GAM(e)(a)BLE
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gameable.bsky.social
GAM(e)(a)BLE
@gameable.bsky.social
GAM(e)(a)BLE is an interdisciplinary research project focusing on the blurring lines between gaming and gambling among teenagers.
Funded by FWOVlaanderen
On Friday 12th of January, @gameable.bsky.social participated in the ethical games conference by
@celiahodent.bsky.social, Fran Blumberg, @codingconduct.bsky.social! Maarten Denoo, Bruno Dupont & Bieke Zaman presented
their paper "Many faces, many names? Ethics in Belgian game design curricula"
January 15, 2024 at 3:19 PM
🎉recent publication for @gameable.bsky.social about circumventers of the #Belgian "ban" on #lootboxes! Our researchers @DenooMaarten @Brunolizator @EvaGrosemans @biekezaman @RozaneDC analyzed circumventing as #counterplay practice (@t0MM7)

doi.org/10.1145/3611024
December 4, 2023 at 9:44 AM
📬Publication alert: fruitful collaboration between @SolipPark @AaltoUniversity, Gam(e)(a)ble researchers @DenooMaarten and @EvaGrosemans, @YaewonJ, and our external members @elegordopetrovs.bsky.social & @leonxiaoy.bsky.social led to a paper about the #maplerefugees case: dl.acm.org/doi/10.1145/...
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer...
dl.acm.org
November 30, 2023 at 2:22 PM
Our researchers have published a report on the provisions concerning gambling(-like) elements in video games against the background of the existing children’s rights framework found at the international and European level.
 
Read the report (in English) here: www.gameable.info/_files/ugd/7...
www.gameable.info
November 28, 2023 at 3:09 PM
Between November 2021 and February 2022, Gam(e)(a)ble ran the first wave of a survey among Flemish teenagers about their own and their children's digital gaming and gambling behavior.

The report (in Dutch) can be read here: www.gameable.info/_files/ugd/7...
www.gameable.info
November 28, 2023 at 2:59 PM
@gameable.bsky.social is funded by FWO Vlaanderen and run by a Flemish consortium of two universities (KULeuven and UGent) and a university of applied sciences (UCLL).

At the Meaningful Interactions Lab (Mintlab), researchers will be involved in the following work packages:
November 28, 2023 at 2:38 PM
Why Gam(e)(a)ble? #gaming #gambling

​The lines between gaming and gambling are becoming increasingly blurred in (online) games that are popular among teenagers, which raises the societal concern that minors are being progressively exposed to gambling.
November 28, 2023 at 2:19 PM
Hello Bluesky! Gam(e)(a)ble is now present!

Thank you @liegegamelab.bsky.social for providing us with a Bluesky code.

Follow us here on Bluesky, on X: twitter.com/gameable_youth, or visit www.gameable.info, and keep up to date on our research & activities!
Gam(e)(a)ble - Blurring lines between gaming and gambling in youth
Gam(e)(a)ble is a FWO-funded, multidisciplinary research project about the blurring lines between gaming and gambling in youth.
www.gameable.info
November 28, 2023 at 2:14 PM