It's really interesting how 99% of ttrpg travel rules are very directly descended from the rules of Outdoor Survival
Within the OSR and D&D, pointcrawls and what I would term "de-abstracted travel" are the only normal alternatives
It's really interesting how 99% of ttrpg travel rules are very directly descended from the rules of Outdoor Survival
Within the OSR and D&D, pointcrawls and what I would term "de-abstracted travel" are the only normal alternatives
Which would seem to either imply a lot of teamwork or something like 4+dex mod actions per turn
Which would seem to either imply a lot of teamwork or something like 4+dex mod actions per turn
so i write rules to answer the former, but not the latter
so i write rules to answer the former, but not the latter
elmc.at/kill-clerics...
I can tell that it's chatGPT, but I'd be interested in knowing what prompt you used
elmc.at/kill-clerics...
I can tell that it's chatGPT, but I'd be interested in knowing what prompt you used
+ archetype
+ desire
+ unexpected element
You don't actually need anything else
(Credit to Joseph Manola for that last one)
+ archetype
+ desire
+ unexpected element
You don't actually need anything else
(Credit to Joseph Manola for that last one)
the most common failing as a player in a ttrpg is not knowing what to do next
these are two sides of the same problem
the most common failing as a player in a ttrpg is not knowing what to do next
these are two sides of the same problem
www.kickstarter.com/projects/lon...
www.kickstarter.com/projects/lon...
(examples of race-as-class provided. Race/class separation would just have Race --including human-- be sources of Advantage on some rolls)
P.S.: I really do not like this Elf class I wrote
(examples of race-as-class provided. Race/class separation would just have Race --including human-- be sources of Advantage on some rolls)
P.S.: I really do not like this Elf class I wrote
this is approximately how turn-based TTRPG combat feels, to me
this is approximately how turn-based TTRPG combat feels, to me
What do you get from them that you don't get from playing any other class?
What do you get from them that you don't get from playing any other class?
Not sure where it comes from?
Not sure where it comes from?
Use a map of France.
Talk about how the Count of Tolouse's sorcery is without equal.
You are allowed to do this. No French person can stop you.
Use a map of France.
Talk about how the Count of Tolouse's sorcery is without equal.
You are allowed to do this. No French person can stop you.
Guilds are formed by local, powerful, businesspeople to act as a cartel
Adventurers are wanderers with minimal social connections who do violence professionally
They are not going to form a guild
Guilds are formed by local, powerful, businesspeople to act as a cartel
Adventurers are wanderers with minimal social connections who do violence professionally
They are not going to form a guild