAT_Valencia
#ue5 #gamedev #gamedesign
I was about to release it… but decided to take it one step further.
To deepen player engagement, Odi’s perception will now shift based on your choices.
This means the story changes depending on how he sees things — not just what happens.
#GameDev #IndieDev
This is the dressing process for the Relic Room in our survival horror game 💎
In this area, the player can find a clue and an item needed to solve the zone puzzle
While exploring, they'll also have to overcome a few challenges. 🐦⬛
Made in @ESAT_Valencia
#gamedev #ue5
Use a limited item at the monastery statue to ignite the flame and save🕯️🐦⬛
This mechanic adds tension, though there’s still a lot of work ahead!
Made in @ESAT_Valencia
#ue5 #gamedev #gamedesign
Use a limited item at the monastery statue to ignite the flame and save🕯️🐦⬛
This mechanic adds tension, though there’s still a lot of work ahead!
Made in @ESAT_Valencia
#ue5 #gamedev #gamedesign
✅ I finished implementing the technology system and added a happiness mechanic tied to food supply, which now affects worker speed.
✅I also polished the visuals to give the game a more appealing look. 🎨
#gamedev #indiedev #ue5
Here's the first dressing pass of the library’s save room, a quiet, eerie space where players can interact with the statue of the god to record their progress. 🕯️ 🐦⬛
Dressing by Celia Heck and Alex Iserte 🎨
📍 Made in @ESAT_Valencia
#gamedev #ue5 #wip #leveldesign
Here's the first dressing pass of the library’s save room, a quiet, eerie space where players can interact with the statue of the god to record their progress. 🕯️ 🐦⬛
Dressing by Celia Heck and Alex Iserte 🎨
📍 Made in @ESAT_Valencia
#gamedev #ue5 #wip #leveldesign
Building in some light foreshadowing in the library level. 🕯️
You can spot a key lore item through a gap near the entrance, but you’ll only reach it later via a hidden passage in the next room.
📍 Made at @ESAT_Valencia
#gamedev #leveldesign #ue5 #buildinpublic
Building in some light foreshadowing in the library level. 🕯️
You can spot a key lore item through a gap near the entrance, but you’ll only reach it later via a hidden passage in the next room.
📍 Made at @ESAT_Valencia
#gamedev #leveldesign #ue5 #buildinpublic
@insidethecrowsnest.bsky.social 🐦⬛
Powered by @ESAT_Valencia
#gamedev #ue5 #leveldesign #survivalhorror #horror #gamedesign #wip
@insidethecrowsnest.bsky.social 🐦⬛
Powered by @ESAT_Valencia
#gamedev #ue5 #leveldesign #survivalhorror #horror #gamedesign #wip
I aimed to create a dramatic experience with grotesque scenes that make the player uncomfortable and emotionally involved. The story also branches based on choices.
#NarrativeDesign #indiedev #gamedev #indiegame
I aimed to create a dramatic experience with grotesque scenes that make the player uncomfortable and emotionally involved. The story also branches based on choices.
#NarrativeDesign #indiedev #gamedev #indiegame
Here’s another great resource I came across—a super concise short on how to animate attacks:
🎬 www.youtube.com/shorts/Zd9fV...
It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!
#GameDev #IndieDev #IndieGameDev
Here’s another great resource I came across—a super concise short on how to animate attacks:
🎬 www.youtube.com/shorts/Zd9fV...
It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!
#GameDev #IndieDev #IndieGameDev
ESAT Valencia.
#GameDev #IndieGameDev #LevelDesign
ESAT Valencia.
#GameDev #IndieGameDev #LevelDesign
It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat.
#GameDev #IndieDev #IndieGameDev
To tackle it, I found this great breakdown of Dark Souls 3:
👉 www.gamedeveloper.com/game-platfor...
It explains how to clearly signal enemy intent before, during, and after an attack.
Sharing it in case it helps others too.
It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat.
#GameDev #IndieDev #IndieGameDev