RetroGameUp
@retrogameup.bsky.social
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RetroGameUp
@retrogameup.bsky.social
· Sep 13
Doom (Sega 32X) - Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Doom was developed by id Software and published by Sega for the Sega 32X in 1994.
TIMESTAMPS
0:00 Game Start
1:21 Level 1 (E1M1 : Hangar)
4:12 Level 2 (E1M2: Nuclear Plant)
10:34 Level 3 (E1M3: Toxin Refinery)
19:16 Level 17 (E1M9: Military Base)
25:46 Level 4 (E1M4: Command Control)
32:06 Level 5 (E1M5: Phobos Lab)
40:30 Level 6 (E1M6: Central Processing)
48:25 Level 7 (E1M7: Computer Station)
58:04 Level 8 (E1M8: Phobos Anomaly)
1:00:31 Level 9 (E2M1: Deimos Anomaly)
1:04:04 Level 10 (E2M2: Containment Area)
1:10:24 Level 11 (E2M3: Refinery)
1:17:02 Level 12 (E2M4: Deimos Lab)
1:28:10 Level 13 (E2M5: Command Center)
1:36:45 Level 14 (E2M6: Halls of the Damned)
1:44:18 Level 15 (E2M7: Spawning Vats)
1:48:29 Level 16 (E2M9: Fortress of Mystery)
1:51:38 Ending
1:53:22 Cheats and alternate ending
Doom is a ground breaking first-person shooter first released for MS-DOS in December 1993. In a one sentence description, you play as a marine that must investigate various bases on Phobos and Deimos before finding himself in hell, aiming to end the demon invasion. At the time of release, it was a revolutionary product that introduced many staples in the first-person shooting genre.
Almost a year later, Doom was ported as a launch title for the Sega 32x by John Carmack, the man behind the engine of the game. Unfortunately, the game had a very tight development time and was rushed for release. While this port is known to be good and very playable, it is also known for its poor music, lack of multiplayer and lack of the entire third episode of the original game. The monster is always facing the player instead of having different rotation. While monster can damage other monsters, it is not possible to see infighting between them because of front sprite being the only one present in this version.
17 maps out of the 27 maps of the original game are present in the game. Every map except E2M8 and the entire episode 3 are present. Because of this, the Cyberdemon and Spider Mastermind aren’t present. Spectre is present without their invisibility, which makes them identical to regular Demon. The secret level of episode 2, known as Fortress of Mystery (E2M9) in the original, is now the final level of the game if the player doesn’t cheat. Military Base (E1M9) is now the only secret level. For all the level present, simplification (especially one episode 2 level) were made dues to the limitation of the platform and are mainly based on the first console port of Doom, the Atari Jaguar.
Dues to simplification made to each level, two levels require the use of a glitch to have 100% kills while it is impossible to do so for the other two.
In the very end of MAP 02 (E1M2), an Imp is stuck below the switch. In the original PC version of this map, the Imp stood below the area, where the exit switch was found. It is still possible to kill it by aiming at a specific spot and shooting over and over. This allows the player to have 100% kills.
In MAP 10 (E2M2), the simplification made to the map accidentally left an orphan sector which contains a secret and monsters. While almost all monsters can be hit through the wall with rocket shot, a single imp is far enough from the wall to not receive damage from the splash damage. This makes 100% kills and 100% secret impossible without additional glitches.
In MAP 14 (E2M5), one of the traps near the three coloured door doesn’t have a trigger anymore dues to the simplification of the map. 6 demon and a baron of hell is in that specific trap at the highest difficulty setting. While four of the demons can be hit with splashes damage through the wall, it is not possible the other monsters, making 100% kill impossible.
DOOM PLAYTHROUGH
The goal of this run is to beat the entire game at the highest difficulty setting without getting hit (unless it is impossible to avoid, such as walking on nukage or lava). In addition, when possible, each level must be completed with 100% kills, 100% items and 100% secrets. The ending when cheats are used is also shown at the very end of the video.
TAS tools were used in this playthrough.
#doom #sega32x #segagenesis #megadrive #gen #segamegadrive #sega #videogameconsole #console #retrogames #retros #vintagegame #vintagegaming #games #gameplayclip #playthrough #retrogameup #gameplayfootage #90sgaming #16bitssystem #16bitsconsole #mega32x #32x
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RetroGameUp
@retrogameup.bsky.social
· Sep 12
Killer Instinct (Super NES) - Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
4:39 Jago
19:10 TJ Combo
34:38 Spinal
48:20 Chief Thunder
1:03:44 Glacius
1:19:41 Fulgore
1:34:51 Cinder
1:49:56 Sabrewulf
2:05:16 B. Orchid
2:20:04 Riptor
2:34:27 Eyedol
2:49:22 Multiplayer and secret stages
Killer Instinct is a one-on-one fighting game by Rare that first came out in the arcade in 1994. It was then ported on the Super Nintendo and it was published by Nintendo themselves. Often described as a Mortal Kombat clone in a first glance, the game is quite unique on its own right, incorporating features from Street Fighter, Fatal Fury and Mortal Kombat.
