Vidar Edland
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vidaredland.bsky.social
Vidar Edland
@vidaredland.bsky.social
51 followers 38 following 140 posts
Writer, mummy wrangler, tourist herder, worldbuilder, occasional lecturer, and wannabe rockstar.
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In our groups, the GM tend to pre-gen characters to fit the stories, conflicts, & milieus. So, it is largely the demands and opportunities of the setting and plots that determine what kinds of PCs & NPCs partake. As a GM, I try to find story avenues and setting slots where PCs will snugly fit.
Almost invariably, the PCs start out as nobodies but gets noticed quickly by more and more people and power factions. By the end of a campaign, the PCs are sometimes very much high players themselves.
Thus far, IIRC, our campaigns tend to end with the bad guy being defeated and I don't think we've ever had a big-bad seeing the light and laying down their arms (although a few have been imprisoned). This is party because when we reach the end, the players are very dialed in to killing the baddie.
Since I find combat excruciatingly boring (as a GM), a single big-bad fight is what I prefer. But we do what we must as GMs 😊

(As a player, combats are cool whatever we're fighting 😎 )
'Tis the worstest!

Good luck!

Here's a picture of Bolla begin silly 😆
Hi, folks!

I have tried my hand at making a book trailer (read: I actually got talented people to make it for me), for the Bronze Age Fantasy Thriller -- 3 1/2 MURDERS TO WAR.

Have a look! 😎

youtu.be/SMRLDLrcwRg
3 1/2 Murders to War, a book trailer
YouTube video by Vidar Edland
youtu.be
I have backed a few, the main ones being Alien RPG, Blade Runner RPG, Fading Suns PA. Apart from some delivery delays connected to recent years' shipping issues (which the game publisher can hardly be blamed for), I have never had any troubles with crowd funding RPGs.
GM rolls behind the screen. Players roll in the open.
Sometimes, the GM will roll in the open when big stakes hinge on a single roll (but more often than not, we'll set the stage so that it such big stakes hinges on a player roll instead)
We split the party all the time, especially with social intrigue/investigation stories. Rather than slowing the story down, splitting up can increase the reach of the group.
Typing and research skills 😎

I'm also a historian and fantasy author, which helps a lot, too.
Rulebook + how-to-play/actual-play vids.

Moreover, we always play with tentative lets-learn-these-dang-rules-together mechanics the first couple of sessions, being open and meta about it.
Example: "So, peoploids, let's see how 4 heroes fighting 10 Stormtroopers work in this iteration of Star Wars"
What waits characters after the completion of a campaign is typically retirement and normal life, with exciting stories to tell their grandchildren.

Sometimes, however, retired PCs will become high-power NPCs in our settings, taking on various leadership positions and the like.
WoD became increasingly preposterous as the setting grew.

WFRP3 was a bit too crunchy & fiddly a departure from the already crunchy game, I found.
Generally speaking, I find new editions tend to be an improvement on the old, but not always.

For L5R, each new edition grew more and more vanilla (less dangerous) and D&D-esque/WoD-esque.
Is this... is this a naughty thing?

I guess I'd say xenomorph but that could be interpreted wrong 😬... or right? 😅
Space Western and anything-Horror.
GMing in settings/periods that my players know better than me is difficult.

Being an introvert, GMing for people I don't know is also hard, but mostly at first.

GMing without inspiration/drive is like going up hill all night and disappointing the group all the way. I need support from my muses.
We constantly subvert expectations & turn tropes on their head.

Recently, the PCs attacked a goblin-infested keep ruin only to find the goblin mystic boss a reasonable dude they could negotiate with.

In Alien, the PCs encountered a AI mainframe dedicated to protecting the well being of the crew.
Yes, but...

...as a GM, running deeply character-integrated stories where PC backgrounds and arcs mesh with the overall plot, I do find it difficult to handle when PCs exit a campaign. Sometimes you can pass a particular story beat or arc onto a new character, but I tend to try and avoid PC deaths.
Basically, I typically spend 2-5 times as much time prepping a session as I do running it.

It can get a bit much, but I'm an obsessive personality, so...
Lots of notes here. I basically write out full/semi-full published-type scenarios for myself when I have the time to prep that much. I often also write out NPC dialogues and briefings and whatnot in advance, to get the tone and characterizations down (without necessarily using it as written, though)
Alien RPG

The horror stuff is fun, but the real strength is the rich & varied setting allowing for lots of different story genres. You can easily do espionage, politics, exploration, action adventure, military stories & more, with the option of throwing in xenos whenever you feel like it. Awesome!
In my campaigns, although it obviously varies, the PCs tend to be small-scale people enacting large-scale changes in the world, for good and bad. Often, they attract a lot of attention, with NPC VIPs going: "Who the hell are these peoploids who came out of the blue and are now doing all this stuff?"
A whole organization. That way, I can present several bosses without getting into trouble when the players devise some clever way to kill them off that I cannot honestly thwart. By having the big-bad as a shadowy organization/company/faction, the overall story is less vulnerable.