Turple
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turple.bsky.social
Turple
@turple.bsky.social
24 followers 82 following 71 posts
Wyrmwind! | I like Splatoon and music | Game Dev
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BEST RAINMAKER CLUTCH OF MY LIFE
this image 😭😭
i’m glad you found that peaceful 😭
Reposted by Turple
I have achieved the god level coaching setup.
this is it! I don’t really like how they introduced a skill ceiling either, because the game doesn’t force you or even really want you to push yourself when playing casually/alone. If you play to just “have fun”, then all of a sudden playing online feels horrible
i’ve been giggling at this for like 5 minutes
Reposted by Turple
it’s true… 😞
accurate CCA map list
we WILL be getting 3000 XP this season
wyrmwind mention :D
Reposted by Turple
Biggest Risers 📈 (seed to final placement):

Milkshakin' It (84) -- ⬆️ 51 -> 33rd
Golden Barracudas (86) -- ⬆️47 -> 39th
Cardinal Cephalopods (81) -- ⬆️42 -> 39th
Downshift (93) -- ⬆️42 -> 51st
Crimson Seadragons (103) -- ⬆️38 -> 65th
Wyrmwind (54) -- ⬆️37 --> 17th
Bear Cat Cowboys (68) -- ⬆️35 -> 33rd
stealing my emoji
Reposted by Turple
ofc TZS would choose turf war 😭😭
focused on creating openings by trying to create advantages in specific parts of the map for the weapons on their team that are stronger at fighting.

And, as is always mis-interpreted, roles are FLUID. Just because your weapon controls space well does not mean it can’t fight well!!
The painting slot in your team really specializes in controlling fights and dictates space. It is very strong at separating fights because splatoon is a game where every weapon has a set range value.

Not only that, but it is also very good at initiating or enabling fights. Supports tend to be
the terminology of “support” is a horrible label because splatoon was never designed to have roles, and support is very much a “role” that has to be filled in other games

if you REALLY want to give support a true label, it is much more akin to something like a controller makes much more sense….
It's weird how I hear people talk about aggro supports as if moving forward and fighting things is something supports normally don't do
praying on your downfall 🙏
it was a pleasure to meet and play against you! My brella goat 🐐
can we talk about that hades 2 animation
So in conclusion, I think every game should be developed by a maximum of 3 people.
A common misconception is that larger teams directly leads to a faster output of games, but this is not completely true. A larger team means significantly more friction between departments, and you need to pay MORE money to manage those departments
of course AAA studios charge more for their games when they pay enormous amounts of money to push the boundaries of the current standards of gaming with a short turnaround

silksong is amazing but large studios don’t want to take 7 years to develop every game.
thoughts on the whole debate about video game pricing lately, and it truly is less about “how much should a video game cost” and more about “how much does it cost to make a video game”

Team cherry said it themself that they had too much money during the development of silksong, they didn’t need it