The Killer Instinct tournament is organized by Ultratech, a powerful megacorporation. Each year, they host it in order to test out their various experiments against human competitors. In the year the game takes place, they have many surprises: A living flame known as Cinder, a humanoid dinosaur known as Riptor, a skeletal ancient warrior known as Spinal and Eyedol, ancient being brought from limbo. Outside of that, Ultratech completed a prototype cybernetic warrior known as Fulgore to test its ability. Should the robot succeed, the company intent to mass produces them for their own protection. During the time of that tournament, the company captured and forced Glacius to fight their fire experiment.
This year, many human contestants entered the tournament. A few of them are more notables. Jago is a mystical ninja from the Himalayan. TJ Combo is a man of fame who is looking to claim it back after an incident in a boxing match. Chief Thunder sought to find his brother Eagle who investigated the company. Orchid is a secret agent send to gather information about the company. Finally, Sabrewulf is a man with a bad case of lycanthropy entering the tournament to get his humanity back if he wins.
Killer Instinct improved and added new features in the one-on-one fighting genre. The characters themselves are based on 3D models, allowing fluid animation. The arcade original also featured FMV video as well as stages with different properties. For instance, Chief Thunder stage is a scaling stage, which allows the fighters to see the whole stage if one is at the left and the other at the right. A group of stage, known as the rooftops stage are pseudo-3D and allow one of the fighters to knock the other down the stage.
Killer Instinct introduced a complex combo system, allowing each character to perform semi custom combo with a combo starter, move in between, and a combo under. It also introduced the well-known combo breaker allowing the opponent to break a combo and gain access to more powerful version of them special move. While juggles are limited, it is possible to perform a few juggling moves while the opponent is airborne.
Finishers are known as No Danger moves, Ultra Combo, Humiliation and Ultimate Combo. Taking a nodfrom Mortal Kombat, these special moves can only be done at the end of the match and will darken the screen. The No Danger moves are the equivalent of Mortal Kombat fatality. The Ultimate Combo is the same concept as a No Danger moves is performed during a combo. The Ultra Combo is an automatic, huge string of hits done against the opponent. Finally, the humiliation is similar to the concept of non-lethal finisher from Mortal Kombat. Doing so will force the loser to perform a dance, unique to each character. It is also possible to perform a knock out against the opponent in some stages. Doing so will show the falling sequence of the loser and the aftermath.
KILLER INSTINCT PLAYTHROUGH
The goal of this run is to beat the game with each character without getting hit once at the highest difficulty. The side effect of this is that none of the powered move are performed since it requires getting hit to then perform a combo breaker. Sabrewulf and Eyedol are able to perform these powered up move without a combo breaker, however. The secondary goal is to show the multiplayer and secret stages in 2-player mode, allowing some powered move to be shown.
#killerinstinct #fightinggame #kiseries #killerinstinctclassic #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 11
Killer Instinct (Super NES) - Eyedol Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:43 VS. Riptor
1:45 VS. Cinder
2:57 VS. B. Orchid
4:09 VS. Chief Thunder
5:01 VS. TJ Combo
6:13 VS. Jago
7:22 VS. Sabrewulf
8:29 VS. Glacius
9:47 VS. Spinal
10:54 VS. Fulgore
12:04 VS. Eyedol
13:00 Ending
CINDER PLAYTHROUGH
Eyedol is famously known as Ultratech’s trump card. Should everything go wrong in the tournament, including the defeat of the first Fulgore prototype, Ultratech would send Eyedol as a last resort. In a process once again shrouded in mystery, Ultratech managed to bring this ancient warlord from Limbo to fight the finalist of this year’s tournament.
Eyedol is the final boss of the game. When beating the game at the highest difficulty level, one of the ending screens will show the correct steps to use to play as him. To be able to do so, the player must choose Cinder and hold the right directional button. Then, at the vs page, the player must still hold right and press L, R, X, B, Y and A. As soon as the last button is pressed, the announcer will say Eyedol’s name. The cheat needs to be done before each match. The player Eyedol will always have the brown palette (the same as the arcade one) while the CPU will have a green palette.
Eyedol is a motion character. His main rushing technique is the Horn Charge, charging with his two heads toward the opponent. With his mace, he can perform a Swing that launch the opponent and deflect projectiles. He also has a green fireball projectile. One of the unique abilities of Eyedol is his passive special move where he stomps his hoof on the ground, shaking the screen. During that moment, he is able to do either a very fast version of his Horn Charge moves or shoot three fireballs back-to-back. He can also cancel this move at anytime.
As a boss character, Eyedol basic controls are different from the playable character. He cannot crouch (though he can block move that would otherwise require him to crouch). Jumping cause, him to either leap toward his opponent and stomp him for a hit or goes backward, both in an arc. During the time he is in the air, however, he can’t perform any moves and is vulnerable. He can also do this kind of jump as a special move, where the player can control if he goes in front, straight up or behind. His only crouch move is identical to the stomp move he does airborne but is instead done on the ground. He performs the move faster with the quick punch or kick than the fierce version. He doesn’t have any finishing moves, but he can knock his opponent down in Cinder, B. Orchid and Spinal’s stage. The same can also happen to him. Just like CPU Eyedol, it's possible to be at the danger sequence (where the screen flash red) but every finishing move is disabled, making it impossible to perform a Danger Move or a Humiliation.
