Vlad fishing.for::<fishies>(☢️)
@vladbat02.bsky.social
290 followers
230 following
1.3K posts
Інді геймдев (пишу на Rust+Bevy), в минулому Engine/Tools dev у S.T.A.L.K.E.R. 2, вчусь грати на піанінці та маю двох 🐈🐈
I also post about gamedev in English here: @vladbat00.bsky.social
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I recently recorded 1 hour of Mine Crawler prototype gameplay with my wife and made a short trailer ☺️
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
Being able to iterate on games and UIs while running a @bevy.org app with dioxus hot-patching is MENTAL. Love it so much!
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Hi! I'd like to show what I've been cooking for the last few weeks: this is a duel mode for my minesweeper-dungeon-cralwer game (don't even ask me why there's multiplayer, let alone PvP).
This is an early prototype, but I'd like to invite people for some playtesting (see below)
This is an early prototype, but I'd like to invite people for some playtesting (see below)
відправили ото зробити знімок щелепи/зубів
ці вісімки 🤌🤌
ці вісімки 🤌🤌
What's everyone's best place to reflect on problems or.. code bugs? Turns out, mine is public transport.
A few days ago, I was implementing the A* algorithm for my minesweeper game. I can implement the Dijkstra's one from memory, but for A*, I just roughly remember
A few days ago, I was implementing the A* algorithm for my minesweeper game. I can implement the Dijkstra's one from memory, but for A*, I just roughly remember
I tried a new productivity trick today: streaming on twitch 😄
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
Working on a prototype of player duels in my dungeon-crawler-minesweeper game. It's turn-based, where the goal is to reach the center while avoiding mines and navigating yourself through the labyrinth.
I hope to playtest it next month after finishing layout gen, abilities and ui
I hope to playtest it next month after finishing layout gen, abilities and ui