Maurice Suckling
@writegameread.bsky.social
2.1K followers 2K following 390 posts
Writes stories, makes games, reads history. Assistant Professor, Games and Experiential Media, RPI, NY. Researching narrative in games & historical simulations. Writer of stories for games. Designer of board games. https://mauricesuckling.com
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Today’s games in Narrative-Driven Analog Games: Monumental Consequence, and The Grizzled.
In Saratoga, NY, with some history: monument to the 77th NY Volunteers, part of the Army of the Potomac.
Today’s arrivals: The Price of Freedom and Lincoln’s War.
Try to be clear about your focus - this guides you on what to exclude and how to organize things. It might mean you’re contracting a timeline by a regulated scale (for a defined set term), or might mean you can zip around a timeline in variegated scales to get to the relevant incidents/decisions.
This is my first time with the expansion and I like it. Combat feels better.
Today’s game. Back to Star Wars: Rebellion.
Today’s game in Narrarive-Driven Analog Games: House of Danger.
Today’s game: Peace 1905 prototype, testing the 2-player and 3-player game modes. Russia wins with the treaty ratified by both governments in the 2-player. In the 3-player Roosevelt was ahead until Russia blew up negotiations and forced the Japanese delegates to storm out - giving Japan the victory.
Thanks, Fred. That’s sitting on my shelf and also comes highly recommended.
This week’s read. He covers a lot of ground from a variety of angles. I really enjoyed this:
RPI’s Games and Experiential Media department runs undergraduate and graduate courses with a focus on a blend between the practical development of games and the scholarly analysis of and around them. hass.rpi.edu/departments-...
New cards for Rebellion: Britannia prototype. New playtest. Never seen Rome struggle like this before. This suggests Rome is harder to play for new players. (Silures have lapped the other factions on the score track.)
Thank you to the generous, wise, and kind soul that is Richard Dansky for spending time with my students @rpihass.bsky.social and for dropping pearls of wisdom from his “The Video Game Writer’s Guide to Surviving an Industry That Hates You”.
Today’s arrival: C3i magazine. Bittersweet as it is Rodger’s last.
Sorry - slow here. Yes, I’m also out of my depth with this.
Today’s game - played with my Analog Games Lab, Chronicles of Crime, 1400.
Today’s development update - revised board for Statecraft: Age of Elizabeth prototype (still building the physical prototype).
Today’s project - new game development: Bartleby the Scrivener - a storytelling game.
Thanks for your thoughts, Grant.
Today’s arrivals: (planning one or two new projects for the new year).
Indeed, what stories?…
This week in Narrative-Driven Analog Games with Assistant Prof. @writegameread.bsky.social, students explored “story-making” tabletop systems that spark imagination and collaborative storytelling. Next: they'll design & teach a game of their own to be tested in class. What stories will they tell?
Students at RPI play Untold: Adventures Await, a story-making game, as part of the first two weeks of my new course Narrative-Driven Analog Games, offered by the Games and Experiential Media department.
Other games from this week’s Narrative-Driven Analog Games course at RPI: Onxe Upon A Time and The Storymatic.
Sterling effort, Geoff. Jolly well done.
Today’s games in Narrative-Driven Analog Games at RPI: PitchStorm and Untold: Adventures Await.