The playable version of Eyedol has a few differences from the CPU controlled one. The most notable is that while stomping the ground, the CPU Eyedol will regain health, while the player will not. The other difference is that he can perform the Mega Horn Charge and Triple Fireball move at anytime while the player needs to be in stomping mode before performing these.
Eyedol can be very powerful against the CPU, but will need timing as he can’t crouch and his jump isn’t a reliable way to escape most moves. His Mace Swing move is an anti-all move. If done around the same time as his opponent’s special move or after, Eyedol will always have the priority. His ability to deflect projectile also grant him projection. However, he needs to perform the move with precise timing in triple projectile case or use the triple fireball move. His quick punch/kick ground stomping is very fast and can stun his opponent in 2 or 3 hits, allowing him to perform a free combo. In stomp mode, his Mega Horn Charge and Triple Fireball move are also incredibly strong.
As a side note, Eyedol’s ending is a parody of the ending Blanka had in the Street Fighter II series and is obviously not to be taken seriously.
#eyedol #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 10
Killer Instinct (Super NES) - Thunder Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:43 VS. TJ Combo
1:52 VS. Glacius
3:02 VS. Jago
4:19 VS. Sabrewulf
5:36 VS. Chief Thunder
6:41 VS. Cinder
7:58 VS. B. Orchid
9:19 VS. Riptor
10:23 VS. Spinal
11:37 VS. Fulgore
12:46 VS. Eyedol
13:40 Ending
CHIEF THUNDER PLAYTHROUGH
Chief Thunder is the mystical defender of his Native Americans tribe. In a previous Ultratech tournament, his younger brother, Eagle, entered it to discover secrets of his tribe that Ultratech would have kept. However, he failed to come back and thus, Chief Thunder enter the current tournament to find him back.
Thunder is both a charge and motion character. His Triplax is his main rushing technique, consisting of hitting his opponent three times with his axe. He can also perform his Flying Mohawk technique that is often seen in his combo string. His projectile is bird shaped and can be used for an extra juggle hit at the end of the combo. His Tomahawk is his final special move that can only be done in the air.
The Chief can take advantage of the CPU as it has a tendency to not block the third hit of the Triplax move, which allows Thunder to start a combo. The special move also has an unusual quick recovery, allowing it to be performed up to five times until it knockdown. This easily allow Thunder to perform as up as a 17 hits Killer Combo. He can also easily start a combo with a crouching or jumping fierce kick followed by a Triplax.
As a side note, Thunder doesn’t perform his iconic chant at the end of the Ultra Combo like he does in the arcade original.
TAS tools were used in this playthrough.
#thunder #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 9
Killer Instinct (Super NES) - Cinder Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:42 VS. TJ Combo
1:46 VS. Chief Thunder
2:55 VS. Glacius
4:07 VS. Sabrewulf
5:12 VS. Riptor
6:16 VS. B. Orchid
7:26 VS. Cinder
8:44 VS. Jago
9:53 VS. Spinal
10:58 VS. Fulgore
12:07 VS. Eyedol
13:10 Ending
CINDER PLAYTHROUGH
Cinder, formally known as Ben Ferris, was a convicted criminal that took Ultratech’s opportunity to have an early parole. However, he was turned into a living flame after a failed experiment. At the time Glacius was captured by Ultratech, the company, as part of elaborate research, task Cinder to defeat him.
Cinder is a motion character. His main rushing move is his Trailblazer move, which consists of himself turning into a fireball and striking his opponent. The move can also be done in the air and be done as a reversal as you walk toward the opponent. His projectile is the Inferno. When done, he will crouch and shoot chemical fire to his opponent, striking him multiple time but not counting as an actual combo? He can also perform a much shorter ranged chemical fire known as the Head Fist. Unlike Inferno, Head Fist can be used for combo. His anti-air is the Fire Flash, consisting of doing flips in the air and striking twice. Cinder also has 2 passive special moves. He is able to dim himself with his Mirage technique, making him immune to every projectile in the game. He can also turn invisible with his Heatsink technique. Getting hit after performing one of those two moves will remove the ability. Cinder is the only character that has a unique property when he is in the air. It is possible to control his velocity, such as stopping him on his track and going sightly backward. He can also perform regular jump if no directional button is pressed after the initial jump.
Cinder’s Trailblazer is his main move against the CPU. It is a very fast move and it is possible to hit the CPU right after it initially blocks the first attempt. The move can also be used in the air to escape corner or to perform an extra juggle hit with the Fierce version. His Flash Fire has high priority as an anti-air and its fierce version deal a lot of damage. His Heatsink’s projectile immunity is also useful as the CPU won’t take account of it until later in the tower. His Inferno projectile will rarely come into play because of its weak damage and long recovery delay if blocked. Turning invisible will also be more detrimental to the player himself/herself than the CPU because it will still see the player anyway.
