It has just dawned on me: I could have an Alpha build of House Rules by the end of the year.
#GameDev #IndieDev #HouseRulesGame
It has just dawned on me: I could have an Alpha build of House Rules by the end of the year.
#GameDev #IndieDev #HouseRulesGame
Some progress. En passant is fuuuuun.
Some progress. En passant is fuuuuun.
Huzzah! I've got gameplay loading again!
I've been fighting small issues here and there, just trying to get back to where it was before.
Huzzah! I've got gameplay loading again!
I've been fighting small issues here and there, just trying to get back to where it was before.
If I keep smacking my skull against this wall, at least one of them will break.
I know this is important, but god is it tedious.
If I keep smacking my skull against this wall, at least one of them will break.
I know this is important, but god is it tedious.
progress is progressing. I think I've got most everything in place, but I need to check a few more things before I can call things good.
progress is progressing. I think I've got most everything in place, but I need to check a few more things before I can call things good.
I've spent most of today fighting our home server to make effectively 0 progress on it. No game dev work today.
I've spent most of today fighting our home server to make effectively 0 progress on it. No game dev work today.
Oh yeah, it's all coming together. The Tag system is just about there.
I don't have anything to really show just yet, but I'm feeling really good about what's ahead.
Oh yeah, it's all coming together. The Tag system is just about there.
I don't have anything to really show just yet, but I'm feeling really good about what's ahead.
Tag system is mostly implemented! Once I can get basic chess working again, I'll call that a milestone.
#GameDev #IndieDev #HouseRulesGame
Tag system is mostly implemented! Once I can get basic chess working again, I'll call that a milestone.
#GameDev #IndieDev #HouseRulesGame
Have been working, but it's not glamorous. I'm effectively doing everything over again but better.
I SHOULD have done this at the start, but I was and still am pretty unskilled. I'm understanding it better now, at least.
Have been working, but it's not glamorous. I'm effectively doing everything over again but better.
I SHOULD have done this at the start, but I was and still am pretty unskilled. I'm understanding it better now, at least.
HASTE IS REALLY FUN OKAY
HASTE IS REALLY FUN OKAY
After two days of some pretty heavy and personal shit, I needed a day off and a new game.
I bought Haste as it was on sale. Roguelike Sonic, how the fuck is it not more well known, it feels amazing. Only complaint is that it feels like runs should be twice as long
After two days of some pretty heavy and personal shit, I needed a day off and a new game.
I bought Haste as it was on sale. Roguelike Sonic, how the fuck is it not more well known, it feels amazing. Only complaint is that it feels like runs should be twice as long
Sorry, personal stuff came up.
Sorry, personal stuff came up.
Not much progress today, stuff came up. tired.
tag system is at least taking better shape
Not much progress today, stuff came up. tired.
tag system is at least taking better shape
Not much today, because smash, but am making progress.
I've finally realized I need to properly add a 0th team to denote Neutral, unplayable pieces. The pieces left over after a player leaves the game for one reason or another will automatically go here.
Not much today, because smash, but am making progress.
I've finally realized I need to properly add a 0th team to denote Neutral, unplayable pieces. The pieces left over after a player leaves the game for one reason or another will automatically go here.
At long last, it's time to get to the new mechanics: Piece Tags, Tile Effects, and Board Rules.
I believe Piece Tags will be the roughest, as I already have a number of pieces with effects coded in. These effects -should- probably be converted into tags.
This includes attacks and moves.
At long last, it's time to get to the new mechanics: Piece Tags, Tile Effects, and Board Rules.
I believe Piece Tags will be the roughest, as I already have a number of pieces with effects coded in. These effects -should- probably be converted into tags.
This includes attacks and moves.
Hooray bugfixing.
Maybe now I'll actually get forward progress
Hooray bugfixing.
Maybe now I'll actually get forward progress
I'm close.
...to finishing Pokemon ZA.
sorry.
I'm close.
...to finishing Pokemon ZA.
sorry.
Big celebration day!
...but I didn't do anything. whoops.
Big celebration day!
...but I didn't do anything. whoops.
I'm going through the code again. Just updating and finalizing bits here and there.
For example, stalemates. I didn't have anything good for if a player is stalemated. But 4P chess rules have actually given me what I need.
I'm going through the code again. Just updating and finalizing bits here and there.
For example, stalemates. I didn't have anything good for if a player is stalemated. But 4P chess rules have actually given me what I need.
Ugh, I have a bad feeling I need to go through the code. It's starting to get a little too spahgetti.
Ugh, I have a bad feeling I need to go through the code. It's starting to get a little too spahgetti.
Smash day, no work
Smash day, no work
Coding stuff started today. Not much progress I can show, sadly, and probably not for a little bit.
It should be a little quicker, though.
Coding stuff started today. Not much progress I can show, sadly, and probably not for a little bit.
It should be a little quicker, though.
Yes, I'm working today!
Right now, writing out how Drop-in will be implemented, as well as expanding promotion rules.
#GameDev #IndieDev #HouseRulesGame
Yes, I'm working today!
Right now, writing out how Drop-in will be implemented, as well as expanding promotion rules.
#GameDev #IndieDev #HouseRulesGame
No progress, but going home today. I'm betting I'll be a corpse though.
I'll be back on things tomorrow
No progress, but going home today. I'm betting I'll be a corpse though.
I'll be back on things tomorrow
No progress
Fun fact: I can't do amusement park rides. I never could, but I tried to tough it out for my partner's sake.
I did one small roller coaster and one fast spinning ride and that was it. Miserable the whole time. I felt very ill.
No progress
Fun fact: I can't do amusement park rides. I never could, but I tried to tough it out for my partner's sake.
I did one small roller coaster and one fast spinning ride and that was it. Miserable the whole time. I felt very ill.