🏁 Prev. Warframe, Sea of Thieves & Horizon: COTM
🏳🌈 27 she/her - bi & poly
This is one of the biggest leaps forward the engine has taken visually in a while!
godotengine.org/article/dev-...
github.com/godotengine/...
This is one of the biggest leaps forward the engine has taken visually in a while!
godotengine.org/article/dev-...
github.com/godotengine/...
Scope creep trap 101.
Really need to brainstorm some smaller ideas for quick 30 minute experiences I can actually ship with 6 months of work. 🤣
Scope creep trap 101.
Really need to brainstorm some smaller ideas for quick 30 minute experiences I can actually ship with 6 months of work. 🤣
A man walks into a newsstand every day, looks around, and leaves.
After a long time of this, the owner says “Can I help you find something?”
“I’m looking for the obituaries.”
“The obituaries are in the back of the newspaper, comrade.”
“Not the one I’m looking for.”
A man walks into a newsstand every day, looks around, and leaves.
After a long time of this, the owner says “Can I help you find something?”
“I’m looking for the obituaries.”
“The obituaries are in the back of the newspaper, comrade.”
“Not the one I’m looking for.”
It's not an engine problem. Unreal isn't perfect but running dynamic deferred lighting and TAA is a choice. Sometimes a valid one.
It's not an engine problem. Unreal isn't perfect but running dynamic deferred lighting and TAA is a choice. Sometimes a valid one.
No code required, just drop a few animation nodes into your scenes!
#GodotEngine #godot #ui
No code required, just drop a few animation nodes into your scenes!
#GodotEngine #godot #ui
seriously have you considered marrying someone who arts (or codes if you're the artist)
I'm being 100% serious, left/right brain 2 person teams are hugely OP in micro indie terms
"But we need a bigger team" have you considered Poly
seriously have you considered marrying someone who arts (or codes if you're the artist)
I'm being 100% serious, left/right brain 2 person teams are hugely OP in micro indie terms
"But we need a bigger team" have you considered Poly
What started as my hobby project during COVID! What a journey 💝
This includes a major update for PC as well!
Thank you all for all your support!
www.youtube.com/watch?v=6Md4...
What started as my hobby project during COVID! What a journey 💝
This includes a major update for PC as well!
Thank you all for all your support!
www.youtube.com/watch?v=6Md4...
Fill out a form -> US representative PHONES me to set up an email chain with their UK representative...
Cloud pricing is public...
Fill out a form -> US representative PHONES me to set up an email chain with their UK representative...
Cloud pricing is public...
It should help a lot when you have dynamic lights that you don't want to bleed through walls but don't need them casting more complex shadows!
#gamedev #godot
godotengine.org/article/dev-...
It should help a lot when you have dynamic lights that you don't want to bleed through walls but don't need them casting more complex shadows!
#gamedev #godot
godotengine.org/article/dev-...
I got an inline 4 sports tourer for my first bike and now I want a parallel twin naked to go alongside it, oh and a supermoto and a-
I got an inline 4 sports tourer for my first bike and now I want a parallel twin naked to go alongside it, oh and a supermoto and a-
Bake the curvature map for a HotspotUV trimsheet and combine that with a triplanar shader that uses it for edge highlights and you end up with HotspotUV functionality for any tiling texture allowing for super fast variations.
Bake the curvature map for a HotspotUV trimsheet and combine that with a triplanar shader that uses it for edge highlights and you end up with HotspotUV functionality for any tiling texture allowing for super fast variations.
This kinda thing keeps me motivated!
This kinda thing keeps me motivated!