#cinder #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 8
Killer Instinct (Super NES) - B. Orchid Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:44 VS. Glacius
1:55 VS. Cinder
3:15 VS. Riptor
4:23 VS. TJ Combo
5:23 VS. B. Orchid
6:39 VS. Chief Thunder
7:42 VS. Jago
8:58 VS. Sabrewulf
10:04 VS. Spinal
11:11 VS. Fulgore
12:14 VS. Eyedol
13:05 Ending
B. ORCHID PLAYTHROUGH
B. Orchid is a secret agent sent in the Ultratech’s tournament. Everything about her, including the agency she works for, is shrouded in mystery. Her objective is to investigate and bring back precious information about sudden disappearance from the ongoing tournament as well as Ultratech themselves.
Orchid is both a charge and motion character. Her main rushing move is the Ichi which consists of rushing with both of her escrima at her opponent. Her Fire Cat technique allows her to into an energy feline before lunging into her opponent. Her Flik Flak technique is her multi hit spinning handstand kick that can be used many times in a combo, easily doing a killer combo. She also has an anti-air technique known as the Spinning Sword that launches her opponent. Finally, her projectile is known as the Lasaken.
Orchid’s main power is her long and damaging combo. It is possible to use the Flik Flak (and its reversal variant) many times while doing fierce hit in between, often resulting more than 15 hits. Theses long combo can be finished with the ultra-combo as early as when the opponent has about 60% of its health in the second life bar. Her Ichi move is fast and has priority as well, catching opponent and starting one of her many long combos. Her Fierce Lasaken can be used as an extra juggle hit at the end of a combo.
As a side note, the full code name of Orchid is Black Orchid, which is said to be associated with her pretty physical appearance.
#borchid #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 7
Killer Instinct (Super NES) - Spinal Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:43 VS. Chief Thunder
1:44 VS. TJ Combo
2:40 VS. Riptor
3:42 VS. B. Orchid
4:53 VS. Cinder
5:58 VS. Glacius
7:09 VS. Sabrewulf
8:08 VS. Jago
9:07 VS. Spinal
10:07 VS. Fulgore
11:07 VS. Eyedol
11:53 Ending
SPINAL PLAYTHROUGH
Spinal is an ancient warrior that was revived by Ultratech. The process that brought him back in the modern world is a heavily guarded secret that few known within the company. Spinal barely remember his past, but he has kept his fighting capabilities intact.
Spinal is both a charge and motion character. His Soul Sword his is main special attack to start a combo string. It consists to slash his opponent with a fiery hit from his sword. He can also perform it as he walks toward the opponent. His Bone Shaker is his rushing move, running at his opponent and hitting him with his shield. He is also able to teleport himself around the arena. He has four variations (two in the air and two when on the ground) that teleport either in the front or behind the opponent. If his slide is performed as a special move, it will not knockdown the opponent and will allow him to start a combo. Finnally, Spinal can absorb special move hit with his shield, giving him a spark in his life bar.
Spinal has many elements unique to him. After performing a combo breaker, he can use his skulls he gains from using his magical shield to block the projectile. He gains access to a projectile as well as more powerful version of the move. One of his combo variations involve him to morph into his opponent to finish the combo. This will work on himself (with a preset combo) and against EyeDol as well.
Spinal needs to lure his opponent close to him to hit them with his Soul Sword special move and starts a combo. He can also start them with precise timing if he hit his opponent with a jumping fierce kick following by the Soul Sword or Bone Shaker.
As a side note, Spinal’s second Danger move was changed from a skeleton grabbing the defeated opponent to the ground to a lightning strike that is similar to Chief Thunder’s but only hit once.
#spinal #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 6
Killer Instinct (Super NES) - Sabrewulf Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:42 VS. Chief Thunder
1:51 VS. Sabrewulf
3:05 VS. Riptor
4:12 VS. TJ Combo
5:27 VS. Jago
6:42 VS. B. Orchid
7:58 VS. Glacius
9:02 VS. Cinder
10:19 VS. Spinal
11:28 VS. Fulgore
12:41 VS. Eyedol
13:37 Ending
SABREWULF PLAYTHROUGH
Sabrewulf is a man that is afflicted with a rare case of Lycanthrophy. Because of him this, he spent most of his time as a recluse looking for a cure. Althought many were a hoax, he still decided to take Ultratech’s offer as any opportunity is a chance for him to return back to a human. However, he will have the win the company’s tournament.
Sabrewulf is both a charge and motion character. Sabrewulf main’s rush special move is the Sabre-Spin, which consists of swiping his opponent twice and starts a combo. He also has the ability to lunge at his opponent that is known as the Sabre-Pounce. When done with the Quick Kick, the move becomes the Sabre-Roll and hit the opponent twice? His projectile is a fiery bat. Sabrewulf has a unique passive move which causes him to howl. After doing this, he will gain a spark in his life bar (as if he has done a combo breaker) and has ability to perform one post-combo breaker move.
Sabrewulf is very strong against the CPU. When doing a combo that causer his opponent to launch in the air, he has plenty of time to howl in order to gain access to post-combo breaker move. His Double Sabre-Spin or Sabre-Roll will often hit the CPU as it has the tendency to block the first two or three hit but not the final one, which is enough for Sabrewulf to start a combo. Speaking of which, his combo tends to be long and damaging as well. His projectile is the only move which may not come into the play often, but can be used as the CPU is about to get up from a knock-down.
As a side note, Sabrewulf and Eyedol are the only character in the game that can access the post-combo breaker move without actually doing one.
