Wirbus
banner
wirbus.bsky.social
Wirbus
@wirbus.bsky.social
600 followers 14 following 84 posts
Artist, Writer and Game developer.
Posts Media Videos Starter Packs
For the spooktober, I draw this horrifying creature of the night.
He is here to solve any creepy spider problem you can have.
Another version of Basha, the roommate.
Really old pic re-draw.
No. I'm do not taking commisions.
Still just learning and experimenting.
Trying to make more mature wolf.
I try to imagine what a teenage minotaur looks like.
Thinking about it... We never actually see most monsters as children or teenagers, only fully grown adults.
Here, I've repainted a photo of this "small highland cow" breed.
And in unity.
I can foccus on writing his dialgues...
Hmm.
Looks good in 3d.
I think I overuse automatic filters to stylish my brushwork. But they kind of do good job.
The idea was to make hairs just part of the fur. But it end just chaotic.
I'm not sure if I will not just re-paint whole face.
Still, interesting practice exercise.
Another design experiment.
I come up with two versions.
Logo design is actually fun.
Colleciting ideas.
Anything what capture the eye?
And quick stylistic skech done in ZBrush.
Hmm. I think Tolkien kind of destroyed goblins.
They stop being this grumpy fae, and start to be this walking exp. points. Well. They fill the need of some settings. But I think about something more Fae. This liminal figure who know paths between realms and know things what normal people missing.
An shock expression.
Another exercise.
I'm really struggling with this same character. So trying to create expression is a good way to practice.

Here's a 3D model of the previous photo, rotated and repainted.
This way, you can maintain the proportions and get the horns in the right perspective.
I think I usually draw charters with bushy sideburns just to not need to bother with proper jaw line...
Another experiment.
I think I should experiment more. The style and designs starting to look too similar to each other. So I try something new. This one do not have sideburns. And the hair are more define. And less chaotic brushstrokes.
Not sure if I keep all this, but it is interesting to try.
Hmm. You are right Right.
Hairs need to fit with style to other charactrs. So I'm restricted to the big chunks of hairs. They also need to bover whole head. But If this will looks bad in the engine I will try to just sculpt it all on mesh. It is just a fast sketch nayway.