Stripe Draws
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stripe.bsky.social
Stripe Draws
@stripe.bsky.social
1.4K followers 430 following 280 posts
I'm a dragon artist that loves to create fun and squishy creatures. https://www.tumblr.com/scrittarts I make VRC avatars and you can try 'em for free: https://scritt.gumroad.com https://jinxxy.com/Creatureshaped/products
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Yea ok this has a certain energy I just can't look away
Morghus they looks amazing and soft aaa
Reposted by Stripe Draws
Who needs braincells when you can be handsome?

Frills for Stripe's Moonfang avatar on my Gumroad: morghus.gumroad.com/l/moonfangfr...
Happy Birthday, The Steve and Estefanoida!
This Halloween, transform yourself into a wiggly new creature shape with a 25% off all my avatar bases thru Monday, Nov 2.
Use code HALLOWEEN25 on:
Jinxxy jinxxy.com/Creatureshaped
Gumroad scritt.gumroad.com
Oh yea, my cat would definitely do this.
Specific sound that meant 'follow me', usually doors or food.

But I think it tends to be kinda random if you happen to build a shared language just through spending a lot of time around one another.

Even if that language only has maybe 1-5 words/meows.
Reposted by Stripe Draws
Crazy-pterosaur-lady and her medium-sized azhdarchoids
Hydragea is one of my favorite gender feel avatars...
So creature. So calming!
when your industry is theft, having to ask would be bad for "business"... also, water is wet.
VRC's SDK can lose track of your fingers in the avatar descriptor - simply expanding the "Colliders" dropdown in your avatar descriptor recalculates them, and this will fix the bug.

The VRCFury update makes the build process detect fingers earlier than global colliders are assigned, also fixing it.
If you have issues with the Moonfang Dragon being stuck with eyes closed, try updating VRCFury.

I've worked with Senky to fix a small bug likely left over from an old VRC SDK version, and VRCFury 1.1255 or newer should fix your project!
Hate is a drug that makes you feel powerful, righteous, strong and justified... dealers come and go.
Oh yea no I see what you mean...
think he ends up with effectively a 5D texture, but 4D probably doesn't offer noticeably less fidelity for something with a constant or predictable size like your stuff???
something like this would be my best guess. But you could get away with just using your 2D texture for less complex implementations like yours.

I have no idea what I'm talking about... your work just reminded me of this guy's videos.
With a similar texture to yours, just storing precomputed "baked raymarch" cube maps from every angle, as far as I gather.

He also has a variant called Radiance Cascades, where he has layers of different resolutions to better capture depth.

www.youtube.com/watch?v=xkJ6...
Radiance Cascades Rendered Directly
YouTube video by Alexander Sannikov
www.youtube.com
Reposted by Stripe Draws
Feeling particularly depressed today, have a happy Dearc to cure the ills
I was JUST about to reference Sannikov because he also does precomputed raymarching among other things.
Just... bite em!
Receive pets in return.
Reposted by Stripe Draws
Been working really hard on this one 😤🐲
Friendly Dragon premieres this Friday!
#VRChat
@vrchat.com