dravidian himedanshi
@wishonpleiades.bsky.social
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Getting Ready for Halloween🎃
#precurefanart
Is there any variety in the area aesthetics? I was fine with a Pokémon game that takes place in one city but the trailers made it look like every area was the same
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'canon' is one of the funniest marketing schemes of all time "a corporation paid 6 billion dollars for this series so they get to decide which made up stories REALLY didn't happen."
a bunch of staff left and formed Palette Swap due to differences with management

literalgrill.tumblr.com/post/7386941...
literalgrill.tumblr.com
not quite, it was implied by prime 3's 100% ending that sylux would show up in prime 4

federation force was the first game that showed him trying to steal metroids though
wait I just noticed they copy pasted the spectators in this image
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It's only kusoge if it comes from the Kuso region of Japan. If it comes from anywhere else it's a "bad game".
so true bestie, every game should be like classic castlevania with clearly defined jump arcs
i think the jump button ruined mario actually
Going back even further, Wizardry I had you flying a spaceship in 1981. And going back even further than that, Gary Gygax was running Dungeons and Dragons campaigns with sci-fi elements in the 1970s.

en.wikipedia.org/wiki/Expedit...
Expedition to the Barrier Peaks - Wikipedia
en.wikipedia.org
I get what you mean. I immediately thought of how villainess stories combine tropes from otome games, shoujo manga, and light novels to create parodies of a genre that doesn't exist.

www.animenewsnetwork.com/answerman/20...
To answer this question, I'd like to direct your attention to this article I wrote about the trend in 2020. To summarize what I wrote then, the trend does not appear to be inspired by first-hand experience with otome games other than the basic visual novel setup of multiple love interests and routes. The closest analog is perhaps Rosalia, the rival character in the classic 1994 SNES dating sim Angelique, but most otome games don't actually feature a “villainess” character!

So, where does that character trope come from, and why is it now associated with otome games generally? In 2019, manga artist Michiro Ueyama drew a web comic regarding his interpretation of its origin. The manga's protagonist, a middle-aged man, remarks that the stereotypical villainess design with the blonde ringlets reminds him of Eliza from Candy Candy, a classic shōjo manga from the 1970s, along with the rival characters from Aim for the Ace! and Glass Mask.

As for the “reincarnated as the rival character” part, the initiator of that trend may be the popular 2013 web novel Kenkyo, Kenjitsu wo motto ni Ikite Orimasu! (My motto is Living Honestly and Humbly). Rather than an otome game, the girl gets reincarnated as the catty rival character in a shōjo manga. Still, the story's progression should be familiar to anyone aware of the “villainess” trend: The heroine tries to avoid a bad fate by exploiting her meta knowledge but unwittingly attracts the attention of suitors.

Next came My Next Life as a Villainess: All Routes Lead to Doom! in 2014, which was easily the most influential series in the subgenre. It transplanted the familiar premise of Kenkyo, Kenjitsu wo motto ni Ikite Orimasu! into a video game, allowing it to tap into the ongoing LitRPG web novel trend. Until then, most of the “villainess” stories stuck to pure fantasy settings; even if the heroine originated from another world, the stories did not incorporate video game meta.
It happens in The Great Ace Attorney, funnily enough
maybe Shinya Kumazaki considers Return to Dream Land more important because it's the first Kirby game he directed that wasn't a spinoff or a remake? that'd be my guess
dante returning to his home universe after helping a half-demon kid break his reality's cycle of universal destruction and creation on the behalf of the Literal Actual Devil: damn that shit was crazy
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99% of developers give up on gacha games before making the one that makes infinite money
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Longing for quality YTP but unable to name it, these young digital castaways scrawl crude imitations on their cave walls. They struggle to produce grim laughter as, deep within, they know something is terribly absent in their souls...

In their souuos.
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Can I blame HL2 for all the walk and talks in modern AAA games
Reposted by dravidian himedanshi
It's well known that the Guillemot family invented climbing