Sandro M
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theironlefty.bsky.social
Sandro M
@theironlefty.bsky.social
19 followers 42 following 24 posts
https://artstation.com/sandromch https://github.com/theironlefty
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short video of it in action.
Reposted by Sandro M
well it's #portfolioday again

hello my name is riccardo, i make fake people and one day i'm going to clean up my Media tab #art
Reposted by Sandro M
Hi #PortfolioDay
im lasha 3d modeler
im looking for a job
DM me for any questions!
re-lighting practice, without Lumen, Baked GI or RT, manually lit.

source:https://www.fab.com/listings/f799d30d-f540-4468-b4c8-d36b612a8c8a

#unrealengine #ue5 #lighting #unrealengine5 @unrealengine.bsky.social
Wrapped up another Gamejam event (tgc x coreblazer 2025), where i worked as lighting and technical artist.

Check it out here: pterafier.itch.io/forgeborn

#gamejam #thatgamecompany #unrealengine #indie #tgccoreblazerjam
what about the shadows, they don't seem to be suffering from usual bias acne issues.
Do you use any sort of RT? or just base Unreal 5 features.
You can still use them on Linux and outdated Win10 if you're dedicated 😄, I still use my Samsung Odyssey+ like that.
Are you using a tiling noise texture for the latex/plastic normalmap/grains? or is it actual baked texture.

looks good.
Yes, PhysX in Mirror's Edge runs in X87 single thread instructions and doesn't matter how good your CPU is it will always run horribly.
Hey everyone,

I've just wrapped up a game jam called Boss Rush.

Our project was made using Unreal Engine and features an Steampunk/Bioshock aesthetic that I had a blast working on.

I'd love for you to check it out: veeyuh.itch.io/clocktergeist

#indie #gamejam #bossrush #unrealengine #lighting
art style for animation class at uni.

Blender 4.1.1 EEVEE

#eevee #blender3d #stylistic #realtime
Reposted by Sandro M
Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits.

#3dart #vehicleart #hardsurface #gamedev
final version with some rendering background of this scene i forgot to post.
Late night find that CS:2 has exposed dev tools from the wiki via launch command, also found out the foliage impostors cause extreme quad overdraw... #CitiesSkylinesII #CitiesSkylines2
Reposted by Sandro M
Just for the new people that somehow run across this account by complete accident: hello my name is riccardo and i make fake people
Reposted by Sandro M
some scene i was working on for my 3D animation in Blender EEVEE a while ago. wip.

#b3d #blender #blender3d
you can also take this further by packing normals in alpha channels only (ex: albedo A, nrm A).
swizzling your normal-maps Red channel (X) into Alpha has better quality because of how DXT5 handles A channel compared to usual 5:6:5. the most difference is in diagonals on top. also as bonus since now you have to normalize in shader/mat you can pack other stuff in R and B.

#gamedev #techart