As a second side note: Sabrewulf’s name is a homage to Sabre Wulf in 1984, a ZX Spectrum game made by Ultimate Play the Game, which would eventually become Rare.
#sabrewulf #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 5
Killer Instinct (Super NES) - Fulgore Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:42 VS. Chief Thunder
1:49 VS. Cinder
3:10 VS. Riptor
4:20 VS. Sabrewulf
5:32 VS. Glacius
6:39 VS. B. Orchid
7:48 VS. TJ Combo
8:54 VS. Jago
9:59 VS. Spinal
11:06 VS. Fulgore
12:10 VS. Eyedol
13:13 Ending
FULGORE PLAYTHROUGH
The Fulgore unit that appear in the first Killer Instinct is a prototype cybernetic soldier developed by Ultratech. Before starting the mass production, Ultratech want to make sure that the robot has the expected power and brutality to defend the company.
Fulgore is a motion character. Its main rushing move is the Cyber Dash, which consists of sliding toward its opponent with his claw first. His projectile is the Laser Storm. It is the only regular character that can perform a double and triple variation of its projectile, but require precise button combination. Both its second and third projectile can juggle its opponent. Its Cyber Dash is its flying uppercut and anti-air move technique. It is also able to use its eyes to shoot a short ranged laser. Fulgore also has two unique special moves that does not deal damage. It is able to teleport in front or behind the opponent with the Plasmaport. It is also able to use its reflection shield to turn any projectile (including Eyedol) against the attacker.
Fulgore has many options against its opponent. Its Eye Laser move, despite looking weak and having a short range, is very powerful and can easily lure the CPU to be trapped into a combo. Its Cyber Dash is also faster than most characters’ rushing move and can catch CPU opponents that are about to land near it. Its teleport move, while rarely used, can be performed with a right timing to avoid move that would be usually very hard to do so, such as Glacius’s Liquidize uppercut.
#fulgore #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 4
Killer Instinct (Super NES) - Riptor Playthrough [HD] | RetroGameUp
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TAS tools were used in this playthrough.
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:44 VS. Riptor
1:52 VS. Jago
3:05 VS. TJ Combo
4:08 VS. Chief Thunder
5:19 VS. B. Orchid
6:28 VS. Cinder
7:34 VS. Glacius
8:37 VS. Sabrewulf
9:37 VS. Spinal
10:58 VS. Fulgore
11:41 VS. Eyedol
12:34 Ending
RIPTOR PLAYTHROUGH
Riptor is a result of extensive tests done by Ultratech to combine the DNA of a human and an unknown reptilian breed. The reptile has shown its fierce power and animal ferocity when confronted while still keeping its intelligence.
Riptor is a charge and motion character. Its rushing move is the Rampage technique, which consists to charge to its opponent. It can also perform downward Tail Flip move that hit twice either on the ground or airborne. Its Jump Rake technique consists of Riptor hopping toward its opponent to hit him multiple time. Its reversal version is very useful to do to add hits in a combo. It can perform a Claw Uppercut as an anti air special move. Finally, it is able to spit a Flaming Venom to its opponent.
Riptor is one of the most challenging characters to use against the CPU. Most of its move are half circle and can be hard to chain together in a combo. The CPU also has a high tendency to perform combo breaker against Riptor compared to other characters, especially when it attempts a reversal Jump Rake. However, the player can take advantage of Riptor’s invulnerability frames to counter its opponent. His airborne Tail Flip will often be blocked by the CPU on the first hit but not the second, allowing a combo start.
#riptor #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Sep 3
Killer Instinct (Super NES) - TJ Combo Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:41 VS. Riptor
1:45 VS. Jago
2:47 VS. Chief Thunder
4:08 VS. TJ Combo
5:15 VS. Sabrewulf
6:26 VS. Cinder
7:37 VS. Glacius
8:43 VS. B. Orchid
10:07 VS. Spinal
11:26 VS. Fulgore
12:32 VS. Eyedol
13:37 Ending
TJ COMBO PLAYTHROUGH
TJ Combo is an American boxer and was once the undisputed heavyweight champion of the world for years. However, it was later found that his arm was modified with cybernetic implants with the help of Ultratech and thus, was stripped of his title and banned from the tournament. Since then, he fights to get his fame and fortune back and jump in the Ultratech Tournament.
TJ Combo is a charge character. As a boxer, almost all his regular move involves using his fist, but there are a few exceptions which suggest that TJ Combo trained other martial arts as well. Combo is the only character that doesn’t have a projectile move. He instead has many rushing special attack as well as anti-air. His Spinfist will cause him to spin around and punch his opponent for a possible combo starter. His Rollercoaster consists of doing one or two rolling (depending of which variant used) that does multiple hit. This is his best move for a combo starter. His third move is the Powerline, which consists of running toward his opponent and slams him down with a punch. He is able to fake the move and stop right on his track at anytime. His final special move is his Flying Knee. Its first variant can be used for a combo start while the second act as an anti-air.
TJ Combo is all about timing. His Rollercoaster move has some
invincibility in the beginning and is crucial to hit the CPU as it tries to hit you. His Spinfist is also very fast and can catch the CPU if it tries to do a rushing move. Combo can also do an extra juggle hit at the end of a combo or ultra combo by performing his Powerline in a right timing.
