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sfintdev.bsky.social
Starfighter Interactive
@sfintdev.bsky.social
14 followers 18 following 55 posts
Interstellar Godot/Redot developer. All Engines Ahead Full! starfighterinteractive.itch.io EN | DE | JA | ZH
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"You see that, Zach? We're inspired by David Lynch. We'll have to watch some of his movies when this case is done."
Correct! I was looking for reference images for "cool skyscrapers" on Google, and a lot of what it came up with was in Dubai.
Thanks!
For the moment, I genuinely feel like I've been shot down, but just like in Skyhunter Zero, getting shot down happens. You have more ships.
I am retiring from the #basedjam.
The present condition of my game is such that I will not be able to get it to build before sunrise today. It's disappointing, but game jams are like that. Definitely a younger man's game. I'll still work on #SkyhunterZero, but more methodically
Let's be real, power on Mars is gonna be atomic... so I designed a cooling tower for my mars level.
#gamedev #blender3d #gamejam
Don't worry, they'll look better when I put on the full PBR textures. These are just images so I can get the UVs right.
@missmccloud.bsky.social
>Be me
>Game jam time
>Make love letter to Star Fox
>Followed by self-proclaimed crazy Star Fox lady.
Nice.
Game jams are stressful.
Thankfully, I've got Ace Combat music on in the background, and hearing "Cvm historia mutat valde, Razgriz revelat ipsvm, primvm Daemon scestlus est..." makes me feel like I can do anything
I'm an unapologetic space guy. Neither the hippies or the nihilists are going to change my positions on space exploration and conquest.
The fact that nature is so indifferent is what makes its conquest our destiny.
I'm down to the last night of the game jam I'm in. All the mechanics are in and now it just needs to look like an actual game... so have this space dome.
#gamejam #blender3d #redotengine
It honestly just makes me miss the days of smaller forums.
Note: this one doesn't have the Jerusalem Cross decals on yet. It's from an earlier build.
Another cool shot of the 3D model for the F-112 Disciple II from #SkyhunterZero. I still think the "snout" is a bit too long. I may rework it later if I have time.

#gamedev #gamejam #redotengine
I think that could be accommodated, too. Musk once went on about "unregretted seconds," and I think you'd get a lot of those by letting users tune the algo to show them stuff they're likely to enjoy. The issue is revenue. Meta prioritizes advertisers and X prioritizes paid accounts. Not ideal, imo.
Promotional artwork for my jam game. The theme was "the crusades," and I figured that'd produce a bunch of templar knights and stuff... so I made a space crusade.

#gamedev #gamejam #redotengine
Twitter/X used to... kinda, but no longer even tries.
Anything Meta never really did.
I think it'd be really nice to have algos give you more of what you like, and we definitely have the technology.
One of my all time favorites.
Reposted by Starfighter Interactive