Like the anger at the chair company not being able to be contacted isn't so much about that but it's a way to channel the anger that we have about how it feels like no one is accountable anymore for things getting worse
This one stuck out for me too - and I think it's sort of a thesis statement for the whole show. We all know something is not right with the world and we're all balls of anxiety because of it, but the actually wrong things are too big for us so we funnel that anger into being mad at tiny things.
It's hefty and dense in a way that feels really good and mostly it gets out of the way when you use it for gaming. It's just a really pleasant little device.
(AP) — Maine’s two-term Democratic Gov. Janet Mills will run for the U.S. Senate seat held by veteran Republican Sen. Susan Collins next year, according to two people familiar ..
This is all making me more certain that Mad Men might actually be one of the great works of art of our time. It's all the dangerous appeal of the Kodak Carousel pitch: there was once a time when we were happy and we can get it back if we are good consumers
Reminds me that one of the few times I've felt bad for Donald Jr was reading how his dad slapped him because when he showed up to take him to a baseball game and he wasn't wearing a full suit and tie.
I remember reading early concepts for it included multilevel decks with huge open spaces with parks and water features and I do wish the show had been able to give us something like that.
My 7 year old is watching The Parent Trap for the first time and about 30 minutes in asks: "So, when are they going to put their parents into the traps?"
That the Nazi world is not full of cartoonish goose-stepping SS officers but is instead lots of people who might know that things are wrong but who can't be bothered to oppose it if it threatens their personal comfort felt like a strong creative choice
I was thinking while I was playing it last night that we talk a lot about games trusting the player but Ghost of Yotei feels like it's built on letting the player trust the game that they can go off in any direction and the game will create an organic experience for them