As a side note, while his acronym isn’t known in the original game, his full name is Tyler-Johnson Garrett in Killer Instinct (2013).
TAS tools were used in this playthrough.
#tjcombo #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes #megadrive
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RetroGameUp
@retrogameup.bsky.social
· Sep 2
Killer Instinct (Super NES) - Jago Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:41 VS. Glacius
1:47 VS. TJ Combo
2:53 VS. B. Orchid
4:05 VS. Sabrewulf
5:08 VS. Chief Thunder
6:10 VS. Cinder
7:12 VS. Jago
8:38 VS. Riptor
9:42 VS. Spinal
10:49 VS. Fulgore
11:51 VS. Eyedol
12:51 Ending
JAGO PLAYTHROUGH
Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
Jago is the main protagonist of Killer Instinct. He is a warrior monk from a remote region of Tibet. His destiny is mainly guided by the Tiger Spirit whom he worships. Seeking his destiny from it, Jago is eventually lead to the Killer Instinct tournament to destroy the evil and corrupt Ultratech company.
Jago is a motion character. His fireball is named Endokuken and can be either green or yellow, the latter doing sightly more damage. His rush move is his Wind Kick, which consists of lunging toward the opponent and is the main move he can use to start a combo. He can pass through every projectile except Eyedol’s. He can also perform a faster version of the move. His third main special move is his Tiger Fury, which consists of performing a rising uppercut to his opponent. Finally, he is able to use his katana against his opponent and can also be helpful for combo damage.
Jago’s main advantage against the CPU is that he can pass through most projectile by timing his Wind Kick technique. He can also start smaller combo by first doing a jump fierce kick. Throwing a Endokuken right as the CPU is about to get up often hit them as well.
TAS tools were used in this playthrough.
#jago #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes #megadrive
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RetroGameUp
@retrogameup.bsky.social
· Sep 1
Killer Instinct (Super NES) - Glacius Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:43 VS. Chief Thunder
1:49 VS. Sabrewulf
2:59 VS. Jago
4:04 VS. TJ Combo
5:23 VS. Riptor
6:34 VS. Cinder
7:45 VS. Glacius
8:52 VS. B. Orchid
10:18 VS. Spinal
11:30 VS. Fulgore
12:48 VS. Eyedol
14:06 Ending
GLACIUS PLAYTHROUGH
Glacius is an alien that was exploring the galaxy in search of new life before his ship is caught in Earth’s gravitational system and crash in a snowy mountain rang. He survives and he is now looking to fix his ship with whatever thing he can find. During his searches, he is captured by Ultratech and is forced in the tournament.
Glacius is both a charge and motion character. His main rushing move is the Cold Shoulder, which consists of sliding with his elbow first toward the opponent. His projectile is a shockwave he performs as he slams the ground. This shockwave bounce until it leaves the screen or hit the opponent. His Liquidize move allow him to melt and give a surprise uppercut at the opponent. When done with the Weak Kick button, he will instead reappear behind the opponent without hitting him. Finally, he can shapeshift his arm into a lance to uppercut his opponent.
Glacius has advantage but also disadvantage against the CPU. The CPU tends to perform more combo breakers against him than the other character. It mostly happens after the first Cold Shoulder move. However, his combo is damaging and he can perform an extra juggle hit with the fierce version of his Liquidize move. This special move is also useful for Glacius because he is invincible during it until he rematerializes for an uppercut. This allows him to avoid all projectiles (including Eyedol) and most jump move. His Ice Lance, however, has always the priority over any air move.
As a side note, Glacius move set sometime included three Dangers move for the Super NES version. However, the first one, which is the Blob Engulf move, cannot be done in that port, only in the arcade original.
#glacius #killerinstinct #fightinggame #kiseries #killerinstinctclassic #nomercy #ultracombo #retrogaming #retrogames #retrogameup #longplay #playthrough #supernes
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RetroGameUp
@retrogameup.bsky.social
· Aug 31
Platoon (NES) - Gameplay Clip [HD] | RetroGameUp
TAS tools were used in this gameplay clip.
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Platoon was developed and published by Sunsoft for the NES in 1988.
#platoon #nes #nintendo #nintendoentertainementsystem #videogameconsole #console #retrogames #retrogaming #retros #vintagegame #vintagegaming #vintagegames #gameplayclip #gameplay #retrogameup #gameplayfootage #80sgaming #famicom #fc #8bitssystem #8bitsconsole #famicomdisksystem #famicomsystem
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RetroGameUp
@retrogameup.bsky.social
· Aug 30
Evander Holyfield's Real Deal Boxing (Game Gear) - Gameplay Clip [HD] | RetroGameUp
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TAS tools were used in this video.
Evander Holyfield's Real Deal Boxing was developed by Novotrade and published by Sega for the Game Gear in 1992.
#evanderholyfieldrealdealboxing #gamegear #segagamegear #sgg #segagg #sega #videogameconsole #console #retrogames #retros #vintagegame #vintagegaming #games #gameplayclip #gameplay #retrogameup #gameplayfootage #90sgaming #8bitssystem #8bitsconsole
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RetroGameUp
@retrogameup.bsky.social
· Aug 30
RetroGameUp
@retrogameup.bsky.social
· Aug 29
Streets of Rage (Game Gear) - Gameplay Clip [HD] | RetroGameUp
TAS tools were used in this gameplay clip.
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Streets of Rage was developed by Japan System House and published by Sega for the Game Gear in 1992.
#streetsofrage #gamegear #segagamegear #sgg #segagg #sega #videogameconsole #console #retrogames #retros #vintagegame #vintagegaming #games #gameplayclip #gameplay #retrogameup #gameplayfootage #90sgaming #8bitssystem #8bitsconsole
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RetroGameUp
@retrogameup.bsky.social
· Aug 28
Mortal Kombat (Super NES) - Sonya Playthrough [HD] | RetroGameUp
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TAS tools were used in this video.
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The Super NES port of Mortal Kombat was developed by Sculptured Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1993. The original arcade game was developed by Midway and released in 1992.
TIMESTAMPS
0:00 Game Start
0:55 VS. Johnny Cage
1:52 VS. Kano
2:50 VS. Rayden
3:58 VS. Liu Kang
4:51 VS. Reptile
5:49 VS. Scorpion
6:47 VS. Sub-Zero
7:44 Mirror Match
8:40 VS. Endurance 1 (Kano and Rayden)
10:04 VS. Endurance 2 (Liu Kang and Scorpion)
11:20 VS. Endurance 3 (Sub-Zero and Cage)
12:38 VS. Goro
13:45 VS. Shang Tsung
14:42 Ending
SONYA PLAYTHROUGH
Sonya is a member of the Special Force Unit. In MK1, she is pursuing her nemesis, Kano and his Black Dragon Organization to end their criminal activity. During investigation, she follows Kano to an island which is revealed to be Shang Tsung’s island, the main setting in MK1. Her squad is caught and her only hope to see everybody alive is to win the tournament.
Sonya’s Ring Toss is her projectile and has more delay than the arcade original. Her Square Punch technique operates the same and is a good way to escape corner. Finally, her leg grab work has strange collision and may catch or not her opponent. Her fatality works the same in this version and is one of the few fatalities that is not altered.
Against the CPU, Sonya will need to use her regular move in order to progress well in the game. Her jump kick also has less range than the other character, putting her in a disadvantage against Goro and Shang Tsung (this was not the case in the Arcade original). However, her jump kick short range allows her to stun lock on the corner. Her throw also seems to have more priority than the other character and will often go. The CPU also has a delay before reacting to the Ring Toss, often hitting them if Sonya is performing the move over and over.
TAS tools were used to make this high quality gameplay video.
#sonya #sonyablade #mortalkombat1 #fightinggame #mortalkombat #fatality #retrogaming #retrogames #retrogameup #longplay #supernes #snes #supernintendo
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RetroGameUp
@retrogameup.bsky.social
· Aug 27
Super Soccer (Super NES) - Gameplay Clip [HD] | RetroGameUp
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TAS tools were used in this video.
Super Soccer was developed by Human Entertainment and published by Nintendo for the Super NES in 1992.
#supersoccer #supernes #snes #supernintendoentertainmentsystem #nintendo #videogameconsole #console #retrogames #retrogaming #retros #vintagegame #vintagegaming #vintagegames #gameplayclip #gameplay #retrogameup #gameplayfootage #90sgaming #superfamicom, #sfc #16bitssystem #16bitsconsole
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RetroGameUp
@retrogameup.bsky.social
· Aug 26
NFL GameDay 99 (Playstation) - 1993 Cowboys VS. 1993 Bills [HD] | RetroGameUp
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TAS tools were used in this video.
TIMESTAMPS
0:00 Game start
2:52 Quarter 1
10:18 Quarter 2
17:56 Quarter 3
27:02 Quarter 4
NFL GameDay 99 is a football simulation game developed by 989 Sports and released for the Sony PlayStation in 1998. As part of the GameDay series, it aimed to deliver an authentic NFL experience with real teams, players, and stadiums from the 1998 season. The game features improved graphics over its predecessors, enhanced play animations, and an expanded playbook that gives players more strategic control on both offense and defense.
Game modes include Exhibition, Season, and Tournament, along with a comprehensive Create-a-Player feature. NFL GameDay 99 also supports multiplayer gameplay, allowing two players to go head-to-head in competitive matches.
This entry was well received for its fast-paced gameplay, accessible controls, and realistic presentation for its time. It contributed to the popularity of football video games in the late 1990s, standing alongside titles like Madden NFL.
In this video, we explore the following matchup recreated in-game: the 1993 Cowboys vs. the 1993 Bills.
This match is played by two computer players.
#NFLGameDay99 #RetroGaming #PS1Gameplay #ClassicConsole #GridironThrowback #PlayStation1 #GamingHistory #989Sports #FootballVideoGames #NFLClassics #SportsGaming #90sGaming #VintageGaming #OldSchoolGaming #RetroSportsGames #PlayStationRetro #NFLOnPS1 #ClassicMatchup
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RetroGameUp
@retrogameup.bsky.social
· Aug 25
Mortal Kombat 3 (Super NES) - Jax Playthrough [HD] | RetroGameUp
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TAS tools were used in this video.
The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Acclaim Entertainment in 1994.
TIMESTAMPS
0:00 Game Start
0:57 VS. Shang Tsung
1:51 VS. Sheeva
2:45 VS. Liu Kang
3:34 VS. Kabal
4:29 VS. Cyrax
5:28 VS. Sindel
6:23 VS. Kung Lao
7:24 VS. Sektor
8:21 VS. Kano
9:09 VS. Sub-Zero
10:36 VS. Motaro
11:53 VS. Shao Khan
12:40 Ending
JAX PLAYTHROUGH
Jax is back in Mortal Kombat 3, now having bionic metal arms and wearing purple and black pant. Grown frustrated by the lack of support of his superiors in the Special Forces, he is convinced that their inaction will doom EarthRealm. He enters by himself in order to stop Shao Khan.
Jax has many special moves. He has his Bionic Rush technique, which causes him to fly toward his opponent to punch him. He can also shoot either a single fire ball or two in succession, pushing him after the first. He keeps his Ground Smash move that is good to use as a combo ender. He also keeps his Gotcha Grab, complete with the HP tapping to punch to a maximum of five times in a row. Lastly, he has two unique throws. His backbreaker air throw is back and is an excellent way to catch an opponent as he is about to land. His regular throw can also be done four times in succession if HP is tapped quickly.
Jax’s main strategic is to lure his opponent toward him in order to perform his very damaging combo. In order to do this, shooting projectile will prove effective. His multi-throw is also quite damaging, going as high as 24%. His Bionic Rush is only useful at the beginning or after a throw until the CPU crouch from hit and uppercut him. However, against the boss, it can be spammed. His Gotcha Grab, while rarely coming into play, works against the bosses and will knock them down after the final hit.
TAS tools were used in this playthrough.
#jax #mortalkombat3 #supernes #fightinggame #mortalkombat #fatality #babality #retrogaming #retrogames #retrogameup #longplay #playthrough #snes
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RetroGameUp
@retrogameup.bsky.social
· Aug 24
Street Fighter Collection 2 (Playstation) - CE Ryu Playthrough [HD] | RetroGameUp
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TAS tools were used in this video.
TIMESTAMPS
0:00 Game Start
1:51 VS. Ken
3:03 VS. Chun-Li
4:12 VS. Zangief
5:45 Car Bonus Stage
6:22 VS. Dhalsim
7:35 VS. Ryu
8:58 VS. E.Honda
10:27 Barrels Bonus Stage
11:10 VS. Blanka
12:26 VS. Guile
13:40 VS. Balrog
15:00 Oil Drum Cans Bonus Stage
15:28 VS. Vega
16:52 VS. Sagat
18:22 VS. M.Bison
19:54 Ending
CE RYU PLAYTHROUGH
Ryu is often known as the face of the Street Fighter series, along with Ken and Chun-Li. In World Warrior, he is the first character you can choose. He, along with Ken, established what is known as the shotos: character that has a projectile, an anti-air special move and strong kick special move.
Ryu is a motion character, which means that all his move can be performed by doing specific move input without charging. Taking the shotos type of character, Ryu has his well-known Hadouken as a projectile, his Shoryuken as an anti-air special move and his Tatsumaki (also known as Hurricane Kick) has his strong kick special.
In Champion Edition Mode, Ryu has changes in his special move. His Jab and Strong Shoryuken will knockdown, but his Fierce will only do so if it hit twice. His three Hurricane Kick variations will also knockdown on the first hit. Various details related to collision boxes and frames are different as well.
Against the CPU, Ryu remain powerful, but generally nerved from WW because of higher resistance of dizziness of the cast. He can defeat every other character’s physical move with his Shoryuken, and can chain normal move with it. He can still easily dizzy his opponent and perform a tirade of combos, but he will deal less damage and cannot redizzy. He is also able to perform cross-up combo with his fierce kick, followed by crouched jab kick or standing jab punch and finishing it up with a Hurricane Kick. Some examples of his chain of combos include:
Fierce punch (close), jab or medium Shoryuken
Fierce air kick, 2 crouched jab kick and any of the three Hurricane Kick
Spamming his crouched jab kick as fast as possible
As a side note, his crouched jab kick, when performed very fast, can easily stun his opponent. The CPU has a tendency to do this move.
TAS tools were used in this playthrough.
#ryu #ceryu #streetfightercollection2 #streetfighterII #streetfighter2 #championedition #playstation1 #psx #psone #longplay #playthrough #fightinggame #retrogames #retrogameup
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RetroGameUp
@retrogameup.bsky.social
· Aug 23
Fathom (Atari 2600) - Gameplay Clip [HD] | RetroGameUp
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TAS tools were used in this video.
Imagc was developed and published by Imagic for the Atari 2600 in 1983.
#imagic #atari2600 #a2600 #atarivcs #searstelegames #atari #videogameconsole #console #retrogames #retros #vintagegame #vintagegaming #games #gameplayclip #gameplay #retrogameup #gameplayfootage #80sgaming #atari2800 #paddlecontrollers #joystickcontrollers #m-network
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